By Daniel G. Knipfer (Dgknipfer) on Friday, August 23, 2002 - 07:08 am: Edit |
Michael John Campbell, all of the tactics you describe for defending against fighter-launched drones may also work against ASM armed fighters. You may take additional damage, but the attacking fighters will be taking the same risk to fire. Do you have any play tests to back up your statements?
By Ken Rodeghero (Ken_Rodeghero) on Friday, August 23, 2002 - 07:18 am: Edit |
What if the ASM "hit" (made its roll) the impulse after it was launched (bookkeeping, no actual counter or speed, it's just fast) but the fighter had to be alive (could be crippled) to control the ASM for possible successful impact on the target? Since it is bigger than a standard ADD it is not as "instantaneous" as the ADD resolution.
This would give the fleet a chance to destroy the fighters before the impact impulse making the ASMs harmlessly "fly by."
This would require ASM armed fighters to give the fleet something else to shoot at (like the aforementioned leading drone wave).
Does this cripple ASM armed fighters too much?
Alternatively, you could say that ASMs that were launched by a now dead fighter have a -1 or -2 to hit but still roll, but this may be too much bookkeeping.
Food for thought. Go ahead and tear it up.
Ken
By Steve Cole (Stevecole) on Friday, August 23, 2002 - 03:58 pm: Edit |
Ken: one per turn from any given launcher/rack/fighter. I have said this before. I have also answered your drogue question already.
Trent: Remember, as I have now said four different times, fighters fire one ASM per turn (or within 1/4 turn) counting against the launch limit of other drones/plasmas.
By Loren Knight (Loren) on Friday, August 23, 2002 - 04:42 pm: Edit |
MJC and Jessica. Re. Stratigic speed ASM. Thats something I posted. I made it up as a way to explain the DF nature of the weapon. Though SFB and Star Trek do differ I always thought Photon Torpeedos had casings that were fired. Since in SFB they are DF then they must travel MUCH faster than tactical speeds in order to be realitivly instant. Thus, they travel at Statigic Warp Speeds. It is not really nessasary to argue it because it doesn't really matter how fast a Photon torp or a ASM or ADD is. It's fast enough to be DF.
By Steve Cole (Stevecole) on Friday, August 23, 2002 - 04:51 pm: Edit |
New system: Multi-role drogue. Includes two spaces of drones or plasmas, one mine, one phaser-2, one scout sensor, and one Hostess Twinkie. Costs 100 BPV. Can be used for any role.
By Mark Kuyper (Mark_K) on Friday, August 23, 2002 - 05:09 pm: Edit |
Oh, its a "Hostess Twinkie". The way it initially appread it looked like he was saying "And one Hostess", Twinkie. I figured they were using transporters to make multiple copies of some lady named Twinkie...
hehehe
By Andy Palmer (Andypalmer) on Friday, August 23, 2002 - 05:10 pm: Edit |
SVC. Can heavy fighter and bombers fire 2 ASMs per turn, per J10.41?
By Robert Cole (Zathras) on Friday, August 23, 2002 - 05:14 pm: Edit |
After seeing people ask questions that have been answered I have gathered up all the posts I could find concerning the ASM and am posting them here in organized form. Note: This listing was done independent of ADB, and if something is listed wrong, it’s all my fault… so:
Anti-Ship Missile
Hit | Probability: | ||
Range 1 | 1-2 | ||
Range 2-3 | 1-3 | ||
Range 4-5 | 1-4 | ||
Range 6+ | NA |
By Steve Cole (Stevecole) on Friday, August 23, 2002 - 05:30 pm: Edit |
Andy: What part of "one per" was confusing? One per launcher/fighter/drogue/mine/bomber/defsat. Rule J10.41 does NOT apply.
By Steve Cole (Stevecole) on Friday, August 23, 2002 - 05:48 pm: Edit |
LK: Right, anything but ASM+ASM.
Administrator's Control Panel -- Board Moderators Only Administer Page | Delete Conversation | Close Conversation | Move Conversation |