Archive through April 16, 2003

Star Fleet Universe Discussion Board: Star Fleet Battles: New Product Development: Module S3: Monster Manual: Archive through April 16, 2003
By Steve Cole (Stevecole) on Tuesday, April 15, 2003 - 06:33 pm: Edit

Shawn Hantke suggested this idea.

We'd take the various monster scenarios that were in various out-of-print products.

Do more scenarios for monsters in exiting products.

Do more entirely new monsters.

Do variants and versions of existing monsters.

Do SSDs for monsters.

Of course, what he really wants is the Juggernaut and maybe the bigger and smaller versions of it.

Anyway, it's an idea worth considering, but we'll need to let it simmer for a few months while we finish the products already on the schedule. This topic is your chance to pitch in some ideas and suggestions and ask any questions. Just how many different people post in this topic and what they have to say good or bad may have a dramatic effect on the chances of it getting picked for publication.

By Scott Tenhoff (Scottt) on Tuesday, April 15, 2003 - 06:38 pm: Edit

Is "Monster Manual" copyrighted already by TSR?

By Steve Cole (Stevecole) on Tuesday, April 15, 2003 - 06:39 pm: Edit

Don't sweat it. It's just a working title.

By Alex Chobot (Alendrel) on Tuesday, April 15, 2003 - 06:43 pm: Edit

Hooray for the Juggernaut!!!

If we can have a slight focus on solitare monsters, that would be cool.

By Scott Moellmer (Goofy) on Tuesday, April 15, 2003 - 07:13 pm: Edit

===
Maybe some sort of Monster version of the
Captain's Game, for players who'd like to
do a series of solo games?

By Alex Chobot (Alendrel) on Tuesday, April 15, 2003 - 07:47 pm: Edit

Or a campaign where you _are_ the monster?

By Scott Tenhoff (Scottt) on Tuesday, April 15, 2003 - 07:48 pm: Edit

Juggernaught Captain's Campaign

See who can kill the most BPV of ships?

LOL

By David Kass (Dkass) on Tuesday, April 15, 2003 - 08:30 pm: Edit

Interesting idea. I suppose if this is the way to get more scenario books... I'll have to think about it a bit more (I do play the solitaire monster scenarios, but usually only when I'm bored or late at night).

By Loren Knight (Loren) on Tuesday, April 15, 2003 - 08:53 pm: Edit

Well, I'll jump in and say I like the idea and will certainly buy it. I've got a few ideas too, which I'll post later.

By Geoff Conn (Talonz) on Tuesday, April 15, 2003 - 10:56 pm: Edit

Ooooh cool.

A fleshed out series of Juggernaught ships certainly intrigues me. Perhaps a sneak look at the Nicozians or Xorks as well?

Solitair monster scenarios are hard to do but they would be neat to see.

By michael john campbell (Michaelcampbell) on Tuesday, April 15, 2003 - 11:39 pm: Edit


Quote:

Is "Monster Manual" copyrighted already by TSR?



TSR has gone the way of the dodo...and what a great kung fu style that is.


Seriously I was thinking just the other day about the use of Labs in Starfleet battles, or more accuratly the lack of it.


I was thinking that; what you need is a First Contact and Early Contact set of rules, that basically says you gain victory points for scientific information developed about a particular race, ships or weapon system.

So the First encounter with the Andros would yeild 2 Victotory points per Point of Scientific Information.
The First Encounter with an Adro Viper would develop 1 vitory point per point of scientific information.
The First encounter with a Type IVM drone would yeild 1 victory point for each point of scientific information developed about it (free of die roll, just applying the inverse of ID die roll on the scince table)...or you could change the ID lab rules to just collect 5 points of Info about them but that might make ships with a lot of labs too good at IDing the incomming seekers.
For the second through fifth encounter of these you could earn 1/2 the listed number of Victory Points per point of Sci-Info.
For the sixth through tenth you could earn 1/5 the listed number of victory points for Sci-info...and for the eleventh or afterwards encounter you would get no victory points for LABBING the ship.

In this way you could give the Labs another thing to do.
Fed ships with 8 Labs tend not to use all of them at the same time.
The Probe hardly ever gets used!

By Kerry Drake (Kedrake) on Wednesday, April 16, 2003 - 08:29 am: Edit

Juggernaught - Yeah!
Monsters - Ech!

By Chuck Strong (Raider) on Wednesday, April 16, 2003 - 11:06 am: Edit

Stellar Threat Files

By Jeff Wile (Jswile) on Wednesday, April 16, 2003 - 11:35 am: Edit

Put me down for 1 copy, sight unseen!

How about a juggernought fleet campaign (al'la Steller Shadows) where there are several Juggernoughts cooperating to attack an empire as a F&E 'tie in'?...goal of the F&E race is survival!(sort of like a squadron of B10's running amok!)

(bonus points if the F&E player can maintain a creditble fleet on all borders...and loses points if he has to "abandon" a border to free up the fleet strength to kill the Juggernoughts?!?)

By Hugh Bishop (Wildman) on Wednesday, April 16, 2003 - 12:02 pm: Edit

SSD's for monsters, sounds cool. This could work well for the Junior Events tournament I suggested.

By Robert Herneson (Rherneson) on Wednesday, April 16, 2003 - 02:16 pm: Edit

A good 'nusence monster' would be fun, too. It doesn't really break things, it just is a pita. Even in combat with it, it won't destroy your ship, it just does something to incapacitate your ship more & more.
Of course, these beasties are highly prolific so they must be put down fast or shipping routes, base zones, etc will be threatened.
Think of them as space tribbles. :)

R

By John Kasper (Jvontr) on Wednesday, April 16, 2003 - 02:57 pm: Edit

Heck, I bought "Booms and Saucers" - I sure wouldn't miss this one.

By Carl-Magnus Carlsson (Eagle) on Wednesday, April 16, 2003 - 03:25 pm: Edit

We need more than just monsters to make it really nice though. Terrain too perhaps? Let's hear other ideas-

By Alex Chobot (Alendrel) on Wednesday, April 16, 2003 - 03:27 pm: Edit

Why do we need more than monsters for a book about monster scenarios? There's an awful lot that can be done as monsters. Different flavors of both solitare and duel monsters, maybe some that work better in fleets, expansions on existing ones, etc.

By Loren Knight (Loren) on Wednesday, April 16, 2003 - 03:42 pm: Edit

Carl-Magnus
You beat me to it. Some new terrain and or refined terrain rules would be really, really great!

Alex, if the Monster Manuel is going to be as big as S1 and S2 then I'll bet there would be room. Some "P" section rules might help sell the product to people not interested in monsters so much.

By Aaron M. Staley (Aaron_Staley) on Wednesday, April 16, 2003 - 03:44 pm: Edit

I'll buy it.

By Jay K Gustafson (Jay) on Wednesday, April 16, 2003 - 03:46 pm: Edit

I'd like to see a Veger type monster not called Veger because of copyrights. how about something that can fire plasma Rs every other turn. and it can draw ships ito a type of mouth heading speed 32. Just a thought.

By Frank Brooks (Alskdjf) on Wednesday, April 16, 2003 - 04:06 pm: Edit

A while back, I heard talk of a comet-type terrain. Something like that might fit in this product.

One hex is a large asteroid, xx hexes behind are dust/ring hexes. Asteroid moves in a straight line at yy hexes a turn.

Or something like that.

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