December 2015

Star Fleet Universe News

THE BIG NEWS: The unexpected
        An ancient Hydran proverb states that "the best surprise is the unexpected" and that can also prove to be the worst surprise. Before even starting to explain, we should let you know that everybody at ADB, Inc., is fine and will be better soon, but the events below are why this issue is more than two weeks late.
        Company President the chief designer Stephen V. Cole has routinely monitored his health for more than a decade, and when he detected something wrong (his blood pressure suddenly jumped to a higher level) he went to his doctor and asked what was going on. Three specialist doctors and a few expensive tests later, he was diagnosed with a cancerous tumor the size of a tennis ball that was steadily destroying his left kidney. After a few more tests he was taken 400 miles to Dallas where the top expert surgeon in the US removed the kidney. This meant Steve losing over a month of work (even now he's back to spending only an hour or two a day at his desk), which meant that none of the projects mentioned in the last issue of Communique got finished. Steve's recovery was delayed by an attack of nausea and later the Hideous Coughing Plague, but he's getting more and more done every day he makes it to work and those projects will appear in January.
        While Steve was in recovery, Jean Sexton was diagnosed with a problem women often have, resulting in surgery and extended recovery delayed by bouts with nausea and the Hideous Coughing Plague. Like Steve Cole, she should be back at full speed sometime in January and wants to thank all of the people who have sent their get well wishes.
        The Hideous Coughing Plague also sent Steve Petrick, business manager Leanna Cole, and warehouse manager Mike Sparks home for several days. There were a few days just before Christmas that Wolf was the only one in the office, and he did his best to keep things going and ship orders. If you find a Milk Bone in your box then that means he thought you might be hungry!
        See you all next year.

        Our website,, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Pike, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business. One of our newest pages is for Starline 2500 where we display photos and 3d renders of the new starships.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has recently started a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our first goal is to get 100 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on websites have been changed to match. The new site is
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Indiana, New York, Ohio, Texas, and Washington. We've gone international with groups in Canada and England. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here:
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here:
         Each month we shine a spotlight on one of our battle groups. This month it is Battle Group Alpha Strike. They are home ported in Rockridge, Florida. The members run from people new to the game to a couple of Rated Aces. Catch up with them on their battle group page!

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here:

Register and join the the Star Fleet Rangers!
Ambassador Badge

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at Or if you prefer, email Will McCammon at: or Tony L. Thomas at:

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is:


       The 2015 Platinum Hat is in progress and the games are running, some of which have already concluded.


       Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00 pm. Eric Phillips is the person to contact.

       Star Fleet Battles games are held regularly in Indianapolis, Indiana at Game Paradise. Anthony Harding is the contact person. For more information see:

       Star Fleet Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.
       Games are held in Spokane, Washington on an irregular basis. Contact them to see if there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992

Download Transmissions

HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

COMMUNIQUE: The latest Communique brings you more Ship Cards, scenarios, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.

COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

FC Forum Recent Posts

       The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let her know. Come see what the commotion is about and join the Federation Commander Forum now.
       We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!
       While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.

F&E Strategy of the Month

        Romulans should strongly consider building up their survey ships to the maximum of six. Some players believe that doing so is of limited value, as the Romulans enter the war late, and cannot even begin surveying in the off-map area until Coalition Turn #13 or so (taking into account that the on-map provinces must be surveyed first). Also, the Romulans could not build a base off map [they can in F&E2KX], which limits their ability to move ships into and out of the off-map area. Thus, while they do benefit from survey, the total number of survey points and subsequent Economic Points is limited relative to returns by maximizing survey for empires that enter the war early.
       However, the Romulans will need all the Economic Points they can get as the war drags on, and the Romulans are in a unique position to maximize their survey capabilities relatively cheaply.
       While the Klingons and Lyrans must build heavy cruisers for eight Economic Points, and then spend five Economic Points to convert them to survey ships (a total of thirteen Economic Points), the Romulans can build survey ships for as cheap as five and a half, net, Economic Points. How? Easily, by taking three WEs crippled in battle, bringing them back to the capital, and using a major conversion to convert them to PEs. The cost is reduced by one Economic Point while converting them during repair, but you must add one and a half Economic Points for the repair, hence the total of five and a half Economic Points. Be mindful that you can only make one such conversion per year.
       So, to maximize Romulan survey capability, you will spend 5.5x3=16.5 Economic Points for three PEs, and nine Economic Points for three additional survey slots. Your total outlay is 25.5 Economic Points.
       What is your return? Others have done the math and published the benefits of survey. Using similar mathematical analysis, you will earn on average an additional 72 Economic Points above what you would have earned over the course of the game had you only used the original three survey ships. So, your return is not quite 3:1, and your net gain is 46.5 Economic Points. While it might not seem worth the initial outlay of 25.5 Economic Points at a time you need them early in the war, those 72 Economic Points will be coming mostly at times when you need them even more; i.e.,  when you are operating at 50% income due to exhaustion. So, plan ahead.
       This math assumes you started with four survey ships actually doing off-map survey on Turn #13 after surveying the on-map provinces on Turns #11 and #12, and then adding one survey ship per year for two years. That is just three survey ships that could also start off-map survey on Turn #13. This math also assumes effects of exhaustion, but ignores use of Prime Teams or high-risk survey.

(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month


        Do you hate it when the Klingons flank your clumsy Federation cruisers, only to hit you from the side where your photons cannot bear? Then it might be time to play games with the Klingon player's head.
       Keep some small ships, preferably three battle frigates or war destroyers, to the rear and one side of your cruiser line. Normally you would move your small ships first, saving your cruisers until they can line up a photon target. Instead try moving a cruiser or two into an exposed position for the Klingon to flank them. Make sure the ships you sent use the Boost Energy to Shields! special action.
       It is possible the Klingons will sense a trap, and move more small ships first to force you to commit your small ships before moving his cruisers. In this case you have a choice. You can have your small ships stay together, use the Overload! special action, and move them closer to the cruiser line but stagger their fore arcs (say 12 o'clock, 10 o'clock, and 9 o'clock). If the Klingon tries to flank anyway, he takes some overloaded photons or he stays out of the small ships' forward arcs. This is called "area denial." Or you might send your small ships off to the side in a J-turn hoping to get behind some unsuspecting Klingon, but this is somewhat risky, as he may just turn and beat up your small ships instead of the cruisers.
If the Klingon is unwary, he may take the bait and try to flank your cruisers at close range. If he is within 12" of your small ships, use the Overload! special action and move up on his flank and let him have it. Three battle frigates/war destroyers with overloads can kill a typical Klingon cruiser easily, or can cripple a heavy battlecruiser.
       Sometimes the threat of overloaded photons can encourage the Klingon to change his movement plans to avoid an obvious trap. Or you can set up a trap and plan to take advantage of him seeing it and reacting to it. At the least it has him reacting to your moves, which is never a bad thing.
(End of A Call to Arms: Star Fleet Tactic of the Month)

Mini of the Month
         Every month we will feature one or more of our miniatures that has been painted by a fan. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Eric Drumm writes: Here's my Orion Heavy Cruiser named "JAWS."

Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!

New Releases

Communique #120 has been posted to the Commander's Circle

Click here to see our previous issues of Hailing Frequencies.

Recently Released
Klingon Master Starship Book Stock #5433 $29.95
F&E Compendium Part 3
Stock #5718-3 $12.95
Captain's Log #50 Stock #5750 $24.95
Captain's Log #50 SSDs Stock #5750-2 $3.50
Captain's Log #50 Supplemental File Stock #5750-S $3.50
Romulan countersheet from Captain's Log #50 Stock #5750-C $0.95
Hydran Master Starship Book
Stock #5439 $19.95
Captain's Log #49 Stock #5749 $24.95
Captain's Log #49 SSDs Stock #5749-2 $3.50
Captain's Log #49 Supplemental File Stock #5749-S $1.00
SFB: Federation Master Starship Book
Stock #5432 $24.95

To be released in 2015
F&E Minor Empires, SKU 3214, price $TBA
A new Starmada book for both editions.
F&E Fighter Operations update 2015, SKU 3203
Federation Commander Reference Starship Book

To be released in 2016
Traveller Prime Directive Core Rulebook
New starships for the 2500 (1/3125) range including Klingon B10
New starships for the 2400 (1/3788) range including heavy war destroyers and the jumbo freighter.
Tribbles vs. Klingons (assuming Kickstarter works!)

ADB, Inc. continues its relationship with Steve Jackson Games and their Warehouse 23. We chose Warehouse 23 because they have a philosophy that agrees with ours -- our customers are honest and honorable and wouldn't aid people who want to steal our products. Furthermore, we know from experience how devastating a computer crash can be and want our customers to know that they don't have to worry about the loss of their e-products bought through Warehouse 23. What do we have there? We have created a new page that allows easy access to our PDFs for sale on Warehouse 23. From here you can see what we currently have posted and have links to those products.

SFB: Module C1 - New Worlds I (2015) Rulebook
SFB: Module C1 - New Worlds I (2015) SSD Book (B/W)
SFB: Module C1 - New Worlds I (2015) SSD Book (Color)
SFB: Module Y2 Rulebook
SFB Commander's Edition, Supplement #3
SFB: Module C6 Rulebook
SFB: Module C6 SSD Book (B/W)
SFB: Module C6 SSD Book (COLOR)
Federation Commander Scenario Log
Federation & Empire: Fighter Operations 2015 Rulebook
Battlewagon Article #6: Battlewagon Scenario
SFB Commander's Edition, Supplement #1
Star Fleet Battles Advanced Missions Rulebook
About Federation & Empire
SFB: Module C5 Rulebook 
SFB: Module C5 SSD Book (B/W)

SFB: Module C5 SSD Book (COLOR)

SFB: Module C1 - New Worlds I (2015) Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) SSD Book (B/W) (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) SSD Book (Color) (DriveThru RPG or Wargame Vault)
Star Fleet Times #31-#35 (DriveThru RPG or Wargame Vault)
Captain's Log #17 (DriveThru RPG or Wargame Vault)
SFB: Module Y2 Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module P6 - The Galactic Smorgasbord (DriveThru RPG or Wargame Vault)
SFB: Campaign Designer's Handbook (DriveThru RPG or Wargame Vault)
Star Fleet Times #26-#30 (DriveThru RPG or Wargame Vault)
Captain's Log #16 (DriveThru RPG or Wargame Vault)
SFB Commander's Edition, Supplement #3 (DriveThru RPG or Wargame Vault)
FC: Andromedan Ship Card Pack #1 (DriveThru RPG or Wargame Vault)
SFB: Module C6 Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module C6 SSD Book (B/W) (DriveThru RPG or Wargame Vault)
SFB: Module C6 SSD Book (COLOR) (DriveThru RPG or Wargame Vault)
Star Fleet Times #21-#25 (DriveThru RPG or Wargame Vault)
Federation Commander Scenario Log (DriveThru RPG or Wargame Vault)

Star Fleet Fiction

Bridge, Norris

        The single enemy phaser hit them even as Norris's six weapons replied back. They were doing more damage than they were taking, but the sheer size of their opponent made the strange duel's outcome hang in serious doubt. Harris had debated taking the G-racks offline to reload, but felt the risk of multiple incoming drones was too serious. He growled in frustration when the next cycle's weapons only came up with direct-fire types. It was encouraging to see large chunks of what otherwise looked like any normal asteroid being blown off, but the thing was so blasted big!
         Giles blinked twice as he continued his periodic reports on the enemy's constantly changing weaponry. Was that a mauler he saw taking shape? Fortunately it was out of arc to them, but he wondered again where this foe had learned these things. "That would be so amazing, if it wasn't trying to kill us!" he muttered to himself.
        "Photons almost ready, Sir," stated his weapons officer, "but the power needed to keep firing the phasers means I can only give you partial overloads this shot."
        "Understood, I know you will do your best."

(Continue reading here)

Ask Admiral Vanaxilth

        Gary Carney asks: In (OR5.03), the Vari are allowed to use their control spaces as labs, removing the need for dedicated lab boxes on any of their ships. If a Vari captain uses a given set of control spaces as lab boxes, do these spaces still function normally as bridge (or aux, emer, or flag) boxes, or do they operate solely as lab boxes if so tasked? (I.e., is lab use in addition to or instead of their normal use?) For example, a Vari Wing Cruiser has two bridge and two aux boxes. If the Vari captain decides to use three of these boxes as labs, does the ship still count as having four active control spaces, or does it temporarily go down to just the one (and thus increase the risk of becoming uncontrolled)?
        ANSWER: Rule (G4.31) specifies that when a ship uses a control space as a lab (which for other empires can only be done with one control space), that control space still functions as a control space. The cruiser would still have four control spaces.
        Follow-up Question: So, would that also mean that if the Vari are flying a captured ship, they would be able to use all of the non-native hull's control spaces as labs, too?
        ANSWER: Yes, this is a function of Vari training and software. Note that if the Vari converted such a captured ship to their own technology, the lab spaces would probably be deleted in favor of something else. Just what will have to wait on a future "Brothers of the Anarchist" article.

        Alex Lyons asks: Integrated Warp Tractor Beams (OG18.0) working as a Pressure Field (OG18.36) states that if a drone is not within the field at the beginning of the movement, the drone gets to ignore the field. How would that work against high-speed drones such as mass drivers or hyper drones which can hit you without being involved in a movement phase?
        ANSWER: Kommodore Ketrick replies: The interaction of mass driver missiles and an integrated warp tractor pressure field is answered by (ME2.655) in Module C5. As to hyper drones, they are covered (lacking a direct reference as found for mass drivers) by (OG18.364), second to the last sentence which says "Pressure fields never affect Direct-Fire weapons even if the weapon is nominally described as a physical object, e.g., ADDs (E5.0)." Hyper drones are direct-fire weapons, i.e., their rule number is (E55.0). Note that while mass drivers are also direct-fire weapons, their interaction is defined by a specific rule.
        Follow-up Question: Would this prevent both movements of a Nicozian Skip-Warp Missile?
        ANSWER: Kommodore Ketrick replies: Yes, because the pressure field is still a tractor effect even if a looser form (the trapped drones are held in the hex where they are caught and not dragged along by the tractoring ship), and (FD93.49) defers to (C91.41) which says being held in a tractor cancels the skip-warp movement of a missile as long as it is held.

        Ken Kazinski asks: The Iridani GL shuttles table shows a gig. Rule (OR14.S2) says the gig is purchased separately. Many of the Iridani SSDs show a gig but some do not. Is the gig part of the standard shuttle loadout when it is listed in the shuttles box?
        ANSWER: Kommodore Ketrick replies: You have to purchase the gig; it is not free (OR14.S14). The designer decided to include enough check-off boxes for it on the administrative shuttle tracks for those ships able to carry one. As the rule cites the trade-in value of a replaced admin shuttle, if you choose not to use the gig, you simply mark out the extra damage boxes and you have the standard admin you did not trade for the gig.

        Ken Kazinski asks: Question on Worb turrets. The heavy destroyer forward turret has FA+L and RF+R shown. Are the subspace rockets only FA and anti-proton beams #3 and #4 LF+L while anti-proton beams #5 and #6 are RF+R? I understand the turret can change from the FA arc, but I am not understanding the LF+L & RF+R arcs shown.
        ANSWER: All weapons in the turret are FA when it is pointing toward shield #1. If it rotates to shield #6, those arcs all become LF+L. If it rotates to shield #2, those arcs become RF+R.

        Mike Kenyon asks: What is the interaction between tachyon missiles and the monster close-in defense system? About half the time, it seems as though tachyon missiles get size classed as a shuttle for special rules and half the time as a drone, so I am not sure and I cannot find it expressly called out.
        ANSWER: Kommodore Ketrick replies: Treat tachyon missiles as shuttles for purposes of the monster close-in defense system. Note that a crippled tachyon missile does not lose any speed, but a second hit will destroy it.
(End of Admiral Vanaxilth)

        Q: In the SIT what products are "TO" and "NO"?
        A: "TO" stands for Tactical Operations, a place for any ship that we might add sometime, perhaps in a product of that name or perhaps some units would go into other products. "NO" means Nebulous Operations, a catch-all place for any ship that just isn't needed in F&E and will probably never be added to the game.

        Q: How are the units treated after the heading for the different products? For example, it says "AO: FD7, D5J, D5S, 3xE4, E4R, ADM." What exactly does that mean?
        A: It literally means that if you are using Advanced Operations, then you add those ships to the order of battle.

        Q: Does "unbuilt variant" in the Ship Information Tables mean something or is it simply a textual note?
        A: This comes from SFB and means that empire had the capability to build an unbuilt variant but didn't do that for some reason. The empire did not know how to build "conjectural" units, but gamers might want to. In any given game the players must decide if they will stop at historical, unbuilt, or conjectural ships.

        Q: If the Hydrans lose their capital, build a new one off map, then recapture the old one, then lose the old one, then does (511.41) capital defense priority apply?
        A: No. The "capital" is now off map and (511.41) is moot.
(End of F&E Q&A)


Dear Aunt Jean,

        How does healthcare work for non-military people in the SFU?

        A: The key to health is prevention. The kind of "annual physical" that people have in 2015 is a monthly event in the SFU, but takes only a few minutes and costs only a few credits. Tests that cost thousands of dollars and take an hour in 2015 (and hence are ordered only by doctors who suspect things) are routine in the SFU at the monthly wellness checkup.

Send questions to Jean at and SVC will decide which one Jean will answer next.
(End of Ask Aunt Jean )

Cool Stuff on the Website

In this section we will provide links to various web pages and items that we think you will find "cool".
We have recently updated the look and design of the Rangers Page, check it out here:
Rangers Page
Here is a link to our new page about our new upcoming game:
Tribbles vs Klingons
Here are links to various flyers you can use to advertise your Demos and Game Days:
Ranger Resources
Here are links to the new pages of Starline 2500 miniatures pictures.
Starline 2500 Battleships page
Starline 2500 Federation Miniatures
Starline 2500 Klingon Miniatures
Starline 2500 Romulan Miniatures
Starline 2500
Traveller Prime Directive
Call to Arms Star Fleet

We have also uploaded new Xander wallpapers to our Wallpapers section on the website.

We have new images of our game Star Fleet Marines posted on our BBS topic page.


These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 150331 Captain's Log #50 (Adobe Acrobat Required)
Alert 140707 FC: Tactics Manual and Captain's Log #49
(Adobe Acrobat Required)
Alert 140418 PRICE 2500 (Adobe Acrobat Required)
Star Fleet Alert 140320 CL48, Away Team Log
(Adobe Acrobat Required)

FC Tactic of the MonthTURN INTO THE WIND

         A carrier that wishes to recover a fighter will need to ensure that it moves no more than two hexes in that impulse, so if moving at a Baseline Speed of 24 an obvious solution is to use a deceleration for the energy cost of one hex of movement. There is, however, an alternative that may well be preferable under certain circumstances.
         If the carrier's escort (or any nearby friendly ship) tractors the carrier, this will lower the number of hexes moved to allow a fighter landing. This has the benefits of not costing the carrier itself any additional energy and allowing fighters to be recovered over several impulses without having to pay for deceleration for each such impulse. Obviously, the higher the move cost of the carrier and the more fighters to be recovered in one turn, the greater the energy saving. While the carrier is prevented from firing at other ships while tractored by a friendly ship, this may be a worthwhile price to pay for being able to use high speed before and after the recovery impulses. Of course all the ships of the fleet could do this by pairing up and keeping in formation.
         If the fighters are trying to catch up with the carrier, the advantage of this method can be even greater. For example, an escort and carrier of the same size and with the same energy devoted to movement will not move at all while tractored (barring accelerations and decelerations). This allows returning fighters to rapidly gain ground without the carrier having to change its course (which may be tactically undesirable) or spending a lot of energy for decelerations.
         When planning to recover fighters take a moment to consider whether one energy point spent tractoring the carrier will save energy while allowing a higher baseline speed and keeping maneuver options open for later in the turn.

(End of FC Tactic of the Month)

SFB Tactic of the Month
- Commander Michael Grafton, USS South Carolina

         There is a good reason why the Ryn were never conquered despite all of their disadvantages. Yes, they can hop around the map and play games with your seeking weapons, but that is not the real reason they are to be feared.
         The reason is their offensive boarding party operations.
         Consider the following all working together:
         1. When they are within their own space they can buy boarding parties as Commander's Option Items without regard to the normal "maximum of 10 extra boarding parties" limit.
         2. Their transporters have a range of 15 hexes.
         3. They do not have shields (they have armor instead) so they do not have to telegraph their intentions.
         4. Finally, and most frightening, they can use their quantum transporter boxes (their equivalent of engines) as transporters on a one-to-one basis.
         So a lowly destroyer can send over 25 boarding parties in a single wave if you give it the opportunity. Few empires have ships capable of resisting this kind of assault.
         Of course, the Andromedans can and did, so it is no wonder the Ryn evacuated their space when threatened by them.
(End of SFB Tactic of the Month)



        Throughout the month our graphics director places on the website various cards called Demotivationals. These are like postcards with an image and a phrase that is often used for humor. Here are the newest demotivationals since our last newsletter:

Who is teaching whom?

Fighting again or fighting still?

To see our previous Demotivationals click here.


Facebook Highlight of the Month

Star Fleet Battle Force being played! Friday night Game Night!