In SFB, each hit-and-run target can be attacked by only one Transporter [per ship] per impulse. However, in FedComm this does not seem to be the case.
Can we please clarify if one system box can be the target of multiple H/R raids from the same ship in the same impulse?
Thanks in advance!
Hit-and-run targets
Moderators: mjwest, Albiegamer
(5F1b) - Step 2: ...A given ship could use two of more transporters (each moving one marine squad) to conduct raids on one or more enemy ships, but each raid must target a separate box on the ship card (or a separate ship).
Each box can only be targeted by a single H&R raid from a single ship per turn.
Each box can only be targeted by a single H&R raid from a single ship per turn.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Continuing that thought..but there is no prohibition that multiple ships can't send a marine to the same box as well and run their own hit and run raid against that box as well.
so if you had 3 ships that could launch hit and run raids, each of those ships could send 1 Marine against the same box (a Stinger still in it's fighter bay for instance, or that last pesky photon, etc). This would give you 3 die rolls for a 1 or 2, which should kill it..if you roll average.
so if you had 3 ships that could launch hit and run raids, each of those ships could send 1 Marine against the same box (a Stinger still in it's fighter bay for instance, or that last pesky photon, etc). This would give you 3 die rolls for a 1 or 2, which should kill it..if you roll average.
You are correct, and that is a significant distinction that has been used to the advantage / or detrement (depending on which side you're playing) of many a plasma-RTJolley wrote:Continuing that thought..but there is no prohibition that multiple ships can't send a marine to the same box as well and run their own hit and run raid against that box as well.
so if you had 3 ships that could launch hit and run raids, each of those ships could send 1 Marine against the same box (a Stinger still in it's fighter bay for instance, or that last pesky photon, etc). This would give you 3 die rolls for a 1 or 2, which should kill it..if you roll average.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
