Originally, BoM was intended to be a two-way street, allowing for the mingling of SFB and FC as desired. However, a vocal minority of SFB players go ape-$$$$ when trying to bring things into SFB, so that whole concept was completely tossed. I think the actual goal is to straddle the two: to provide an opportunity for SFB players to play faster games in FC, but still get to use many of their widgets AND to give FC players a chance to play with those extra widgets.storeylf wrote:If these are going to be BoM rules then it might be worth clarifying what BoM is supposed to be about. Is it:
An attempt to bring more SFB players into FC, in which case your audience is probably much more into the drone clutter and minute detail.
An attempt to bring additional SFB 'concepts' to FC players (as optional rules?), in which case it probably wants to tend towards FCs simpler and less cluttered approach.
Or somehow straddle the 2.
Something else?
Personally, the approach I have always taken to Borders of Madness is to adopt SFB rules or concepts that are not in Federation Commander to the FC game system. I am actually not that concerned about the user, as much as trying to make it fit as well as possible. It would appear that fighters are the one subject where the audience really does matter, and that approach has to be modified.

