Frame damage optional rule

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
cnuzzi
Lieutenant Commander
Posts: 207
Joined: Sat Jun 10, 2017 1:25 pm

Frame damage optional rule

Post by cnuzzi »

If one is using the optional rule to take a frame damage hit instead of a "skip" on the DAC, does the ship go "boom" as soon as all the frame boxes are hit, even if there are internals still undamaged? (There will be, definitely.)
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

The ship goes boom on the frame damage hit after the last frame damage box is disabled. So, if a ship has four frame damage boxes it takes the fifth to actually blow the ship up.

To actually answer the question, yes. If you accumulate enough frame damage using (3E1a), you will explode regardless of the number of internals remaining.

Do note that using (3E1d) is an exception. If using that rule to protect a "last box", you cannot cause the ship to explode directly. But, of course you will still likely explode sooner doing that.
Last edited by mjwest on Wed Jul 26, 2017 1:51 am, edited 1 time in total.
Image
Federation Commander Answer Guy
User avatar
Mike
Fleet Captain
Posts: 1674
Joined: Mon May 07, 2007 10:58 pm
Location: South Carolina

Post by Mike »

Is the rule about taking a Frame instead the last operational box of a system an optional rule or just an option for the player taking the damage?
Mike

=====
Sandpaper gets the job done, but makes for a lot of friction.
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

It is a rule that provides players with an option. So, the second.
Image
Federation Commander Answer Guy
Post Reply