This page was originally created during May 2012 to gauge interest in this game among our current fanbase. We determined that due to expectations, we'd need to explore a higher level of production. This has all taken time to research, but we still hope to do a Kickstarter project in the near future. When we have more information and prototype art, this page will be updated.
Amarillo Design Bureau, Inc.
"I fear no enemy, but tribbles give me the creeps."
--Admiral Kauldblud
The Klingon battlecruiser Ruthless is on combat patrol when a carton of tribbles loaded on board by traitorous Subject Races erupts in Cargo Hold Number Two. Tribbles quickly consume the stockpile of food in the compartment, then break out through air ducts, wiring conduits, and plumbing drains into other compartments. Panic ensues and the crew stampedes out of the three lowest decks by way of the transporters, maintenance shafts, and turbolifts. The captain, outraged by the cowardice of his crew, orders the Marines to storm their way into the lower decks and "Kill everything!" but only a few minutes later the deadly and fearless Klingon Imperial Marines retreat in blind panic, having abandoned most of their weapons and equipment. "Send us to the gadolinium mines if you will!" says one Marine sergeant major, "but I will not return to face those ... those THINGS." The captain, with only minutes before the Secret Police report the mutiny to higher commands and tribbles pouring out of the food replicators, calls for volunteers: "Promotions, medals, and transfer to guard a retirement colony await those who rid my ship of this pestilence!" he declares. Meanwhile, a pet cat brought aboard by a crewmen heads into the bowels of the ship on his own self-appointed mission of death.
TRIBBLES VS KLINGONS is a fast-playing game for two-to-six players. The game rules are only three pages long (strange since the designer's last "simplified" game has over 500 pages). The playing boards show the lower decks of a Klingon battlecruiser. Cast pewter warriors represent the players and the cat. Miniature balls of innocent fluff represent the tribbles. Die-cut playing pieces represent the weapons and other equipment left behind by terrified crewmen and panic-stricken Marines. Random cards allow you to send your rival warriors in the wrong direction, or provide them with weapons, or order them to chat with the secret police. An option allows players to play a "cooperative game" where the goal is to win as a team, not rinky-dink your rivals out of the battle space so you can claim all of the medals.
We plan to launch this game on Kickstarter. |
Q: Why are the tribbles different colors?
A: Because the sample bag of little balls of fur came in multiple colors. For the real game, we will selectively order the proper colors, although the idea of advanced rules for rabid tribbles, sentient tribbles, radioactive tribbles, and even zombie tribbles does boggle the mind.
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Q: What does the cat do?
A: Every turn, every player can move the cat a limited distance. While he might kill a tribble or two, he mostly just scatters clusters of tribbles, preventing your rival from standing in one spot and hitting so many of them.
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Q: What are the Klingon warriors made of?
A: They are cast in pewter like many wargame miniatures and batch painted in six colors.
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Q: Are all of the warriors the same?
A: In the base design, yes. Stretch goals include paying a sculptor to make more warriors in different poses. If we end up with six warriors, we would not have to paint them.
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Q: Which version of the deck plans will be used?
A: The base design has the engineering version, but a stretch goal will involve a change to the artistic versions.
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