Fed DD vs DDM

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mattruh
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Fed DD vs DDM

Post by mattruh »

I was just comparing the Fed DD and DDM. The middle years master ship chart allows both to be used, as does the standard master ship chart. I am starting to think the DDM is a better ship. It has slightly better power performance. If both ships go speed 16, the DDM can fire all weapons and load/partially overload torps with a point of reserve power. If the DD tries that, it has only battery power left. The DDM also appears to be tougher, with 2 more center hull boxes and 4 extra labs to soak up hits. The DDM also has a better turn mode (C vs D). The main strengths of the DD that I can see are much heavier firepower, thanks to 2 more photons, one drone, and two ph-3s, and greater point defense, thanks again to the ph-3s and anti-drones. The DD does also have 3 more total boxes, so it can take slightly more damage. Overall, I think I'd rather take the cheaper DDM. Anyone have any thoughts on this?
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gar1138
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Post by gar1138 »

I've found that if I fly the standard DD as if it only had 2 photons (or sometimes 3), it becomes a much better ship. This allows a few points of extra power for movement, etc, and 1-2 unused photons to soak up damage before having to possibly destroy a loaded photon.

Garrett
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mjwest
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Post by mjwest »

If you are comparing the DDM to the DD, make sure you are looking at the correct DD. It looks like you are comparing the DDM to the General War DD, in which case the DD is the much superior ship, given its greater power and better weapons.

To make the comparison valid, you really need to compare it to the DD that has the little "Middle Years" mark on it, like you see on the DDM. That DD is basically identical to the DDM, except that it has two less hull and two more photons.

When making the comparison between the two Middle Years ships, I still think the DD is better. Sure, those two hull look like two free hits. It can also be hard to have four photons you can't afford to load. But look at it this way: Those two extra hull are going to be lost when you get a generic "hull" hit. Those two extra photons are only going to be lost when you get a "torp" hit. Therefore, the last two photons on the DD are going to last way longer than the only two photons on the DDM.

Put another way, if both ships are flown with such that only two photons are ever loaded at any given time, the DD is more durable since it gets two free "torp" hits before its heavy weapons are affected. Plus, depending on circumstances, you still have the option to slow down and arm one or two more photons. So, the DD is more durable AND more flexible. Sounds like a win-win to me ...
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ericphillips
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Post by ericphillips »

gar1138 wrote:I've found that if I fly the standard DD as if it only had 2 photons (or sometimes 3), it becomes a much better ship. This allows a few points of extra power for movement, etc, and 1-2 unused photons to soak up damage before having to possibly destroy a loaded photon.

Garrett
Still, you can't take me down. I'll fight you with a Fed POL, you in the DD, and I will TAKE YOU DOWN, Garrett.

(I thought if I rile you up you might come on FCOL and fight me. Did it work?)
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koogie
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Post by koogie »

Why are the turn modes different?
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gar1138
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Post by gar1138 »

koogie wrote:Why are the turn modes different?
Looks like they all have a turn mode of C, except for the first one published in Communique 3 & 5 (which was turn mode D). My guess is that the early one with turn mode D was for the first playtest and the published one of C is correct.

Garrett

Eric, I'll try to find some time to get on FCOL again soon. :-)
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ericphillips
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Post by ericphillips »

A mistake maybe? All DDs and variants (including scouts) are turn mode C in SFB. The Heavy DDs are D.
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mjwest
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Post by mjwest »

The DDM, DD(MY), DD, DDL, DDG, and SC all have a turn mode of C.

Those very early versions were likely cribbed from a CA ship card, and the turn mode was just initially missed, though later corrected.
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