Archive through July 04, 2003

Star Fleet Universe Discussion Board: Star Fleet Battles: New Product Development: Module S3: Monster Manual: Archive through July 04, 2003
By Geoff Conn (Talonz) on Sunday, April 20, 2003 - 07:57 pm: Edit

Problem with the Jugger scenario is that once you know the trick, its hard to play more than once or twice.

Now if there was a bid system to play the jugger, that might make the thing more interesting in part.

By Ken Humpherys (Pmthecat) on Sunday, April 20, 2003 - 08:43 pm: Edit

Scott Tenhoff, you said:


Quote:

Have you looked at a vanilla Space Dragon's speed.

It's like 2-6




Looking at (SM7.0) I see the speed line reads 1 to 5 but if you read (SM7.464) this number is the number you divide the wing hits by to get the true speed (ie MC). This means speeds are between 20-30.

On to other subjects.

I like the ideas proposed so far. Some other ideas that might have merit(sp?) are varients of current and out of print monsters. I remember a topic on the board talking about the powers and strengths of different types of dragons. I really liked some of those ideas. I hope they were saved somewhere.

By Loren Knight (Loren) on Monday, April 21, 2003 - 12:39 am: Edit

How about a Base Vs. Juggernaut scenario. You know, the bases it destroyed before the ship arrived!

By Scott Stohr (Scooter) on Monday, April 21, 2003 - 05:40 am: Edit

If you were going to pick a small fleet to fight the Juggernaught, what would be a good BPV to use?

Scott

By Richard Wells (Rwwells) on Monday, April 21, 2003 - 08:48 am: Edit

About 500 BPV to start with.

By Mike Ryan (Mikeryan) on Monday, April 21, 2003 - 02:34 pm: Edit

Geoff: Aren't there some scenarios already that mention bidding, most likely in the variants section? Unfortunately, I can't think of any off the top of my head.

About the Juggernaut being a one-trick pony, well, hopefully the SFB player-base will continue to grow, and not everyone will have a copy of that Nexus issue or a local player who does. Besides, the game has evolved since then, and it would be nice to see it updated. It is one of the classics, and should be kept around.

By Loren Knight (Loren) on Monday, April 21, 2003 - 02:36 pm: Edit

Maybe further study of the "Source Matterial" will reveil Juggernaut capabilities not previously known. :O

By Mike West (Mjwest) on Monday, April 21, 2003 - 04:58 pm: Edit

Well, considering that the "trick" involves hidden movement and completely hidden mine deployment, it may be a lot harder to set up with today's rules.

By Geoff Conn (Talonz) on Monday, April 21, 2003 - 09:38 pm: Edit

Well the trick also involves doing a certain # of damage points to get the shield moving as well iirc. Basically somebody gets shot up big time to set this up and then the jugger goes down from what I've seen.

Mike, there are several scenarios that involve bidding for the 'fun' side. Notable of which is the 'flying fortress' scenario of a Frax BB versus X klingon pfs.

By Xander Fulton (Dderidex) on Sunday, May 11, 2003 - 09:17 pm: Edit

What about a swarm of two metre tall robots that fight & Fly; like shuttle craft and then crash through into the shuttle bay and start shooting up your BPs

VERY IMPORTANT SUGGESTION!

If not this, something very like it - the idea is to use the 'ship section diagrams' found in module M.

I wrote up a scenario - oh, ages ago, that pitted the crew of a Fed GVS (the Nostromo - lol) against an infestation of aliens. I had some kind of rule allowing them to multiply if left in a section with no BPs, etc. I think one test of the scenario even ended with the GVS having to seperate its saucer from the overrun secondary hull.

Makes for quite an interesting solitare scenario, good practice in repelling enemy boarding attempts, etc.

And, it's within the SFB rules, but still a *totally* different game.

By Nick G. Blank (Nickgb) on Sunday, May 11, 2003 - 10:01 pm: Edit

There is already a similar scenario in one of the scenario books. A solitaire one with a monster (alien look alike) that you have to attack, or trap, etc...

By William T Wilson (Sheap) on Monday, May 12, 2003 - 02:11 am: Edit

That's SG31 "Intruder Alert" from S1. Why this is an SG and not an SM is a mystery to me (maybe a mistake?) It's a pretty boring scenario in its own right, with no real problem solving and no real way to lose, but the unnamed monster is an EXCELLENT "wild card" factor for certain other types of scenarios.

By Xander Fulton (Dderidex) on Monday, May 12, 2003 - 02:24 pm: Edit

I didn't think that one used the Module M rules, though?

In fact, if I recall correctly, it was more of a general purpose, roll-on-a-table-to-see-what-happens-next mission. Not very interesting.

By R. Brodie Nyboer (Radiocyborg) on Wednesday, June 04, 2003 - 04:01 pm: Edit

A note on X-ships: Since X-ships are limited in supply and very expensive, there might be a rule where an empire would require X-ships to disengage from a monster for economic reasons if X amount of damage is sustained. Of course if the monster is threatening a planet all bets are off.

Also: Maybe there could be "Monster's Points" similar to Captain's Points where a monster could modify its weapons, objectives, speed, defenses, scientific information, etc.

Just musing.

By Mike Raper (Raperm) on Thursday, June 05, 2003 - 03:02 pm: Edit

Actually, we once made up an X-ship specific scenario with an "X" Juggernaut. We had played the standard Juggy scenario with x-ships, but the high BPV's made it a much smaller game, and it didn't "feel" right. So, we made a bigger, better Juggy and played it that way. I think we actually hand-drew that ssd, but I still have it somewhere.

By Charles Gray (Cgray45) on Wednesday, June 25, 2003 - 11:59 pm: Edit

One thing I would like to see in the product is a little page on:
"What makes a monster?"
Especially in terms of strategic games, a little guide book on why a monster with an SSD is still a monster would be nice. I might write one up and send it in.

By Jay K Gustafson (Jay) on Thursday, June 26, 2003 - 04:57 pm: Edit

How about a juggernaught that's special only to the omega sector.

By Jay K Gustafson (Jay) on Friday, June 27, 2003 - 09:19 pm: Edit

How about a monster for ground combat only like a RETAL GEAR SOLID LIKE IN THE VIDEO GAME.

By Andy Palmer (Andypalmer) on Friday, June 27, 2003 - 10:35 pm: Edit

Jay. GREAT idea!

You can have the standard types that would just have an Offensive and Defensive potential, then some cool stealth types that would just be in remote areas and can only be found by walking units (no vehicles or shuttles)...

By Jay K Gustafson (Jay) on Saturday, June 28, 2003 - 09:50 am: Edit

I wonder what a Klingon Metal Gear be like capeble of lauching drones to defend against a starship or nuke a city that the planet the metal Gear is on, a powerful disrupter to mow down Fed ground forces and 6 Ph-2 3 in each hand.

By Jay K Gustafson (Jay) on Monday, June 30, 2003 - 09:16 pm: Edit

What would make it a monster, is the klingon Metal gear would malfungtion forcing the feds and the klingons to destroy it.

By Jay K Gustafson (Jay) on Tuesday, July 01, 2003 - 10:21 pm: Edit

The romulan Metel gear would have a plasma r seven ph-1s in each handand twochest mounted pl-ds

By Jay K Gustafson (Jay) on Wednesday, July 02, 2003 - 10:47 pm: Edit

A Federation Metal gear would have six photons and three ph-1 in each hand and a conventional drone no nuke the feds would never use such a thing.

By Jay K Gustafson (Jay) on Friday, July 04, 2003 - 10:03 am: Edit

A kzinti Metal gear would be the same as the klingon.

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