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Announcing Tribbles vs. Klingons

Posted: Tue May 08, 2012 7:43 pm
by Jean
"I fear no enemy, but tribbles give me the creeps."
--Admiral Kauldblud

The Klingon battlecruiser Ruthless is on combat patrol when a carton of tribbles loaded on board by traitorous Subject Races erupts in Cargo Hold Number Two. Tribbles quickly consume the stockpile of food in the compartment, then break out through air ducts, wiring conduits, and plumbing drains into other compartments. Panic ensues and the crew stampedes out of the three lowest decks by way of the transporters, maintenance shafts, and turbolifts. The captain, outraged by the cowardice of his crew, orders the Marines to storm their way into the lower decks and "Kill everything!" but only a few minutes later the deadly and fearless Klingon Imperial Marines retreat in blind panic, having abandoned most of their weapons and equipment. "Send us to the gadolinium mines if you will!" says one Marine sergeant major, "but I will not return to face those ... those THINGS." The captain, with only minutes before the Secret Police report the mutiny to higher commands and tribbles pouring out of the food replicators, calls for volunteers: "Promotions, medals, and transfer to guard a retirement colony await those who rid my ship of this pestilence!" he declares. Meanwhile, a pet cat brought aboard by a crewmen heads into the bowels of the ship on his own self-appointed mission of death.

TRIBBLES VS KLINGONS is a fast-playing game for two-to-six players. The game rules are only three pages long (strange since the designer's last "simplified" game has over 500 pages). The playing boards show the lower decks of a Klingon battlecruiser. Cast pewter warriors represent the players and the cat. Miniature balls of innocent fluff represent the tribbles. Die-cut playing pieces represent the weapons and other equipment left behind by terrified crewmen and panic-stricken Marines. Random cards allow you to send your rival warriors in the wrong direction, or provide them with weapons, or order them to chat with the secret police. An option allows players to play a "cooperative game" where the goal is to win as a team, not rinky-dink your rivals out of the battle space so you can claim all of the medals.

We plan to launch this game on Kickstarter sometime in late May or June, and release it this fall. If we raise enough money, the game will be improved with more and better maps, more and better playing pieces, and (of course) more tribbles!

FOr more information, see http://www.starfleetgames.com/Tribbles.shtml

Posted: Tue May 08, 2012 8:58 pm
by Scoutdad
I can't wait to play this one.

My Zombies!!! loving daughter is going to flip for it... hopefully.

Posted: Tue May 08, 2012 11:01 pm
by trynda1701
OMG, so this is Project T?

D'oh! Why didn't we see this coming! :D

Looking forward to see how this runs. Having played "Zombies!" before, it can be an absolute riot! And that would be just right for this premise!

Hmmm, different colours for different types of tribble. Bring on the rabid radioactive zombie tribbles, I say!

Mark

Posted: Wed May 09, 2012 2:20 am
by Scharwenka
How fun is this! I have an old tribbles card game, kind of like UNO, that was fun, this is even more fun and just maybe it's a game I can get my wife to play. Then Xander-ization map looks awesome.

Posted: Wed May 09, 2012 5:37 am
by bluebirds38
cool 8) i will definatly buy one as soon as it comes out.

Posted: Fri May 18, 2012 2:38 pm
by terryoc
So, Tribbles are innocent balls of fluff, are they?

[Plays card sending Jean to "assist the ESS with their enquiries"]

Perhaps you can explain your un-Klingon attitude... in the agonizer booth!

Posted: Fri May 18, 2012 4:53 pm
by CyrDraconis
Thought I'd posted on this already - I dig. Would definitely buy a copy at retail.

Posted: Fri May 18, 2012 5:40 pm
by Jean
We are probably not going to launch this on Kickstarter this month -- we want all of you who supported Ogre to have time to recover!

Posted: Sun Jun 10, 2012 9:06 pm
by Kang
Looks great.

In the FAQ it says, "Q: What are the Klingon warriors made of? "

I guess if we play this game, that's one way to find out ;)

Posted: Thu Jun 14, 2012 2:38 pm
by pinecone
There would probably be some copyright issue with this, but would there be a chance of including the "Cannibal Tribble?" :twisted: Those who play STO will know what I mean...

Posted: Fri Jul 20, 2012 5:56 pm
by Carthaginian
I still want to know more about what the 'lone cat' on his 'self-appointed mission of death' is all about?

A third player option, perhaps? :wink:

Posted: Fri Jul 20, 2012 6:14 pm
by bluebirds38
if you decide to go ahead and put this on kickstarter, i would definatly be a backer. :D

Posted: Sat Jul 21, 2012 3:28 pm
by Steve Cole
Every turn, each player getz to move the cat so many square. The cat ignores walls and people and well everything. He can move vertically between decks. Whatever square the cat lands in, he attacks one tribble (50-50 chance of a kill) and all of the rest of the tribbles scatter in random directions. While the can can win (if the players don't push their kill scores, since the cat would kill 3 tribbles a turn in a six player game) what he really does is change the tribble packs. Say I notice that Petrick is about to turn the corner and have a free shot at a huge pile of tribbles. I send the cat to scatter them so he has fewer targets. Say I notice that Leanna is about to be overwhelmed by a huge pack of tribbles. I send the cat to scatter them, leaving her only one or two she has to fight.

Posted: Sun Jul 22, 2012 5:14 am
by Carthaginian
An interesting dynamic- I like it.
It can cause a pain in someone's backside... or it can save it as well.

Posted: Sun Jul 22, 2012 8:09 pm
by Mike
Klingons must have a way with cats that humans do not. I don't see how any cat is ever going to do what its master wants it to do!
:wink: