damge to plasmas
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- Spacecowboy87
- Lieutenant Commander
- Posts: 205
- Joined: Tue Jan 03, 2012 2:01 am
- Location: Colorado
damge to plasmas
I think our group is doing something wrong regarding plasma torpedoes. Since it takes 2 points of phaser damage to reduce the warhead by 1, any volley that carries an odd number of hit points has that last point dropped. But rule 4J3c seems to indicate that the odd point is retained and added to any further odd points. Is that correct?
Damn, these dice are cold!
Yes, the odd point is retained. Look at it this way:
You fire phasers at a plasma warhead and do 13 points of phaser damage. The effect of that damage is to reduce the warhead strength by 6 points. But the important part to remember is that the warhead has 13 points of phaser damage on it. So, if it suffers another 7 points of phaser damage it now has a total of 20 points of phaser damage, which results in a warhead reduction of 10 points.
You fire phasers at a plasma warhead and do 13 points of phaser damage. The effect of that damage is to reduce the warhead strength by 6 points. But the important part to remember is that the warhead has 13 points of phaser damage on it. So, if it suffers another 7 points of phaser damage it now has a total of 20 points of phaser damage, which results in a warhead reduction of 10 points.

Federation Commander Answer Guy
- Spacecowboy87
- Lieutenant Commander
- Posts: 205
- Joined: Tue Jan 03, 2012 2:01 am
- Location: Colorado