July 2018

Star Fleet Universe News


        Our store on Shapeways continues to expand with 54 new ships released on 5 July (total 871 items!) plus the 20 scale-285 fighters released on 20 June.
        Ships released for both 3788 and 3125 scales include: Federation Battlecruiser (smooth and grid), Klingon E7, Romulan FastHawk (standard and refit), Kzinti CM, Gorn DN and DNC (plain and scales), Neo-Tholian heavy cruiser and light cruiser, Hydran Mohawk and Iroquois new heavy cruisers, Lyran Saber-Tooth Tiger and Single-Tooth Jaguar maulers,         Omega Singer Cruiser and Destroyer.
        Omni scale units included in this release are: Federation F-101 fighters; Klingon Z-Y fighters sold to WYN, Lyran, LDR, and Seltorians; Tholian Spider-IV; and four space dragons.
        Ships released for 3788 scale: Lyran Cheetah Frigate with Aztek panels.
        Fighters in 285 scale include: Federation F-14, F-15, F-18, F-101, A-20; Klingon Z-1, Z-H, Z-Y; Romulan Gladiator-D, Gladiator-III-K, Tribune-D; Kzinti TAAS; Gorn G-12, G-18K, G-18KA; Tholian Spider-II, Spider-IIP, Spider-IV, Spider-V, Spider-H; Hydran Stinger-2, Stinger-H, StandardShuttlecraft.
        You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc

        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Dale, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 200 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml  

         This month we feature Battle Group Tacoma, WA. CO William Z. Cohen reports that this group is active, playing Star Fleet Battles, Federation Commander, Federation & Empire, and A Call to Arms: Star Fleet. They are an active group, playing frequently and painting minis. They also have three Rangers in the group and page on Facebook: https://www.facebook.com/Battle-Group-Tacoma-Star-Fleet-Battles-197549980818347/

         Do you have a battle group? Be sure to report your activities here: http://www.starfleetgames.com/battlegroup/report.shtml

         Do you want to see if there's a battle group near you? Check out the map here: http://www.starfleetgames.com/battlegroup/gather.shtml#US

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here: http://www.starfleetgames.com/rangers/index.shtml
        Register and join the the Star Fleet Rangers!
        And there is exciting news for Rangers on Facebook! We've started up a closed group for Rangers to discuss ideas, best practices, and to simply hang out with serious enthusiasts. You must be on Jean's list of Rangers before you can become a member. Join it here: https://www.facebook.com/groups/517647465103651/
Ambassador Badge

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com


Our seventh Internet SFB International Championship Tournament finished. David Zimdars flying a Kzinti ship defeated Peter Bakija flying a Gorn ship. Congratulations to David! Fleet Captain Bill Schoeller (winner of the 2016 tournament) was the judge for this tournament and Steven P. Petrick was the Tournament Marshal.

       Masters 2018 is in Round 1 for the most part. About half the matches have been decided. Andy Koch is the judge in this "just for fun" tournament.

       Rated Ace Tournament 48 is finishing up signups. Rom Brimeyer has volunteered to be the judge. 

       The Second Annual Battlegroup Toronto SFB Tournament is being held by Battlegroup Toronto. They hav secured a playing space for a three day tournament in Toronto at 986 Bloor St West, Toronto, ON M6H 1L8 Play goes from 9:00 am to 8:00 pm on July 20-22. This will be an SFB Tournament using the Tournament Rules (Module T, 2012) 
       Entry Fee: 
       • $25 per day 
       • $45 for the three day weekend 
       • Kids acccompanied by an adult (no charge) 
       • Viisitors are welcome (no charge) 



StratCon 2018 is in full-swing!

      StratCon 2018 is in Murfreesboro, Tennessee, from now until July 15. Find them at the Holiday Inn Express. There will be at least two Federation & Empire games, with room for one more and some minor room for other gaming. Respond here:  http://www.starfleetgames.com/discus/messages/37/37078.html?1520623855 for more information. 
       Check out their page on Facebook here: https://www.facebook.com/groups/151297821607520/

       Are you going to Gen Con in August 2018? Make plans to play Star Fleet Battles with Randy Blair as the Ranger in charge. He'll be running six games there. August 2 at 10:00 am, August 2 at 4:00 pm, August 3 at 10:00 am, and August 3 at 4:00 pm is Survivor. August 4 at 9:00 am is Western Plight. August 4 at 4:00 pm is Eastern Plight. Each game is stand-alone. Gen Con is held in Indianapolis, Indiana. 

       Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00  pm. Eric Phillips is the person to contact.

       Star Fleet  Battles games are held regularly in Indianapolis, Indiana at Family Time  Games. Anthony Harding is the contact person. For more information  see: http://www.meetup.com/Star-Fleet-Battles-Indy/.

       Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.
       Games  are held in Spokane, Washington on an irregular basis. Contact them to see if  there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992 http://www.thegamershaven.net/

Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: The latest Communique brings you more Ship Cards, scenarios, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

FC Forum Recent Posts

       The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let her know. Come see what the commotion is about and join the Federation Commander Forum now.
       We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!
       While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.


F&E Strategy of the Month

       Often your opponent will use a circle of picket ships around a hex to protect a valuable FRD park. Would it not be nice to use drone raids to get at those juicy cripples and FRDs inside that picket line? There is a fair chance that you can.
       Usually, to conserve pin count, the picket line will have exactly the number of ships needed to block the drone raiders. If you can cripple or kill even one picket ship before drone raids on the Sequence of Play, then you can "open the door" to your drone raiders.
       You can open this door using an espionage and sabotage mission to attack one of the picket ships. The espionage and sabotage mission occurs before drone raids on the Sequence of Play; if it succeeds, then the enemy will not have "ships sufficient to pin the raiding force" under rule (320.312). For example, a ship and a crippled ship in a picket hex would be 1.5 ship-equivalents; not enough to pin a two-ship drone raid.
       After you have opened the door with the espionage and sabotage mission, send in the drone raiders to slaughter the juiciest target. Many of the juiciest targets automatically die to even a two-ship drone raid. An FRD will automatically die to a one-ship, four-point drone raid.
        This tactic is particularly useful against police pickets because the espionage and sabotage mission is likely to succeed against a size-class-4 target (a result of two through six on a throw of two six-sided dice). Because police ships have no "crippled side," you will kill two birds with one stone. You will deprive the enemy of one police ship and open the door to the subsequent drone raiders.
       There are a few downsides to this tactic. First, it is not guaranteed to succeed. Second, it puts a prime team at risk, but they signed up for just this sort of thing. Third, it costs two economic points just to perform the non-guaranteed espionage and sabotage mission. Fourth, if the FRD park contains an enemy fleet, the drone raiders might suffer during intercept. However, fortune favors the bold!
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month

      You could use the "line up" ability (part of a final maneuver at the end of the Movement Phase) to threaten a given ship, even one that has yet to move. Suppose the enemy really wants to keep a cruiser in a particular spot (not moving) for some game reason (within transporter range of a planet, or in a place he can fire between two terrain features at a particular target). If you make a show of moving a ship or two and "lining up" your firing arcs on the enemy ship that doesn't want to move, you are in effect announcing your intention to fire at that ship during the Attack Phase. You might convince your enemy that staying put is a bad career move. (You aren't actually required to fire at this target and could be trying to distract him from noticing what else your ship is in position to shoot at.)

(End of A Call to Arms: Star Fleet Tactic of the Month)


New Releases

Communique #151 has been posted to the Commander's Circle

Click here to see our previous issues of Hailing Frequencies.

Recently Released
Romulan Armada Unity Stock #6132 $16.95
Scenario Log #2
Stock #4071 $6.95
Klingon Armada Unity
Stock #6131 $16.95
LDR Master Starship Book
Stock #5444 $14.95
Lyran Master Starship Book
Stock #5441 $19.95
Captain's Log #52
Stock #5752 $24.95
Captain's Log #52 SSDs Stock #5752-2 $3.50
Captain's Log #52 Supplemental File Stock #5752-S $1.00
Prime Directive PD20 Modern Supplement
Stock #8725 $10.95

To be released in 2018
A new Starmada book for both editions.
Federation Commander Reference Starship Book
Traveller Prime Directive Core Rulebook
New starships for the 2500 (1/3125) range including Klingon B10
New starships for the 2400 (1/3788) range including heavy war destroyers and the jumbo freighter.


       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc?sort=newest

Click here and you can see the all you can see all of the products we have avaliable as PDF and Ebooks.

Alien Armada Unity
Nexus #6
Nexus #5
Kzinti Master Starship Book
SFB: Kzinti SSD Pack #1 - Color
SFB: Kzinti SSD Pack #1 - B/W
Ship Pack for 2018 April Fool's Ships
Nexus #4
Hex Map Pack #1
Nexus #3
SFB: Module S1 - Scenario Book #1
Nexus #2
Nexus #1
Captain's Log #44
Captain's Log #44 Color SSDs
Romulan Armada Unity

SFB: Module R3 Rulebook
Scenario Log #2
Klingon Armada Unity

SFB: ModuleC3 -- New Worlds III Rulebook
SFB: Module C3 -- New Worlds III SSD Book (B/W)
SFB: Module C3 -- New Worlds III SSD Book (Color)
Lyran Democratic Republic Master Starship Book

Vintage Play Aid Dungeon Tiles
Lyran Master Starship Book

Alien Armada Unity (DriveThru RPG or Wargame Vault)
Nexus #6  (DriveThru RPG or Wargame Vault)
Nexus #5 (DriveThru RPG or Wargame Vault)
Kzinti Master Starship Book (DriveThru RPG or Wargame Vault)
SFB: Kzinti SSD Pack #1 - Color (DriveThru RPG or Wargame Vault)
SFB: Kzinti SSD Pack #1 - B/W (DriveThru RPG or Wargame Vault)
Ship Pack for 2018 April Fool's Ships (DriveThru RPG or Wargame Vault)
Nexus #4 (DriveThru RPG or Wargame Vault)
Hex Map Pack #1 (DriveThru RPG or Wargame Vault)
Nexus #3 (DriveThru RPG or Wargame Vault)
SFB: Module S1 - Scenario Book #1 (DriveThru RPG or Wargame Vault)
Nexus #2 (DriveThru RPG or Wargame Vault)
Nexus #1 (DriveThru RPG or Wargame Vault)
Captain's Log #44  (DriveThru RPG or Wargame Vault)
Captain's Log #44 Color SSDs  (DriveThru RPG or Wargame Vault)
Captain's Log #44 Supplement  (DriveThru RPG or Wargame Vault)
Romulan Armada Unity (DriveThru RPG or Wargame Vault)
SFB: Module R3 Rulebook  (DriveThru RPG or Wargame Vault)
Scenario Log #2  (DriveThru RPG or Wargame Vault)
Klingon Armada Unity (DriveThru RPG or Wargame Vault)
SFB: Module C3 -- New Worlds III Rulebook  (DriveThru RPG or Wargame Vault)
SFB: Module C3 -- New Worlds III SSD Book (B/W)  (DriveThru RPG or Wargame Vault)
SFB: Module C3 -- New Worlds III SSD Book (Color) (DriveThru RPG or Wargame Vault)
Lyran Democratic Republic Master Starship Book (DriveThru RPG or Wargame Vault)
Vintage Play Aid Dungeon Tiles (DriveThru RPG)


For the Glory of the Empire

Star Fleet Fiction

       Space is vast and the galaxy has been around for billions of years. A species that has studied the sky for a few centuries need not imagine that they have seen everything that can happen. Some stellar events, for example supernovae, happen often enough that one or two are observed every year. Events that happen only once a century are recorded in history books and quickly identified by new generations of astronomers. Even events that happen once in a millennia are the subject of legends and a modern astronomer realizes he was not the first to see it. But things that happen once in a million years, those things are truly new wonders, unpredicted by scientists who thought they knew how the universe actually worked.
       In the case of the event that caused the so-called Battle of the Starblazer, it had (like everything else in space) been a long time coming. The event was set in motion 20,000,000 years earlier when one star (ejected from the star cluster where it had been born) spent a million years or so passing another. That passage perturbed the location of the smaller, older, white star, and sent it in a spiral dance with a younger, larger, but less stable red star. After 20,000,000 years of circling each other in tighter and tighter orbits, the two stars collided, but it was not a collision of a type seen before.
       The younger and larger red star had reached the point of its death and was rapidly expanding in the early phase of becoming a nebula. It was the size of Saturn's orbit, and one could have argued whether the "surface of the star" was actually the surface of the star or the wave front of an exploding hypernova that had yet to reach the point of critical luminosity. The smaller and hotter white star barely noticed passing inside the red star's outer shell and (a few tens of thousands of years later) it collided and merged with the shrunken core of the larger red star.
       That collision turned the combined white star and red core into a very hot and very dense star that quickly collapsed into something even smaller, denser, and hotter. That object, for it was arguable if it were still a star, quickly erupted a near-lightspeed jet of hot matter out of its north and south poles. This jet burst through the still growing shell of the expanding red star, exciting its surface and resulting in waves of light, radiation, and gravity in combinations no existing civilization had ever seen before.
       By accident of geography, four such civilizations saw the event at nearly the same time, for the event that became known to Federation scientists as Y170E47X, and to others as "The Starblazer," happened in the Neutral Zone between the Federation and the Tholians, and was seen by patrols of the Klingons and Romulans.
(Continue reading here)

Ask Admiral Vanaxilth

Jindarian Bombers, Part I

       Wayne Douglas Power asks: I have been looking in Module F1 and it shows that the Jindarian medium bombers have two built-in electronic warfare pods, and their heavy bombers have three built-in electronic warfare pods. This is not what the "standard" rules for bombers say they should have.
       Kommodore Ketrick replies: The Jindarian bombers are "empire specific" and overrule the general rules. This was a decision made when they were published to reflect their background note that the Jindarians sometimes appear capable of more advanced technologies than they otherwise display, but do not display technologies that make them "stand out" from the general level of technology in use around them. This supports the theory that the Jindarians are "hiding" from . . . someone? something?

       Wayne Douglas Power asks: How many fighters or bombers can a Jindarian hybrid carrier variant (R16.R2), or a Jindarian bomber carrier (R16.FB) have, before it becomes a "true carrier," and needs to have escort ships?
       Kommodore Ketrick replies: The Jindarians are not the Hydrans. Adding fighters to a bay in place of shuttles, even if you add a full squadron of 12 on a dreadnought, does not also install the systems to lend electronic warfare to the fighters. A non-carrier Jindarian ship that embarks fighters, even though it installs ready racks, is not a true carrier but simply a "casual carrier" under (J4.62) no matter how many shuttles it replaces with fighters. It can take an electronic warfare fighter as the eighth fighter (as any squadron can). It could take a multi-role shuttle and assign that to provide electronic warfare support to the squadron, but it is not a "true carrier" and cannot lend electronic warfare to the fighters.
       Jindarian bombers carried internally under (R16.FB1) can be lent electronic warfare provided the ship in question was already a carrier, but if the ship in question was not a carrier, than it is a "hybrid" carrier and cannot lend electronic warfare.
       In the case of (R16.FB2), if the ship in question were already otherwise a carrier, it could lend the bombers electronic warfare, but if it were not, it could not. The rule is pretty specific that the "base" is only the bomber base; it provides no other systems than the ability to rearm the bomber.
       In the case of (R16.FB3) the shipyard ship is not a carrier, and the bombers are simply being transported and so it cannot lend them electronic warfare.
(End of Admiral Vanaxilth)


        Q: Can an operational base move during the operational portion of the turn and then be towed by a tug during the strategic movement portion of the turn?
        A: Let's refer to the rulebook.
(204.21) The moving units must begin and end their Strategic Movement on a friendly Strategic Movement Node. They must not have moved by any other means on the current Player Turn.
        This rule is fairly clear. An operational base cannot use operational movement and then move or be moved strategically during the same player turn.

        Q: May an FRD (using operational movement, either under its own power or towed) enter a hex containing a devastated neutral or enemy planet? The hex is otherwise empty and there are no defending units of any kind at the planet.
        A: Let's refer to the rulebook.
(421.22) LIMITATIONS: FRDs cannot enter a hex containing enemy units.
        (508.162) This residual defense factor is not a "unit" in any sense. It has no attack factor and cannot cause damage. It does not block pursuit or retreat.
        By these rules, an FRD may enter a hex containing a devastated neutral or enemy planet that is otherwise empty of enemy or neutral units as a devastated planet is not a unit.
(End of F&E Q&A)


Dear Aunt Jean, Can you give us some specifics on what you've enhanced for the ISC? You have done the Veltressai, Q'Naabians, Pronhoulites, and Rovillians. How about finishing out with the Korlivilar this month?

        A:  The Korlivilar were another species I felt sorry for. They were fast cat people. Surely there was more to them than that. So I dug into those dusty Air Force tapes and found more. That "fast reaction time" meant they made excellent forward scouts and special forces loved them. The flip side was they needed a lot of sleep, preferably in soundproofed rooms where they wouldn't be startled to wakefulness. I also found they didn't approve of the Kzintis and Lyrans. Those two peoples bragged about exterminating an entire species of sentient beings! They are part of the driving force behind aggressively bringing peace to the galaxy.

Send questions to Jean at marketing@StarFleetGames.com and she will answer as soon as she can.
(End of Ask Aunt Jean )

Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.


       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 170327 CL52 (Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)
Alert 140707 FC: Tactics Manual and Captain's Log #49
(Adobe Acrobat Required)

FC Tactic of the MonthTIT FOR TAT

       If you are in a duel, and are in danger to losing your ship to capture because of Marine combat, pay attention to how many Marines your opponent has. If at any point your opponent transports the last of his Marines over to your ship to cement his victory, use your "me-too" opportunity to transport some of your remaining Marines over to his ship!
       While this means you will probably lose your ship to capture, it also means you are virtually guaranteed to capture his ship! While this may or may not result in a victory, it is still much better than losing your ship to capture with no response.
       One more point to the above . . .
       Depending on how many Marines the "losing" ship has on board, don't transport over all of them. You will want to send at least three (or capturing the enemy ship's control stations will take forever, leaving you very vulnerable). However, if you can leave even one behind, that will slow down the attackers, most likely by at least a turn, giving your unopposed Marines a better chance to succeed with the "surprise" capture of the enemy's ship.
(End of FC Tactic of the Month)

SFB Tactic of the Month
- Commander Michael C. Grafton, USS South Carolina

       Being a Seltorian is a tough life, but you can have the best mid-sized capture wagon. When you decide to get into the ship capturing business, take your HDW and make all of your options transporters. Buy 10 extra boarding parties and a couple of commandos, heavy-weapons squads, and engineers, too. This capitalizes on the fact that the Seltorian HDW normally carries eight to 10 more boarding parties than other HDWs before you purchase the extra ones. Now you are ready to send over the boarders! This Seltorian HDW has 10 transporters and a full alpha strike. Any HDW can do this but the Seltorian is particularly good at it due to the extra boarding parties it starts with.
       Take that, Rocky!
(End of SFB Tactic of the Month)


A Call To Arms: Star Fleet Tactic of the Month

      You could use the "line up" ability (part of a final maneuver at the end of the Movement Phase) to threaten a given ship, even one that has yet to move. Suppose the enemy really wants to keep a cruiser in a particular spot (not moving) for some game reason (within transporter range of a planet, or in a place he can fire between two terrain features at a particular target). If you make a show of moving a ship or two and "lining up" your firing arcs on the enemy ship that doesn't want to move, you are in effect announcing your intention to fire at that ship during the Attack Phase. You might convince your enemy that staying put is a bad career move. (You aren't actually required to fire at this target and could be trying to distract him from noticing what else your ship is in position to shoot at.)

(End of A Call to Arms: Star Fleet Tactic of the Month)


Facebook Highlight of the Month

Look what else is coming to our shop on Shapeways!

Space dragons are the most common of all biological space monsters, although they are fortunately very rare. They are known throughout the Alpha and Omega Octants. Space dragons are sentient, but just how sentient is not known. They can plan and react; they can maneuver to bring themselves facing a weak shield at the moment their natural weapons (phasers and plasma torpedoes) are ready to fire.

Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Barton Pyle painted this 3788 Scale Hydran Monarch (Smooth Fine Detail Plastic)

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