Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

ESG costs

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Panda21
Lieutenant JG


Joined: 23 Sep 2014
Posts: 30

PostPosted: Mon Jul 22, 2024 9:46 pm    Post subject: ESG costs Reply with quote

Just want to make sure I have this correct. I just played my first game with Lyrans and ESGs last night. My opponent had federation.

So, he has 4 photons, and I knew his favorite (only) tactic was to run to range zero and fire all 4. Which he does, but due to lack of energy, he overloaded 2 at +8 and 2 at +4. Therefore, he did 48 damage to my shield. This cost him 28 energy spread over 2 turns.

I immediately discharged my 2 ESGs, fully loaded at 5 energy each. Each did 20 damage for a total of 40.

He, of course, was unhappy, because it cost him 28 energy to do 48 damage and then he couldn’t use them again next turn, where I spent 10 energy to do 40 damage. He got 1.7 dmg / energy and I got 4 dmg / energy. Admittedly, my ESG is limited to a max range 1 and I’m guessing he won’t do that again.

Can anyone verify I have this correct?
Back to top
View user's profile Send private message
Sgt_G
Commander


Joined: 07 Oct 2006
Posts: 539
Location: Offutt AFB, Nebraska

PostPosted: Mon Jul 22, 2024 11:00 pm    Post subject: Reply with quote

Why go to Range 0?? Range 1 has the same 1-6 To Hit odds. But at Range 2, with 1-5 odds, you're more likely than not to get all four to hit. Even at Range 4, with 1-4 odds, still fairly likely to hit with all four, or at least Three of Four**, and even if you don't, you're not running into a ESG brick wall.

Why overload 2 at +8 and two at +4?? Why not overload all at +6, for the same energy?

Something is wrong with the math. Photons ALWAYS do 2:1 damage, so if he put 28 total in, it should have been 56 damage, not 48.


Garth L. Getgen


** Three of Four is not related to Seven of Nine. Shocked
_________________
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
Back to top
View user's profile Send private message
Panda21
Lieutenant JG


Joined: 23 Sep 2014
Posts: 30

PostPosted: Tue Jul 23, 2024 2:47 am    Post subject: Reply with quote

You're right, of course. Bad math on my part. He did 56 damage, not 48.

But essentially, I have the ESG rules right?

And yes, I warned him that he didn't really want to go to range 0 or 1. But he didn't want to take ANY chance at wasting the energy. Bad strategy on his part, I believe.

One question: How can you overload to +6? The PreLoad takes 2 energy. The Load takes 2 energy. And then the last two marks on the Photon track are either +4 or +8. Is there a way to load in between those points for +6?

Thanks for your help. We are both very new, as is likely obvious by the bad strategy points.
Back to top
View user's profile Send private message
Sgt_G
Commander


Joined: 07 Oct 2006
Posts: 539
Location: Offutt AFB, Nebraska

PostPosted: Tue Jul 23, 2024 3:38 am    Post subject: Reply with quote

RE: Overload to +6 .... I'm thinking SFB rules.
_________________
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group