Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Seeking Weapon impact timing

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Panda21
Lieutenant JG


Joined: 23 Sep 2014
Posts: 30

PostPosted: Mon Jun 17, 2024 12:19 pm    Post subject: Seeking Weapon impact timing Reply with quote

I found some references to this from a few years ago, but I’m still a bit unclear.

If a ship moves into the same hex as a seeking weapon (drone), does the drone count as impacted?

Every reference we could find in 4F4 says “when the seeking weapon enters the hex”, which seems to say it only counts right after the drone moves. I am imagining that the ship kind of runs right past the drone before it can turn.

Obviously, there’s a good chance the drone catches the ship very soon thereafter, but it was actually a game deciding moment for us yesterday.

I know that the drone can HET, but this would mean the drone turns quickly and THEN MOVES FORWARD, which would remove it from the hex where the ship is.

Can someone please clarify how this should work?
Back to top
View user's profile Send private message
Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3807

PostPosted: Wed Jun 19, 2024 6:56 pm    Post subject: Reply with quote

yes, entering the hex of the weapon seeking you means the weapon hits you.
_________________
The Guy Who Designed Fed Commander
Back to top
View user's profile Send private message Send e-mail
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4090
Location: Dallas, Texas

PostPosted: Wed Jun 19, 2024 8:35 pm    Post subject: Reply with quote

As a general rule, if a seeking weapon and its target occupy the same hex at any point, the seeking weapon impacts.

The only exception is when a seeking weapon is fired in the same hex as the target ship. And even then, there is only a limited situation where the drone doesn't hit.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3807

PostPosted: Thu Jun 20, 2024 7:11 pm    Post subject: Reply with quote

The sequence of play governs; a drone launched in the target hex does not impact instantly.
_________________
The Guy Who Designed Fed Commander
Back to top
View user's profile Send private message Send e-mail
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4090
Location: Dallas, Texas

PostPosted: Thu Jun 20, 2024 8:05 pm    Post subject: Reply with quote

I was apparently unclear in my statement.

The only exception of a drone and target being in the same hex and not impacting is if the drone was launched in that same hex. In that case, the drone does not impact on that sub-pulse. That is always the case.

However, with one exception, it will hit on the next sub-pulse. So, while it doesn't hit on that initial sub-pulse, it is gonna hit on the next sub-pulse. The one exception is if the target ship is moving Base Speed 24 *and* pays for an acceleration. In that one, limited case, the target ship can move out of the shared hex and the drone won't hit unless it ends up in the same hex later.

I hope that helps.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group