Transports too powerful?
Moderators: mjwest, Albiegamer
Transports too powerful?
I just got Transports Attacked. Is it just me, or are the transports generally too good for their point value?
A few examples:
The D5H LTT without pods is almost as good as a regular D5 in combat (loses 2 power, 2 drone racks, and 2 ph-1 get reduced to ph-2 while gaining 10 cargo boxes), but it's a whopping 23 pts less! And the D5 is an already somewhat underpointed ship...
The Sparrowhawk-H is almost as good as a regular Sparrowhawk (it loses 2 power, 2 battery, and 2 PH-1 while gaining a ton of durability with lots of cargo boxes), but it's 25 pts less.
The Kzinti MTT costs 15 pts less than the CM, and it basically loses 2 power and 2 PH-3 while gaining a lot more durability due to the 12 additional cargo.
Ok, the Fed LTT stinks...
I suspect Tugs and LTTs are going to be VERY popular at tournaments or anywhere else where you have a point budget...
A few examples:
The D5H LTT without pods is almost as good as a regular D5 in combat (loses 2 power, 2 drone racks, and 2 ph-1 get reduced to ph-2 while gaining 10 cargo boxes), but it's a whopping 23 pts less! And the D5 is an already somewhat underpointed ship...
The Sparrowhawk-H is almost as good as a regular Sparrowhawk (it loses 2 power, 2 battery, and 2 PH-1 while gaining a ton of durability with lots of cargo boxes), but it's 25 pts less.
The Kzinti MTT costs 15 pts less than the CM, and it basically loses 2 power and 2 PH-3 while gaining a lot more durability due to the 12 additional cargo.
Ok, the Fed LTT stinks...
I suspect Tugs and LTTs are going to be VERY popular at tournaments or anywhere else where you have a point budget...
Possibly, but really, most of the 3/4 MC ships (there are a couple of exceptions), are not really that good anyway. What probably should have happened is that the ships changing from 2/3 -> 3/4 MC when porting from SFB -> FC should have been given extra power proportionate to the SC cost (e.g a 2/3 MC SFB ship with 20 Warp should have been give 2.5 extra power - you can pick between giving it 2 or 3 extra power. Likewise, of course, the 1/3 MC ships changing to 1/4 should have lost power.
That, however, didn't happen. I suspect, therefor, most of those LTTs are still not a great buy in FC.
That, however, didn't happen. I suspect, therefor, most of those LTTs are still not a great buy in FC.
The LTT's/Tugs were really not intended for fleet combat, and if they turn out to be "cheesy" they'd be removed from the tournament.
The Fed LTT doesn't suck, it is GREAT... at moving cargo.
The Fed LTT doesn't suck, it is GREAT... at moving cargo.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

- Steve Cole
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SFB has two BPVs for each ship (economic and combat). For the D7, the two numbers are the same. for the T7, they're very different.
FC has only one number, which is kinda fuzzy in the case of ships that had different numbers in SFB.
Tugs and LTTs are not allowed in the tournament anyway.
FC has only one number, which is kinda fuzzy in the case of ships that had different numbers in SFB.
Tugs and LTTs are not allowed in the tournament anyway.
The Guy Who Designed Fed Commander


- kirbykibble
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- Dan Ibekwe
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- kirbykibble
- Lieutenant JG
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of course, yes but in a quick battle scenario, players will choose a set point limit and choose their race and ships
e.g.
lets play a (enter point value here) point battle
i will play fed and you will play klingons.
oh, since we only have transports attacked i will have (insert numerical value here) of Federation LTTS
I will have (insert numerical value here) of Klingon LTTS
e.g.
lets play a (enter point value here) point battle
i will play fed and you will play klingons.
oh, since we only have transports attacked i will have (insert numerical value here) of Federation LTTS
I will have (insert numerical value here) of Klingon LTTS
We are the ISC! NO ONE CAN FIGURE OUT WHAT IT STANDS FOR!!
- leathernsteel
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The transports make the game more real (and much better in my opinion). Imagine you are a star fleet marine trying to hold out on a jungle planet and the only way you can get some a wipe and ammo is the transport headed your way. The Romulans are trying to take it out, and if they do, you are done for! Puts a whole new perspective on how vital transports are. They are no BS, and a product we must all have in order to fully enjoy what FC has to offer, period.
- Savedfromwhat
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Once Star Fleet Marines comes out I can see some really cool Scenarios where you have a massive planet battle and call for supplies, Switch to fedcom or SFB and attempt to deliver them, then switch back to SFM and based on the outcome of the first two scenarios you battle it out for supreme control of the planet.
- leathernsteel
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Transports are certainly needed for campaigns and for overall flavor. I'm just questioning why they're so much cheaper than the base hull that they came from when they're nearly as good and far more durable with the functional equivalent of 10+ center hull boxes. The SPH-H actually has 32 cargo boxes and it's 25 pts cheaper than a regular SPH!
- Steve Cole
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