Archive through December 11, 2012

Star Fleet Universe Discussion Board: Star Fleet Battles: New Product Development: Module Y4: Archive through December 11, 2012
By Douglas E. Lampert (Dlampert) on Thursday, October 04, 2012 - 04:07 pm: Edit

With existing ships I'd say something like, "roll 1d6, if LESS than the number of labs on the ship accumulate 1 survey point. If 6 then the ship takes 1d6+1 damage (F&E scale) from a mischance or monster encounter. Up to 5 ships may work a province at once."

This doesn't actually REQUIRE a new hull, which in terms of coming up with units for Y4 is bad, so then you come up with a dedicated survey ship with 6 labs and enough weapons and shuttles and probes and armor and shields to have a chance with a monster or other space hazard. Give the new unit a big minus on damage taken from hazzards and it succeeds in getting a survey point on any roll but a 6 so it's a good ship for the purpose.

By Xander Fulton (Dderidex) on Thursday, October 04, 2012 - 04:30 pm: Edit


Quote:

Whatever is done should reflect that about 20% of Romulan territory is still unexplored in the base F&E rules.




We can give 'sublight' empires (them and the Paravians for a decade or two) another "-1" to the die roll, too?

Actually, let's work out the math. (603.15) tells us that 5115, 5117, 5416, 5318, 5718 were still unexplored in spring of Y173. 5 provinces out of a potential 31. So they have, by spring Y173, explored 26 provinces.

According to (505.21), that would take 1060 points. So the Romulans had to have been able (historically, because that's what they did) generate 1060 (505.21) 'exploration points' by spring of Y173 from, let's say, spring of Y1 (when Romulans get NTW). That's 345 turns of exploration, in which the Romulans generate at least 1060 points. The math for that works out pretty easily, actually - if the Romulans had 3 ships working the exploration fields, as they did for the General War per (505.32), then each ship is generating on average 1 point per turn. (Now, this is 'back of the napkin' math - we know the Romulans were distracted by various wars in this period, went through periods of economic stagnation and no growth, probably had periods of time with more ships surveying and periods of time with less...but on average, this gives us an idea of what numbers we should be looking for).

Maybe the proposed "sublight empire" modifier should be "-2", in addition to the "pre-scout-channel survey ship" modifier of "-2"? I dunno, maybe "-1" is fine.


Quote:

This doesn't actually REQUIRE a new hull, which in terms of coming up with units for Y4 is bad




Well, the problem is, if "any" ship can survey that has labs, F&E kind of breaks. Survey ships are great for their 1d6 rolls, but an empire only gets 2 or 3 (Gorn, Kzinti, Hydrans, Lyrans) to 7 (Federation) of those ships. 7 ships making a bunch of 1d6 rolls vs hundreds just accumulating points with a penalty? I mean, good grief, the pre-war Federation DD and CA each have 8 lab boxes on them! Even the Old CL (and YCA from the EY era) has 6.

Nonono, in order for F&E to work, it's imperative that "survey duty" requires dedicated hulls of some kind. And in order to explain why it's scout ships in F&E, the pre-scout-channel designs have to really suck.

By Douglas E. Lampert (Dlampert) on Thursday, October 04, 2012 - 05:11 pm: Edit

The ability to use regular ships is TOTALLY non-harmful to F&E.

Because the off-map limit on survey ships is based on empire LOGISTICS off map, not the availability of hulls. Lyrans especially can build survey hulls, but then can't use them to survey even if they are off map without an additional outlay.

So SURE, take 3 or less survey points a turn with a MAJOR chance of crippling a unit, rather than 3d6 safely.

By Xander Fulton (Dderidex) on Thursday, October 04, 2012 - 05:19 pm: Edit


Quote:

Because the off-map limit on survey ships is based on empire LOGISTICS off map, not the availability of hulls




Well, again, I lack the 'Strategic Operations' expansion to F&E, but at least the base game does not appear to support that argument. (505.1) notes outright that "Additional survey ships cannot be built during the game", which certainly points to the limitation being in hulls, not off-map logistics.

And consider that the Romulans can only build up to 3 survey ships, and start the game with on-map provinces still to explore. That is, they cannot build/use more than three survey ships with NO off-map logistics even in the picture.

By Stewart W Frazier (Frazikar2) on Thursday, October 04, 2012 - 06:42 pm: Edit

One other thing to remember is that the F&E rulseset is for the General War and that things set in the Early Years will probably be different...(due to some GW items not being available)...

By Mike Dowd (Duellist_69) on Thursday, October 04, 2012 - 09:05 pm: Edit

Survey ships are survey ships (and in F&E have a big economic surcharge) only because they have a large number of labs, planetary survey teams, astrographic charting equipment and dedicated non-military scientists to handle the exploration aspect of survey.

Scout ships have teams of technicians to maintain and operate the special sensors and provide early warning, electronic warfare and the whole host of in-game functions.

Just because modern (MY onward) starships that are assigned to survey duty have special sensors does not mean that you need special sensors to do survey work. Having them on a survey vessel means that the primary mission can be done with greater efficiency.

Since Y3 has survey cruisers for the majority of the empires, then all we need to do is add sufficient labs to a warbird hull that has tug capability, inflate the price and call it a Pioneer Bird.

By Xander Fulton (Dderidex) on Thursday, October 04, 2012 - 09:18 pm: Edit


Quote:

Since Y3 has survey cruisers for the majority of the empires




No idea how I didn't see that connection. But, yeah, the "survey cruisers" in Y2/Y3 would almost certainly be the ships to fit that role in F&E.

By Xander Fulton (Dderidex) on Friday, October 05, 2012 - 02:33 am: Edit

Back to square 0, as that recent discussion turned out to be somewhat more effort than it was worth as the problem is plainly solved, already.

Recap of what I see out there as worth looking at:



As far as non-ship-related things, my big hope for Y4 is a mini-campaign covering 'invading and conquering a minor empire'. Something like Module C3A's Andromedan conquest of the LDR. There are four examples in the Early Years:

By Terry O'Carroll (Terryoc) on Friday, October 05, 2012 - 10:33 am: Edit


Quote:

but we need something for transporter relay/weather satellite/meteorite defense work




Unarmed satellites can easily handle the first two functions. A meteor big enough to be a threat you can stop with a laser or atomic missile from a planetary surface, or sublight fighters, or even a tractor beam on a freighter. With sensors like they have in the SFU, you can see anything that big weeks or months away.

No, the usefulness of DefSats is against attacking ships. I haven't got my G3 here right now, but I don't see why it can't be assumed that the stealth tech that allows DefSats to be so hard to spot was a new development before the "modern" ones got invented.

By Gary Carney (Nerroth) on Friday, October 05, 2012 - 10:54 am: Edit


Quote:

An SSD for a 'generic pre-Orion sublight pirate'. Most "piracy" in this period would be via armed freighters, of course, but lets have a single ship the Romulan police and early Paravians can actually defend a convoy from!




I would sooner want to see what kind of purpose-built ships might have been in service among the pre-Orion pirates in ISC space; given how far removed the early Concordium was from the Orion Cartel system, and the extended period in which the ISC remained at TL11, some local Y-series raiders would be handy to see; not least since they would give the two-prong Navy and Police ships more options in historical scenarios.

(This is not the first time I've mentioned this topic; but since you were drawing up an overview of potential candidates, I wanted to mention them again.)

By Xander Fulton (Dderidex) on Friday, October 05, 2012 - 12:43 pm: Edit

I was actually thinking about exactly your post with this suggestion - thinking it might kill two birds with one stone. But having two somewhat 'generic pirate' SSDs could work, too, to provide a warp-powered one for the ISC.

By Xander Fulton (Dderidex) on Friday, October 05, 2012 - 03:14 pm: Edit


Quote:

A meteor big enough to be a threat you can stop with a laser or atomic missile from a planetary surface




The 'Colony Evolution' article notes that Defense Satellites are a pretty cheap option often set up early in colony development, while ground bases do not come until later. So, yes, a ground based defense WOULD work...but what of the colonies earlier in their development cycle that cannot afford them, yet? That's the role DEFSATs played in the MY+ era - cheap defense, communication, etc before ground bases can be built.


Quote:

...or sublight fighters...




Only Romulans have those.


Quote:

...or even a tractor beam on a freighter.




Possibly, but for the smallest colonies in particular, a freighter isn't likely to just be hanging around. Note the 'evolution of a colony' article, above - the regular bulk freighters don't start regular trade stops at the colony until the growth point where DEFSATs and ground bases are already present.


Quote:

I don't see why it can't be assumed that the stealth tech that allows DefSats to be so hard to spot was a new development before the "modern" ones got invented




Given mines (for purpose of minefields/sweeping/etc) in the 'Early' era have the exact same 'stealthed' characteristics as the General War-era versions (their only difference from later mines is their detection range, and that CAPTOR mines don't exist yet), I'm not sure that argument works.

By Richard Wells (Rwwells) on Friday, October 05, 2012 - 06:19 pm: Edit

In a non-Velikovskian universe, any comet or other body with an orbit likely to near the affected world would have been identified many years prior to potential impact. Normal preparedness planning involves once a century events; I doubt all newly established settlements need to be protected against events that happen every couple of hundred million years.

By Xander Fulton (Dderidex) on Friday, October 05, 2012 - 06:34 pm: Edit

And yet, the colony evolution article mentions meteorite defense as one of the important roles of DEFSATs.

Maybe there is some as-yet-unseen space monster out there that sits outside solar systems and chucks meteors towards inhabited planets...

By George Duffy (Sentinal) on Friday, October 05, 2012 - 06:49 pm: Edit

Meteorites usually come from asteroids and/or debris from within one's own system. They are a inter-planetary hazard, not an extra-galactic hazard. So, if there was a space monster chucking meteors at inhabited planets, it would have to be already within the system. Not sitting outside of it. :)

By Alan W. Kerr (Awkerr) on Friday, October 05, 2012 - 06:55 pm: Edit

re: early surveying

What if we use a "build up the database" model of information gathering?

Use something like this:
if a ship is in a province for the entire turn, roll a d6 for each ship, and that ship gets: d6 points if a dedicated survey ship, d6-4 if warships, and d6-5 for non-warships. A roll of zero or less equals zero. When you reach a total of "X" points, the province is considered "surveyed".

This data would be from each ship's sensor/scanner logs being added to the "Known Space Survey" database. A score of zero (which would be fairly common) would mean that ships logs added nothing of significance (this turn).

For an added effect, there could also be a higher value "Y" that you need to reach before ships can strat-move through that province (or whatever the early years version of strat-move is). You need even *more* data before you trust moving at *those* speeds. The frontier would really be out-of-touch if you can't strat-move out there (or back). You would have to *plan* for "5-year missions" for some ships...

It is a bit of extra bookkeeping, but it seems like it would be fairly easy to do using one of the small black-and-white "planning scale" F&E maps.

By Eric Smith (Badsyntax) on Thursday, November 29, 2012 - 02:20 pm: Edit

I would like to see actual F&E style hex maps of the alpha quadrant for each of the various early eras get made (hopefully with bases), kinda like the color omega maps. The hand drawn maps don't map up very well to a hex map (I have tried!) :(

By Ken Kazinski (Kjkazinski) on Sunday, December 02, 2012 - 01:12 pm: Edit

Eric,

I submitted those when I did the Omega maps. I can e-mail them to you.

By jeffery smith (Jsmith) on Sunday, December 02, 2012 - 04:45 pm: Edit

ken, i would love to see those too please.

By Eric Smith (Badsyntax) on Sunday, December 02, 2012 - 07:33 pm: Edit

I made the maps that are available in my map viewer thing based on the drawings in the rulebook on where the borders were. Here are the linkies:

http://goodsects.gotdns.com/Y60.png
http://goodsects.gotdns.com/Y75.png
http://goodsects.gotdns.com/Y92.png
http://goodsects.gotdns.com/Y102.png
http://goodsects.gotdns.com/Y126.png
http://goodsects.gotdns.com/Y168.png
http://goodsects.gotdns.com/Y168_NoTholians.png
http://goodsects.gotdns.com/Y185.png

You can make these yourself easily in the app I wrote (more on the thread at http://www.starfleetgames.com/discus/messages/37/188.html?1343439461)

Hopefully its ok for me to put these out there, I know SVC is picky on some SFU stuff being online but he hasn't shot down my app yet (I think it may be because he's a mac guy) so surely these are ok :)

Oh, and the Y168 is kinda ugly as its showing all the counters for the BATS/SB on the map as that app was written to use counters.

I just wanted official ones, as I *know* those maps aren't perfect. Basically if a faction looked like it had over 50% of the hex, I made it theirs, otherwise it was neutral. However I know I surely made a few typos in there, and the maps didn't line up very precisely to a hex grid.

By Gary Carney (Nerroth) on Tuesday, December 11, 2012 - 12:37 am: Edit

My main issue with those Y1 maps is how they don't line up all that well with the picture shown of ISC expansion in Y2 (Or in the Y168-172 scenario in ISC War, for that matter.) Although, that data was written long after those maps were done up, so a "revision of the data tapes" could potentially support a map revision, were one deemed appropriate.


For what it's worth, I see province 5910 as covering the orignal Resource Worlds (the area where the five founding planets were bottled in during the long era of non-tactical warp).

Since there are five provinces in the "inner ring" immediately surrounding the "home" province, I would like to see them ear-marked as the New Worlds allocated by treaty for each of the five species during the initial expansion of the warp-driven era. (Given the slow crawl of expansion in the years immediately following the formation of the ISC, this area would still potentially be valid through to Y80 or so.)

The next ring out (to include the first colonies in the off-map Distant Zone) could then be set aside as the worlds settled during the Y-era; with the two-prong ships of the unified Navy and Police pushing back the frontiers of the Concordium, and the mixed populations of the new colonies giving the "middle ring" a distinct identity, relative to the more homogeneous worlds in the inner-ring provinces (as proposed here).

That would bring the Concordium up to the starting point seen in Y160; at which point the "outer ring" of fortified provinces established in the era of first contact with the Gorns and Romulans would complete the picture of the Concordium as it would stand through the era of the Pacification and beyond.


It may not be until the Concordium gets a good run-through in Prime Directive terms before any such designations could be made; and, perhaps, not even then. But, still, I would like to see the chance taken to give the yellow circle on the Alpha Octant map a little more character beneath the surface; one which helps to showcase the unique history of the expanding Concordium.

By Gary Carney (Nerroth) on Tuesday, December 11, 2012 - 02:07 am: Edit

I should also note that the Y185 map is missing the "new" provinces which the Gorns and Romulans have claimed in the top-right and bottom-right corners (coreward and rimward of the Concordium respectively), as noted in ISC War.

By Ken Kazinski (Kjkazinski) on Tuesday, December 11, 2012 - 07:19 am: Edit

Gary,

The Y185 map is the original from Module F2: The Vudar Enclave.

As you have pointed out the early year maps are from Y1. I don't recall maps in Y2 but I will look later.

By Gary Carney (Nerroth) on Tuesday, December 11, 2012 - 02:10 pm: Edit

I recall F2 having an overlay that showed the full extent of Vudar space, but not of the Octant at large; but in any case, the data on the new Gorn and Romulan provinces in ISC War (which even goes as far as to name the three new Gorn provinces; Gepril, Girek, and Gorik, as outlined in (625.Y21)) is more recent, and is presumably valid for describing the state of the region by the end of the General War.

There are no maps in either Y2 or Y3.

By Ken Kazinski (Kjkazinski) on Tuesday, December 11, 2012 - 05:17 pm: Edit

It looks as if ISC starts in Y186.

Does anyone have a complete starting map done already?

Administrator's Control Panel -- Board Moderators Only
Administer Page | Delete Conversation | Close Conversation | Move Conversation