Captain Gorloth and the Robot Rules

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Captain Nebula
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Captain Gorloth and the Robot Rules

Post by Captain Nebula »

I had an idea to give a little flavor to the Robot Rules for FedCom.

So I created a fictional Klingon Captain named Gorloth. Captain Gorloth is a simulation. Captain Gorloth is the worst, most dangerous idea of a Klingon D7 Commander.

He fights very aggressively.
In fact, using the Robot Rules, Captain Gorloth doesn't roll dice.
He picks the most aggressive choice for each rule in Robot Rules.
If the ship has the power to do so.
He fires at his enemy as often as he can.
And always moves towards the enemy, if he has a choice.
He only reinforces Shields facing the enemy.
And only repairs systems used in destroying the enemy in front of him.
His Marines are the harshest in the Galaxy and are sent over as soon as possible.

Once Captain Gorloth has you in his sights, he is relentless and doesn't stop until you are destroyed.

Have fun!
Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle.
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Steve Cole
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Post by Steve Cole »

Firing as often as you can is a problem. I start 20 hexes away and since Gorloth CAN fire he DOES fire and at that range is basically wasting his time. Now what does he do? He aggressively moves toward me with empty guns meaning I can fire at the last impulse and wreck him good and proper. Then on the next turn he can load whatever weapons are left at my more or less undamaged ship which can fire back shortly thereafter.
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Captain Nebula
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Post by Captain Nebula »

Thanks. I didn't think of that.

At what range do you recommend he star firing at?
Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle.
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Steve Cole
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Post by Steve Cole »

Four and turn away, or closer. The key is to turn away (or fly past) after firing and reload.
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Captain Nebula
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Posts: 176
Joined: Mon Jun 13, 2011 7:47 am

Post by Captain Nebula »

Thanks!
Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle.
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