How fast do FC or SFB ships move in warp factors?
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- Mazza
- Lieutenant SG
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How fast do FC or SFB ships move in warp factors?
Is there a table anywhere which translates speeds from Federation Commander or Star Fleet Battles into warp factors like we read in the fiction or in the films?
I'd actually like to know for the purposes of my Prime Directive campaign, where we use Federation Commander to play the starship combat, so that characters can use the same terminology as characters in ADB fiction / the original show, but I suppose this is a generic question so I picked this forum for it.
I'd actually like to know for the purposes of my Prime Directive campaign, where we use Federation Commander to play the starship combat, so that characters can use the same terminology as characters in ADB fiction / the original show, but I suppose this is a generic question so I picked this forum for it.
Somebody will probably post the correct answer to this and they'll have some ADB source material to quote from.
Back in the early days of SFB, the way you stated it was the way it was. That meant that, with a maximum game turn speed of 31, ships could barely move past Warp 3. I'm not exactly sure how its all translated now.
Ignore the Okudas and "their" so-called reference material for Star Trek. With the TNG TV show, they redefined a lot of things, including the warp factors. With them, warp 10 was an exponentially unreachable speed. I believe, though, that in the last two-part episode of TNG (All Good Things), it was mentioned that the futuristic 3-warp-engine Enterprise was traveling at Warp 13. Go figure!
Back in the early days of SFB, the way you stated it was the way it was. That meant that, with a maximum game turn speed of 31, ships could barely move past Warp 3. I'm not exactly sure how its all translated now.
Ignore the Okudas and "their" so-called reference material for Star Trek. With the TNG TV show, they redefined a lot of things, including the warp factors. With them, warp 10 was an exponentially unreachable speed. I believe, though, that in the last two-part episode of TNG (All Good Things), it was mentioned that the futuristic 3-warp-engine Enterprise was traveling at Warp 13. Go figure!
Well, the cube rooted thing is only applical to the lower end. In order for it to work with F&E strategic distances and speeds, they made the higher speeds (Warp 6 and beyound) more than the the speed cubed * lightspeed.
Oh, and hte Warp 10 = infinite speed isn't used in SFU. You can have warp 12 or 25 or such.
Oh, and hte Warp 10 = infinite speed isn't used in SFU. You can have warp 12 or 25 or such.
Did you mean "Otaku?" Please be very careful with that as it's a very offensive name to call someone. At best it refers to someone as having no social life whatsoever, and it does not mean "guru." At worst it refers to a pedophile who went on a toddler murdering spree, videotaping his actions.Mike wrote:Ignore the Okudas and "their" so-called reference material for Star Trek.
So, again, please be careful with your word choice.
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- Mazza
- Lieutenant SG
- Posts: 114
- Joined: Mon Jun 25, 2007 9:27 am
- Location: Brisbane, Australia
- Contact:
The GURPS Prime Directive book includes a table showing how many parsecs a day can be travelled by various classes of ships moving at a handful of different speeds. That table is fine for non-combat warp travel discussions being conducted in terms of warp factors. I wanted the tactical warp conversions so that while in combat, the captain could order, say Warp 2.88, to have his ship move at speed 24.djdood wrote:There was a table printed in one of the Captain's Log that listed all the SFB/FedCom speeds and their equivalent Warp Factor decimal values. I thought it was included in the PD book.


