July  2021

Star Fleet Universe News


       The first new hard-copy module in years is now released in print form, including rules, SSDs, and counters. SFB Module R4T includes dozens of new ships for the Tholians, including two complete sets of new police ships in every variant you can imagine.

The complete module, including die-cut counters, is available from your local game store or direct from ADB:  https://www.starfleetstore.com/new-ship-modules-c-1_15/module-r4t-p-1296.html


Warehouse 23: http://www.warehouse23.com/products/ADB5637-2
DriveThru RPG: https://www.drivethrurpg.com/product/349196/
Wargame Vault: https://www.wargamevault.com/product/349196/
Print: https://www.starfleetstore.com/rulebooks-c-1_3_4/r4t-rulebook-p-1297.html

B&W SSD book

Warehouse 23: http://www.warehouse23.com/products/ADB5637-3
DriveThru RPG: https://www.drivethrurpg.com/product/349199/
Wargame Vault: https://www.wargamevault.com/product/349199/
Print: https://www.starfleetstore.com/ssd-books-c-1_3_33/r4t-ssd-book-p-1298.html

Color SSD book (available as an e-book only)

Warehouse 23: http://www.warehouse23.com/products/ADB5637-3C
DriveThru RPG: https://www.drivethrurpg.com/product/349202/
Wargame Vault: https://www.drivethrurpg.com/product/349202/

       Nine of the top F&E players around the country converged on Amarillo in late June for seven days of playing F&E and to work on updating four older F&E modules (Planetary Operations, Combined Operations, Strategic Operations, and Advanced Operations). The four rulebooks went through four drafts each during the week, as Steve Cole spent the day making fixes, then printed new books for the attendees to review and delivered them that night. These books will appear over the rest of this year as final editing, proofreading, and post-production work are completed; the first of these will be Planetary Operations 2021 and should appear in the PDF stores during early August. The StratConists also worked on the draft rulebook for Tactical Operations moving it a long way toward a fall release date.


       Players of F&E now have a new one-stop resource for free online documents, including ship information tables, orders of battle, an updated Table of Contents, an updated Index, updated Annexes, a file of those "repeated rules" like (531) POLICE that appear in multiple products, and a new Supplement with updatable lists, tables, and charts from many products. You can find this at: http://www.starfleetgames.com/F&EWarbookAnnexes.shtml
       Do note that we are updating something on that page frequently.

ADB Releases New Ships for July 2021

       On July 6, 2021, ADB released 21 new items to its shop on Shapeways, which has over 2,700 items available in total. This month, we released new ships for the Romulans, Kzintis, WYNs, and Paravians. Please note that all miniatures are available in both 3788 and 3125 scales, except when noted.
       The Romulans gain their SparrowHawk-B Carrier, FireHawk-B Carrier, and FireHawk-M Heavy Escort Cruiser. They are also available in the "+" or "Cranked Arrow" style.
       The Kzintis add their War Destroyer Scout and X-Ship Heavy War Destroyer.
       The WYNs gain another ship, this time the X-Ship Great White Shark X-Cruiser.
       Finally, the Paravians gain their Raid Mothership in 3788 and 3125 scales. The 7000 Scale version has a built-in stand. This ship is found in Star Fleet Battles Module C6.

       Check all these out here: https://www.shapeways.com/shops/amarillo-design-bureau-inc


        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Dale, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 400 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml  

        This month we feature Battle Group Hampton Roads, headquartered in Hampton, Virginia. CO William Phillips reports they play Star Fleet Battles and Federation & Empire. They also enjoy attending gaming conventions. Read more here: http://www.starfleetgames.com/battlegroup/battlegroup_HamptonRoads.shtml

         Do you have a battle group? Be sure to report your activities here: http://www.starfleetgames.com/battlegroup/report.shtml

         Do you want to see if there's a battle group near you? Check out the map here: http://www.starfleetgames.com/battlegroup/gather.shtml#US

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!


        As announced in Captain's Log #54, Jean Sexton Beddow's husband, Al Beddow has been appointed to take over the day-to-day of running the SFU Ranger demo team. He come with a bit of experience both teaching various types of games as well having been in quite a few demo teams (and ran/helped run a few). He is most familiar with GURPS Prime Directive but early on played ACTASF and spent Gencon 2012 demoing it in the Mongoose Publishing booth there.
        They announce: We have big changes coming to the program. A new handbook, suggestions for demoing our games, and vastly improved rewards. All we can safely say about the (already approved) rewards is they will include ALL physical products and PDFs – but nothing on shapeways.com.
        To kick all this off we are verifying everyone’s email, plus getting their handles on the Federation Commander Forum and BBS. Our official comms will be the hidden Ranger section of the Forum, which are for handling business, answering questions, providing links to resources, etc. The Facebook group will be our more public social space, but no one required to join FB if they don’t want to. 

        So, we are asking each of you to email Al at the address below with the following:

        - Name
        - Email (preferably the one used on DTRPG/Wargame Vault)
        - Forum Handle
        - BBS Handle

        Al will add you to the Ranger group on the forum once he has this info, which will let you access our area there. He is looking forward to working with all of you to spread the news of the Star Fleet Universe!

        Current stats: We have heard from 22 of our Rangers and have three new ones! We are excited to see the Rangers becoming active as playing in person and cons once again start up.

Jean Sexton Beddow
Ranger Commandant 

Al Beddow
Sergeant-Major for Ranger Operations

Ranger Email:  adbrangerhq@gmail.com

FB Group: https://www.facebook.com/groups/517647465103651/

ADB Forums: http://www.starfleetgames.com/federation/phpbb2/index.php

ADB BBS: http://www.starfleetgames.com/discus/



        Jean Sexton Beddow has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton Beddow if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com



        Sapphire Star VIII has concluded with Justin Royter emerging victorious in the final round in the Romulan Tournament FireHawk over Brian Evans in the Hydran Tournament Lord Marshal.



        Alex Chobot is holding a Star Fleet Battles tournament at the Las Vegas Open tabletop gaming convention. This will be held in Las Vegas, Nevada, from January 28-30, 2022. The con's website is here: https://www.lasvegasopen.net/home-1 Register and signup early -- Alex has plans for great prizes!

        Due to the COVID-19 virus, many conventions have been cancelled. We encourage you to check out Star Fleet Battles Online where there is a free demo version. It is a good way to hang out with others who play Star Fleet Battles and Federation Commander. Check it out here: https://www.sfbonline.com/index.jsp

        Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.


Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: This monthly magazine repeated much of the same information that Hailing Frequencies does. December 2019 was the last month it was published. Old issues can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!




New Releases


FC - Federation Dreadnought-Tug

ACTASF - Gorn Destroyer-Dreadnought

You can look at Hailing Frequencies Extras here.

Click here to see our previous issues of Hailing Frequencies.


Recently Released

SFB: Module R4T – Tholian Will, SKU 5637, $25.95
GURPS Romulans 2021 SKU 8404, $24.95
GURPS Klingons 2020 SKU 8403, $24.95
SKU M30002, $29.95
Tholian Master Starship Book
SKU 5437, $24.95
SFB: Module J – Fighters! 2020
, SKU 5604, $19.95
Distant Armada Unity
, SKU 6134, $16.95
Gorn Master Starship Book
SKU 5436 $23.95
Captain's Log # 54
, SKU 5754, $24.95
Captain's Log # 54 SSDs, SKU 5754-2, $3.50
Captain's Log # 54 Supplement, SKU 5754-S, $4.00
GURPS Federation Revised 
SKU 8402, $24.95
GURPS Prime Directive Vol 1 SKU 8406, $29.95
GURPS Prime Directive Vol 2, SKU 8407, $29.95
GURPS Prime Directive Vol 1 & 2, SKU 8405, $49.95
FC Booster Pack #37, SKU 4237, $9.95
FC Booster Pack #38, SKU 4238, $9.95
Alien Armada Unity Starmada, SKU 6133, $16.95
Captain's Log # 53, SKU 5753, $24.95
Captain's Log # 53 SSDs, SKU 5753-2, $3.50
Captain's Log # 53 Supplement, SKU 5753-3, $1.00
F&E ISC War Chart Book, SKU 3210-4, $4.00
Kzinti Master Starship Book Stock #5435 $21.95
Romulan Armada Unity Stock #6132 $16.95

       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc?sort=newest

Click here and you can see all of the products we have avaliable as PDF and Ebooks.



Captain's Log #33
SFB: Module R4J - Shadow of the Eagle - Rulebook 

SFB: Module R4J - Shadow of the Eagle  - Black/White SSDs
SFB:Module R4J - Shadow of the Eagle - Color SSDs 
GURPS Romulans Revised

Captain's Log #32

Star Fleet Marines Battle Manual

SFB: Module R4T - The Tholian Will - Rulebook

SFB: Module R4T - The Tholian Will -  Black/White SSDs
SFB:Module R4T - The Tholian Will - Color SSDs
Captain's Log #31

Captain's Log #49

Captain's Log #49 Color SSDs
SFB: Module E5 - North Polar Republic (Black/White)

SFB: Module E5 - North Polar Republic (Color)
SFB: Module J – Fighters! Rulebook

SFB: Module J – Fighters! Black/White SSDs
SFB: Module J – Fighters! Color SSDs
Captain's Log #30

SFB Commander's Edition, Supplement #2 
Tholian Master Starship Book

Battleships Armada Unity
Nexus #18
Star Fleet Marines: Counter-Punch

Nexus #17
Captain's Log #54 Supplement

Federation Commander: LDR Ship Card Pack #2

Star Fleet Marines: Counter-Strike
Federation Commander: Lyran Ship Card Pack #2
Star Fleet Marines: Counter-Attack


Captain's Log #33  (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB:Module R4J - Shadow of the Eagle - Color SSDs (DriveThru RPG or Wargame Vault)
GURPS Romulans Revised (DriveThru RPG)
Captain's Log #32  (DriveThru RPG or Wargame Vault)
Star Fleet Marines Battle Manual (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will - Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #31  (DriveThru RPG or Wargame Vault)
Captain's Log #49 ( DriveThru RPG or Wargame Vault)
Captain's Log #49 Color SSDs  (DriveThru RPG or  Wargame Vault)
SFB: Module E5 - North Polar Republic (Black/White) (DriveThru RPG or Wargame Vault)
SFB: Module E5 - North Polar Republic (Color) (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #30  (DriveThru RPG or Wargame Vault)
SFB Commander's Edition, Supplement #2  (DriveThru RPG or Wargame Vault)
Tholian Master Starship Book  (DriveThru RPG or Wargame Vault)
Battleships Armada Unity (DriveThru RPG or Wargame Vault)
Nexus #18 (DriveThru RPG or Wargame Vault)
Star Fleet Marines: Counter-Punch (DriveThru RPG or Wargame Vault)
Nexus #17 (DriveThru RPG or Wargame Vault)
Captain's Log #54 Supplement  (DriveThru RPG or Wargame Vault)
Federation Commander: LDR Ship Card Pack #2 (DriveThru RPG or Wargame Vault)
Star Fleet Marines: Counter-Strike (DriveThru RPG or Wargame Vault)
Federation Commander: Lyran Ship Card Pack #2 (DriveThru RPG or Wargame Vault)
Star Fleet Marines: Counter-Attack (DriveThru RPG or Wargame Vault)

For the Glory of the Empire




Ask Admiral Vanaxilth

       Alan Trevor asks: The (S8.0) rules for "patrol battles" require size-class-2 ships to be accompanied by at least three other "consorts," with a few specific exceptions such as light dreadnoughts on raids. Most space control ships have three required escorts to act as the consorts so a complete space control ship group is, by itself, an (S8.0)-legal force. But there is at least one space control ship that only has two escorts, the Neo-Tholian space control ship. Would a complete Neo-Tholian space control ship group, by itself, be (S8.0)-legal (as sort of a "specific overrides general" example) or would the Tholians need to add one more ship in order to use the Neo-Tholian space control ship group in a patrol battle?
       ANSWER: Kommodore Ketrick replies: There is a specific requirement to have at least three supporting ships for a size-class-2 hull, and there is no rule that says a carrier group based on a size-class-2 hull with its formal (by rule) assigned escorts forms an exception to this requirement if playing a patrol battle. So I would rule that the Tholians in that case need to bring a third ship. Note that there is nothing in the rules that stops that third ship from being something of extra use, say a scout, or something of no real use, say a police cutter, there is only a requirement that there be three other ships (consorts) with the size-class-2 hull.

       Jon Berry asks: Under (S8.0) and the Federation & Empire equivalent just what would be the largest possible fleet in a single "scenario?" This is what I came up with:
       One ship with a command rating of 10 (a dreadnought or heavy battlecruiser); plus
       One battle group (two war/light cruisers, one war/light cruiser leader, two (war) destroyers, one (war) destroyer leader; counts as five ships, not six); plus
       One "battle control ship" [heavy battlecruiser with six fast patrol ships and 12 fighters - (S8.23) makes them free]; plus
       Two escorts for the battle control ship; plus
       Three more ships of any combat variant (one paid for using an Admiral's point from Federation & Empire); plus
       One scout;
       For a total of 14 ships, plus two ship-equivalents in fast patrol ships and fighters. Did I get that right?
       Kommodore Ketrick replies: Correct. The only thing you are missing is that you could have (provided you had a carrier or fast patrol ship tender) another squadron/flotilla of attrition units. (You cannot use casual fast patrol ships because they count against the command rating.)
       Optionally, you could replace the "three more ships of any combat variant" with another "carrier group" and use an Interdiction Carrier (two squadrons, but the two squadrons count as one squadron for command purposes) which would give you 14 ships plus four ship equivalents of fighters (three squadrons) and gunboats (one flotilla), but you might not want to give up the cruiser firepower for the fighters.
William Wilson adds: If you happened to be the Inter-Stellar Concordium, you could also use a gunline battle group instead of a regular battle group, which would allow you to bring six ships using only four command slots, but they would have to be three destroyers and three frigates.
       Charles Chapel adds: A commando ship could be added if it had a Marine Major General (a rule from F&E).

       Gregory Flusche asks: On (S8.28) Battle Groups: Can carrier escorts be part of the battle group?
       ANSWER: No. Carrier escorts are the last type of ship prohibited by (S8.2121).

       Gregory Flusche asks: Would the following Hydran ships be legal as battle groups:
       1. Mongol, Tartar, Lancer, Knight, Buffalo Hunter, Rhino Hunter.
       2. Three Lancers, three Knights.
       ANSWER: Both battle groups would be legal and would be six ships counting as five ships. The "battle group rule" is there to encourage or get some value out of using smaller ships.

(End of Admiral Vanaxilth)



       Q: When totaling the number of ships for victory conditions under (603.3) do ships in the Depot (424.0) and those ships on survey duty (542.0) count in the total?
       A: There is no qualifier in (603.3) on the locations of the ships. Certainly, both depot and survey duty would count for active ships.

       Q: I have questions regarding (653.0) D. Early Warning (+10). It says: "Move the entire Old Colonies squadron to the capital before the game begins." Is the Old Colonies squadron activated by this? Does this include all four PGSs?
        A: Yes, it activates the squadron. All four PGSs are activated but they are in the off-map area not the "squadron" per se and are activated there, not at the capital.

(End of F&E Q&A)

Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.


       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 190709 CL53 (Adobe Acrobat Required)
Alert 190309 Distribution (Adobe Acrobat Required)
Alert 170327 CL52
(Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)

FC Tactic of the MonthVOLLEY VOUS: PART DEUX
by EnsignTony L. Thomas, USS Tennessee

        You close in for the kill, you smash the facing shield, then your enemy grabs your last drone in a tractor beam and turns a fresh shield to you before you can fire again.
        Rather than fire everything at your enemy's ship, keep one drone in reserve. Once he has fired all of his weapons, grabbed a drone, and turned a fresh shield to you he will think he is safe. Now, launch your remaining drone at the drone being held in the tractor beam. Rule (3A3) Friendly Fire allows you to target your own seeking weapons. According to rule (4F5c), when a drone targeted on another drone impacts that drone after the second drone has impacted its target and been tractored, both drones score damage on the second drone's target. The damage from both drones (24 points) will be scored on a down shield, facing away from the launching ship. A savvy player will drop the tractor and allow drone B to impact before drone A can reach its target, but this will still score 12 points of damage on the targeted ship.
(End of FC Tactic of the Month)

SFB Tactic of the Month
Junior Lieutenant Alexander Fulton, USS Oregon

        There are situations in which power curves are extremely tight and every point of power spent is (more than usual) desperately needed elsewhere. In such cases, the energy efficiency of your weapons is critical. For most empires, that means a heavy phaser fight, but the Gorns have a better option.
        Even with no electronic warfare at all, at ranges all the way out to five, a first-turn plasma carronade averages 3.6667 points of damage and as a "first turn" arming plasma-F torpedo, only costs one point of power. At Range 5, a phaser-1 averages 3.5 points damage for the same point of power. So in an electronic warfare neutral situation, the plasma carronade is already beating the phaser-1.
        However, in these power-tight situations, electronic warfare may be one of the first corners cut. If your enemy is running, and still able to put full power into ECM (six points of power) and Erratic Maneuvers (four points of ECM for six points of power), you end up with a plus three shift to all die rolls. In a plus three electronic warfare shift situation, plasma carronades drop in damage output all the way down to . . . only 2.6667 points of average damage! Again, this all the way out to Range 5. A very slight drop! At the same range, a phaser-1 is averaging only 1.3333 points of damage . . . half as efficient as the plasma carronade. In this kind of electronic warfare situation, you need to close to Range 2 to get a phaser-1 shot with better power efficiency than the plasma carronade has at Range 5!
(End of SFB Tactic of the Month)

F&E Strategy of the Month


        Hydran players have long avoided building the CR with its 5/2 Attack and Defense rating. These units can take a hit but are expensive to repair. Take advantage of this: For the repair depot is the solution to this issue. Building one-to-two extra of these with the intent of soaking damage and rolling them to the off-map depot to set up a conga-line of repair can be almost as effective as taking replaceable fighter damage. (Note: a similar point can be made for the Romulan SNB also.)
        Let's turn our attention to the under-whelming Hydran HN frigate (likely the first ships players drop from the build schedule). This struggling ship can be turned into a more palatable Saracen FFL for one EP, meaning you can do three of them at each starbase, hardening your weaker SC4 segment of the fleet. Although less effective, crippled HNs should fill in the gaps when you do not have a CR in the DLR holding box, maximize the free repair!
        As they come off the repair line and maybe your OM-SB is idle or has not used all of its capacity, or just maybe your Engineer Unit has just built you a minor conversion facility (for free) in the off-map area, upgrade that HN to SA. Combining free repairs and cheap upgrades can go a long way to making a weak Early War fleet stronger.
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month

        The ACTASF turn is divided into four phases: Initiative, Movement, Attack, and End of Turn. Let's look at them in order:
        Initiative Phase: Winning the initiative for a turn gives one an advantage. The winner gets to move second and can react to his opponent's movement. The winner gets to fire first, and can target the ship of his choice before it gets a chance to fire at him. You can aid this process by selecting a ship with the Command trait as this gives a bonus to your initiative roll. This often makes that ship a prime target. If your opponent only has one ship with this trait and you can destroy it, he has lost the modifier. If you only have a single Command ship you must protect it well.
         Movement Phase: If the first player has more ships, he might elect to move one that is out of position or pick a small, non-important ship and choose not to move it. This puts the onus of first movement on the other player. If both players have an (approximately) equal number of units, the decisions are different. After a player has moved a ship, you know where it will be for the rest of the turn. This often leads a player to move his larger and Command trait ships later in the turn as fewer ships can then react to their movement. In SFB, many ships have weapons that can fire down the hexrow directly ahead of the ship. In ACTASF these ships have weapons that are split into PH and SH arcs. The ACTA rules state that if a target is on the boundary line between two arcs, both arcs can fire at that target. If moving to target a unit that has already moved, it can be beneficial to declare that you are "center lining" the targeted vessel.
        If you are the first player to move and you have fewer units, there are a couple of strategies you may consider:
        Save your most critical ship until the end of the turn. The more units your opponent moves before you move the key one, the fewer that will be able to target you directly.
        Pretend one of your units is a sacrificial penal ship. Throw it into direct confrontation with your opponent's juiciest ship. He may panic and immediately move that ship out of the danger zone. This will allow you to follow on with other ships that can target it now that it has completed its move.
        Attack Phase: As the winner of the initiative phase, you get the first opportunity to fire. There are many variables to consider. Do you attempt to cripple or destroy a prime target before it can shoot you? Do you finish off a cripple that's been hanging around the periphery of the battle zone hoping to score a lucky shot?
        If you can take out (or cripple) one of your opponent's ships before it gets to unload on you, that's a no-lose proposition. Crippled ships suffer several penalties, so crippling a mid-sized unit may outweigh destroying a small vessel. Taking out the only ship with a specific trait can work. If the scenario being played requires the use of labs to win, then kill or cripple the unit with the most labs. If you've got a lot of drones, take out the ship with Anti-Drone capabilities or with the most tractor beams.
        Once you've decided that, then you have to decide which ship to fire first. Do you fire the ship with the most weapons that bear on the desired target? Do you fire your best ship first, even if it's not the ideal shot?
        Often times, an opponent will not fire at a ship that has already expended its weapons if they can target one that has yet to fire. This can allow a crucial ship to survive to repair a bit of damage or regenerate its shields enough to stay in the fracas.
        Once you've picked a target, you have to decide how much weaponry to fire at it. Is it more important to kill/cripple several ships? In that case you may want to spread the fire from your forces among those several ships. Or do you need to make the target ship go bye-bye in a big way? If you can score enough damage on it to reduce it to zero points and still have damage remaining, there's the possibility of causing it to explode. Since ships explode with a four-inch radius, always look at what's near the target. A crippled or damaged ship within the blast radius just might be taken out by an explosion and a damaged ship might be crippled. This "two-fer" is worth taking a second look at.
         One last point: Just because your first shot didn't take out the target is no reason to despair. Owing to the you go/I go nature of ACTASF, if the tactical situation warrants it, you can follow on with the next ship at the same target, and so on.
(End of A Call to Arms: Star Fleet Tactic of the Month)




Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Nick Samaras painted this Federation Light Tactical Transport (3788 Scale Smooth Fine Detail Plastic).

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