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Captain Nebula Lieutenant SG
Joined: 13 Jun 2011 Posts: 165
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Posted: Thu Dec 12, 2024 5:01 am Post subject: Captain Gorloth and the Robot Rules |
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I had an idea to give a little flavor to the Robot Rules for FedCom.
So I created a fictional Klingon Captain named Gorloth. Captain Gorloth is a simulation. Captain Gorloth is the worst, most dangerous idea of a Klingon D7 Commander.
He fights very aggressively.
In fact, using the Robot Rules, Captain Gorloth doesn't roll dice.
He picks the most aggressive choice for each rule in Robot Rules.
If the ship has the power to do so.
He fires at his enemy as often as he can.
And always moves towards the enemy, if he has a choice.
He only reinforces Shields facing the enemy.
And only repairs systems used in destroying the enemy in front of him.
His Marines are the harshest in the Galaxy and are sent over as soon as possible.
Once Captain Gorloth has you in his sights, he is relentless and doesn't stop until you are destroyed.
Have fun! _________________ Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle. |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3807
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Posted: Thu Mar 13, 2025 6:42 pm Post subject: |
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Firing as often as you can is a problem. I start 20 hexes away and since Gorloth CAN fire he DOES fire and at that range is basically wasting his time. Now what does he do? He aggressively moves toward me with empty guns meaning I can fire at the last impulse and wreck him good and proper. Then on the next turn he can load whatever weapons are left at my more or less undamaged ship which can fire back shortly thereafter. _________________ The Guy Who Designed Fed Commander
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Captain Nebula Lieutenant SG
Joined: 13 Jun 2011 Posts: 165
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Posted: Sun Mar 16, 2025 5:34 am Post subject: |
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Thanks. I didn't think of that.
At what range do you recommend he star firing at? _________________ Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle. |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3807
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Posted: Tue Mar 18, 2025 7:08 pm Post subject: |
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Four and turn away, or closer. The key is to turn away (or fly past) after firing and reload. _________________ The Guy Who Designed Fed Commander
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Captain Nebula Lieutenant SG
Joined: 13 Jun 2011 Posts: 165
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Posted: Fri Mar 21, 2025 1:21 am Post subject: |
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Thanks! _________________ Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle. |
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