By Robert Cole (Zathras) on Monday, May 16, 2011 - 07:43 pm: Edit |
So very happy to see this completed. Thanks for all the work guys!
By John F. Reaves III (Halden) on Monday, May 16, 2011 - 07:44 pm: Edit |
Hmmm. Makes me interested in getting into FC.
By Scott Tenhoff (Scottt) on Monday, May 16, 2011 - 10:47 pm: Edit |
What are #C.** rules, I understand they are from C3A.
But are they the same as "conjectural", like from SSJ modules?
By Sean Hunt (Coppro) on Tuesday, May 17, 2011 - 02:26 am: Edit |
Is there a plan to have C3A released on e23 in the near future, or will it remain print-only for some amount of time or indefinitely?
By Jean Sexton (Jsexton) on Tuesday, May 17, 2011 - 06:37 am: Edit |
Scott, they are all rules that apply to the conjectural (simulator) ships. We had requests to have them fall in their own sequence.
Sean, that is still under discussion. The short answer is we don't know yet.
By Steve Cole (Stevecole) on Tuesday, May 17, 2011 - 09:46 am: Edit |
The "normal" way of doing SFB products is to release the e23 version much later. That might change at some point, but no policy change has been made as of this time. I will mention it at the staff meeting.
By Jean Sexton (Jsexton) on Tuesday, May 17, 2011 - 01:00 pm: Edit |
C3A News! After a Board of Directors meeting, it was decided to release SFB Module C3A on e23 on June 1. This is a one-time decision and shouldn't be taken as a precedent for future products. Steven Petrick has worked with the art department and an additional decision has been made. Released simultaneously will be a new product -- a PDF of the counters (1/2 inch and megahex) that are appropriate for C3A use. I'll let people know when these are available.
By Sean Hunt (Coppro) on Wednesday, May 18, 2011 - 12:46 am: Edit |
Since I've not been in a position to follow new releases quickly, I have to ask another question - when will standalone countersheets be available? My personal preference for purchase of modules generally would be a PDF rulebook + SSD (which you're making available for C3A and is accordingly awesome) and a cardboard countersheet.
Thanks for being so quick with the replies - you guys are awesome.
By Jean Sexton (Jsexton) on Wednesday, May 18, 2011 - 06:36 am: Edit |
Sean, there will be no countersheet, except as a PDF-build-your-own. Marketing/sales/design figured that those, which are outsourced and quite expensive, would render C3A unprofitable. I'm sorry we couldn't do that, but Petrick has given an option for each ship for a pre-existing counter to use. (That's one reason we didn't stress overly much about not having counters.)
We hope that the PDF option is a good compromise for those who want unique counters.
Thanks for the kind words! That sort of thought makes it all worthwhile.
By Steve Petrick (Petrick) on Wednesday, May 18, 2011 - 11:56 am: Edit |
Gary Carney asked on Monday, May 16, 2011: "Would the Fall of Demorak mini-campaign be readily convertible to Federation Commander, or would it need more Andromedan and LDR units to be ported from one game to the other before it would be viable in FC?"
REPLY: In truth, it would have to be revised in a major way. The defenses of Demorak are based on things in Star Fleet Battles that are mostly not found in Federation Commander.
There is an Advanced Technology Battle Station.
There are three flotillas of fast patrol ships (another may arrive, and a support flotilla may also arrive).
There are three fighter squadrons, one of which has mega-packs. A fourth fighter squadron, also equipped with mega-packs, is trying to reach the planet.
There is an MPX.
There are various ground bases.
And, late in the battle, more X-ships may arrive.
Edit: I was interrupted and forgot to mention that there are also two medium and one heavy bomber squadrons among the defenders.
While there is also a slew of DefSats and some commercial platforms, those are already in Federation Commander.
By Steve Cole (Stevecole) on Wednesday, May 18, 2011 - 01:16 pm: Edit |
So, any conversion of that campaign would have to be done in-house and no submissions could be considered.
By Gary Carney (Nerroth) on Thursday, May 19, 2011 - 12:47 am: Edit |
Thanks for the clarifications regarding the mini-campaign.
By Steve Petrick (Petrick) on Thursday, May 19, 2011 - 04:25 pm: Edit |
Gary:
The situation is that the defenses of Demorak were designed to be consistent with both Star Fleet Battles and Federation & Empire. There was not really a way at that juncture to eliminate defenses that a Star Fleet Battles player or a Federation & Empire player would expect to see.
Now, the Bombers are pretty much subsumed into the fighter factors at a planet (making for a difference between Federation & Empire and Star Fleet Battles), but the LDR historically had a lot of bombers (written into the background) which made it a matter of course that there had to be some at Demorak.
None of it was done to say "there can never be a Federation Commander fall of Demorak campaign", but by definition it will be different because standard Star Fleet Battles and Federation & Empire elements (PFs, fighters, bombers, X-technology, etc.) are not part of Federation Commander. So a Federation Commander "Fall of Demorak" campaign would have to be designed from scratch.
By Steve Cole (Stevecole) on Thursday, May 19, 2011 - 04:53 pm: Edit |
not part of Federation Commander, or Borders of Madness, YET.
By Xander Fulton (Dderidex) on Sunday, May 22, 2011 - 10:37 pm: Edit |
As a question on this one - I noticed a comment in today's blog that surprised me:
Quote:For entire decades, no one even realized they were from another galaxy
By George Duffy (Sentinal) on Monday, May 23, 2011 - 01:03 am: Edit |
...well, what were the Andromedans commonly called by the various Empires *before* they were called 'Andromedans'?
A UFO - - -
A nuisance - - -
A pain in the discus - - -
By Steve Petrick (Petrick) on Monday, May 23, 2011 - 01:22 am: Edit |
Xander Fulton:
"Intruders".
By Symon Cook (Symon) on Monday, May 23, 2011 - 06:20 am: Edit |
Don't forget our famous 'Maverick Federation Captain' met the Andromedans. It always makes me smile that it's such a good match. Matter transmutation weapons and they look how they want to, explaining how no one knows what they look like.
Of course, we'd need to assume the advance scouts shown pulled the wool over the MFC's eyes. Hard to imagine?
By Steve Cole (Stevecole) on Monday, May 23, 2011 - 11:06 am: Edit |
Intruders, correct.
The only man who met an Andro was a Marine whose hair turned white and he could never speak of them. He became ... the most interesting man in the galaxy.
By Terry O'Carroll (Terryoc) on Monday, May 23, 2011 - 11:23 am: Edit |
And he drank Dos Equis in an effort to forget what he'd seen.
By Xander Fulton (Dderidex) on Monday, May 23, 2011 - 12:14 pm: Edit |
Quote:And he drank Dos Equis in an effort to forget what he'd seen.
By Loren Knight (Loren) on Wednesday, May 25, 2011 - 11:35 am: Edit |
Much to the chagrin of a certain captain of the Enterprise.
By Charles Gray (Cgray45) on Sunday, May 29, 2011 - 03:06 am: Edit |
So, has anyone picked this up yet? How is it? What (other than the X-ships) is the single most scary system/ship in teh product?
By Richard B. Eitzen (Rbeitzen) on Sunday, May 29, 2011 - 03:18 am: Edit |
I have it. Awesome, delicious Andromedan goodness.
It has a really cool campaign portraying the Andromedan assault on Demorak (the LDR capital).
It's hard to say what is most scary! Refits for ANY Andro ship involving phaser upgrades, satellites upgrading TRL to TRH, dissection beams for motherships, a temporal elevator-usable-on-others refit for the disdev, fighters, bombers (usable from motherships), PFs, suicide energy modules, t-bomb-like energy modules, plus quite a bit more. Alternative timeline for Andromedan conquest of the alpha octant.
This is a great product!
By Frank Brooks (Alskdjf) on Sunday, May 29, 2011 - 04:07 pm: Edit |
I think the Devourer (a dissection beam-armed Devastator) is the scariest thing in the module. Makes you shudder.
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