May  2021

Star Fleet Universe News


ADB Releases Ships for May 2021

       On May 3, 2021, ADB released 46 new items to its shop on Shapeways, which has over 2,600 items available in total. This month, we released new ships for the Federation, Klingons, Hydrans, Kzintis, and Tholians. We also introduce ships from the Eneen Protectorate located in the Lesser Magellanic Cloud. Please note that all miniatures are available in both 3788 and 3125 scales, except when noted.
       The Federation starts with the New Heavy Scout that is available in both the Federation (gridded saucer) and Fed Classic (smooth saucer) styles.
       The Klingons have an enormous splash with the WB10V Super Heavy Carrier and its six engines. They also get their C8S Space Control Ship.
       The ISC gains its Heavy Scout and Gunboat/PF Tender.
       The Hydrans get a boost to their police fleets with their Police Carrier and Inspector Police Flagship. They also get three different sprues of ships that are combined as a price-saving option: two Gendarme Police Frigates, an Inspector Police Flagship and a Police Carrier, or a Heavy Gendarme Police Destroyer and a Police Carrier.
       The Kzintis get their War Destroyer Leader and Medium Drone Cruiser, both found in the new A Call to Arms: Star Fleet -- Reinforcements One. One of the earliest ships built by the Kzintis is the Early Years Frigate, which is now available.
       The Tholians gain many ships, all from Star Fleet Battles: Module R4T -- The Tholian Will. They have their Heavy Carrier, X-Ship Heavy Frigate, X-Ship Heavy Destroyer, X-Ship Medium Cruiser, and X-Ship Large Heavy Cruiser.
       Described in Star Fleet Battles Module C5, the Lesser (or Small) Magellanic Cloud (LMC) is the second-nearest galactic neighbor to the Milky Way Galaxy. The lemur-like Eneen formed the Eneen Protectorate. Their navy gains its Heavy Cruiser, Light Cruiser, Upgraded Destroyer, Destroyer, and Corvette. The Corvette is also available on a sprue of two.

       Check all these out here:


We're working full steam on bringing FCOL up to the standard of SFBOL when it comes to ship selection. New ships are now being submitted to Paul Franz for addition to the library at a rate of approximately 25 per month. Recent submissions have included escort and leader variants of the Federation War Destroyer, the Klingon BT7 Battle Tug, and the Romulan KC7R, KF5W, and Seahawk. You can also get a preview of X-Ships Attack by trying out the Fed DWX, Gorn BDX, Tholian DDX, and Hydran Lancer-X. And speaking of previews, look for gunboats and interceptors from the forthcoming Gunboats Attack to be added soon! Every Friday I will be posting a list of the ships submitted that week to the FC Online sub-topic on the Federation Commander forum and the Discus BBS, and the Star Fleet Battles Online-Federation Commander Online fan group on Facebook. If there is a ship that you would like to see added to the FCOL library, you can post a request at any of those locations. For more information on Federation Commander and Star Fleet Battles Online, check out:


        Our website,, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Dale, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 400 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on websites have been changed to match. The new site is
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here:
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here:  

        This month we feature Battle Group Hampton Roads, headquartered in Hampton, Virginia. CO William Phillips reports they play Star Fleet Battles and Federation & Empire. They also enjoy attending gaming conventions. Read more here:

         Do you have a battle group? Be sure to report your activities here:

         Do you want to see if there's a battle group near you? Check out the map here:

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here:
        Register and join the the Star Fleet Rangers!
        And there is exciting news for Rangers on Facebook! We've started up a closed group for Rangers to discuss ideas, best practices, and to simply hang out with serious enthusiasts. You must be on Jean's list of Rangers before you can become a member. Join it here:
Ambassador Badge

        Jean Sexton Beddow has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton Beddow if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at Or if you prefer, email Will McCammon at: or Tony L. Thomas at:

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is:



Sapphire Star VIII commenced on 7 May 21 and so far two round 1 games have completed with a Gorn defeating a Kzinti and a Hydran defeating a Gorn. There are six round 1 games outstanding. All games for round 1 are expected to finish on time for round 2 to begin on 21 May 21.



        Due to the COVID-19 virus, many conventions have been cancelled. We encourage you to check out Star Fleet Battles Online where there is a free demo version. It is a good way to hang out with others who play Star Fleet Battles and Federation Commander. Check it out here:

        Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.


Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: This monthly magazine repeated much of the same information that Hailing Frequencies does. December 2019 was the last month it was published. Old issues can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!




New Releases


FC - Federation Destroyer Escort

ACTASF - Federation Destroyer Escort

You can look at Hailing Frequencies Extras here.

Click here to see our previous issues of Hailing Frequencies.


Recently Released

GURPS Romulan 2021 SKU 8404, $24.95
SKU M30002, $29.95
Tholian Master Starship Book
SKU 5437, $24.95
SFB: Module J – Fighters! 2020
, SKU 5604, $19.95
Distant Armada Unity
, SKU 6134, $16.95
Gorn Master Starship Book
SKU 5436 $23.95
Captain's Log # 54
, SKU 5754, $24.95
Captain's Log # 54 SSDs, SKU 5754-2, $3.50
Captain's Log # 54 Supplement, SKU 5754-S, $4.00
GURPS Federation Revised 
SKU 8402, $24.95
GURPS Prime Directive Vol 1 SKU 8406, $29.95
GURPS Prime Directive Vol 2, SKU 8407, $29.95
GURPS Prime Directive Vol 1 & 2, SKU 8405, $49.95
FC Booster Pack #37, SKU 4237, $9.95
FC Booster Pack #38, SKU 4238, $9.95
Alien Armada Unity Starmada, SKU 6133, $16.95
Captain's Log # 53, SKU 5753, $24.95
Captain's Log # 53 SSDs, SKU 5753-2, $3.50
Captain's Log # 53 Supplement, SKU 5753-3, $1.00
F&E ISC War Chart Book, SKU 3210-4, $4.00
Kzinti Master Starship Book Stock #5435 $21.95
Romulan Armada Unity Stock #6132 $16.95

       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here:

Click here and you can see all of the products we have avaliable as PDF and Ebooks.



Captain's Log #33
SFB: Module R4J - Shadow of the Eagle - Rulebook 

SFB: Module R4J - Shadow of the Eagle  - Black/White SSDs
SFB:Module R4J - Shadow of the Eagle - Color SSDs 
GURPS Romulans Revised

Captain's Log #32

Star Fleet Marines Battle Manual

SFB: Module R4T - The Tholian Will - Rulebook

SFB: Module R4T - The Tholian Will -  Black/White SSDs
SFB:Module R4T - The Tholian Will - Color SSDs
Captain's Log #31

Captain's Log #49

Captain's Log #49 Color SSDs
SFB: Module E5 - North Polar Republic (Black/White)

SFB: Module E5 - North Polar Republic (Color)
SFB: Module J – Fighters! Rulebook

SFB: Module J – Fighters! Black/White SSDs
SFB: Module J – Fighters! Color SSDs
Captain's Log #30

SFB Commander's Edition, Supplement #2 
Tholian Master Starship Book

Battleships Armada Unity
Nexus #18
Star Fleet Marines: Counter-Punch

Nexus #17
Captain's Log #54 Supplement

Federation Commander: LDR Ship Card Pack #2

Star Fleet Marines: Counter-Strike
Federation Commander: Lyran Ship Card Pack #2
Star Fleet Marines: Counter-Attack


Captain's Log #33  (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB:Module R4J - Shadow of the Eagle - Color SSDs (DriveThru RPG or Wargame Vault)
GURPS Romulans Revised (DriveThru RPG)
Captain's Log #32  (DriveThru RPG or Wargame Vault)
Star Fleet Marines Battle Manual (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB:Module R4T - The Tholian Will - Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #31  (DriveThru RPG or Wargame Vault)
Captain's Log #49 ( DriveThru RPG or Wargame Vault)
Captain's Log #49 Color SSDs  (DriveThru RPG or  Wargame Vault)
SFB: Module E5 - North Polar Republic (Black/White) (DriveThru RPG or Wargame Vault)
SFB: Module E5 - North Polar Republic (Color) (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #30  (DriveThru RPG or Wargame Vault)
SFB Commander's Edition, Supplement #2  (DriveThru RPG or Wargame Vault)
Tholian Master Starship Book  (DriveThru RPG or Wargame Vault)
Battleships Armada Unity (DriveThru RPG or Wargame Vault)
Nexus #18 (DriveThru RPG or Wargame Vault)
Star Fleet Marines: Counter-Punch (DriveThru RPG or Wargame Vault)
Nexus #17 (DriveThru RPG or Wargame Vault)
Captain's Log #54 Supplement  (DriveThru RPG or Wargame Vault)
Federation Commander: LDR Ship Card Pack #2 (DriveThru RPG or Wargame Vault)
Star Fleet Marines: Counter-Strike (DriveThru RPG or Wargame Vault)
Federation Commander: Lyran Ship Card Pack #2 (DriveThru RPG or Wargame Vault)
Star Fleet Marines: Counter-Attack (DriveThru RPG or Wargame Vault)

For the Glory of the Empire

Ask Admiral Vanaxilth


       Francois Lemay asks: A heavy cruiser is trying to tractor a friendly (and badly beaten up) dreadnought. An enemy scout lends the heavy cruiser six points of offensive electronic warfare and lends the dread-nought six points of ECM before the tractor attempt. Does this force a die roll with a plus three shift (6+6 =12 ECM, a +3 shift)? I know when a friendly ship uses applied ECM, it does not force a roll for any friendly ship but what about when an enemy scout lends a ship on the other side ECM?
       ANSWER: You cannot lend ECM or ECCM to enemy units; see (G24.21). Only offensive electronic warfare can be leant to enemy ships.

       Thomas Mathews asks: Can a scout lend ECM to a captured unit? Rule (G24.16) does not restrict this.
       Kommodore Ketrick replies: There is no specific statement in the rules about being able to lend friendly electronic warfare to a captured ship, but looking at the rules, I am forced to conclude that the answer is "no" during the scenario in which the capture takes place simply because there are limits on other activities. In a subsequent scenario, yes, but not in the scenario where the capture takes place.

       Alex Lyons asks: If I remember a specific rule correctly, I believe I can have a sensor channel paid for (one point activation cost) but do not have to reveal the sensor channel until it performs an action of some sort. Am I correct in remembering this, and where can I find it?
       ANSWER: I see no requirement that a powered (but not yet used) special sensor must be announced. Under (D17.4), it appears that information is not known until tactical intelligence level L, i.e., it would not be known unless you are using the (D17.0) Tactical Intelligence rules and have attained that level.
    Once the special sensor is used for anything, it would be detected.

       Francois Lemay asks: A scout has one channel powered, four points of power in its electronic warfare pool, and two batteries reserved. It needs to lend a total of six points of ECCM to a heavy cruiser. It lends the heavy cruiser two points from batteries, which I believe are announced during the Lock-on Stage (6B3), in the step "Scouts and carriers use reserve power to increase electronic warfare available for lending (H7.2). A legendary weapons officer uses his reserve electronic warfare point (G22.71). The scout now lends the heavy cruiser the four points from the electronic warfare pool, which I believe is announced in the next step of Scouts begin or voluntarily end lending (G24.212). Scouts deploy reserve EW (G24.2114)."
Am I correct on the procedure for lending using battery power? If so, the scout cannot hide the fact that it used battery power for lending.
        ANSWER: During the first step you mention, the scout applies reserve power to the electronic warfare pool. This does not have to be announced, as the enemy does not know the size of your electronic warfare pool, only the points you are actually using. During the next step, you would announce the lending of six ECCM to the heavy cruiser. Your opponent would not know which points were allocated, and which came from reserve power.
(End of Admiral Vanaxilth)



       Q: I know the LDR cannot produce DNs by construction or conversion. Can they convert a captured DN to their technology using the normal rules? This rule lists a 3 EP cost to convert between Lyran and LDR size-class-two units. Obviously the Lyrans can handle DNs. Can the LDR do these conversions on a Lyran DN?
       A: Yes, the LDR can convert a captured Lyran DN to their technology using (548.23) and (548.14). They could further convert the DN to a DNP if desired.

       Q: Where can minor empires (such as the LDR, Vudar, and Seltorians) build minor shipyards and conversion facilities? Rule (450.13) requires a major planet or starbase to be in the hex of a new minor shipyard or conversion facility, but these empires do not have those things. Can an engineer unit be used to construct them in minor empire capitals?
       A: See Rules & Rulings where I define this precisely for each of the three minor empires.

       Q: What tracks would X-ships use if they make a depot roll under (424.33)? For that matter, there are some other newly introduced ships which don't have a specific track.
       Federation CX: Use the BC track.
       Federation DDX: Use the NCL track.
       Federation VT: Use the FF track.
       Klingon B9/DX: Use the BB track.
       Klingon E3: Use the E4 track.
       Romulan QE: Use the KE track.
       Kzinti CCX/BCX: Use the BCH track.
       Gorn CCX/BCX: Use the BCH track.
       Hydran X-Cruisers: use the OV track.
       Lyran CAX: Use the CA track.

       Q: The LDR are permitted (714.22) to convert one POL to MP each Spring turn starting Y169 for five turns total, and according to the rule "there is no cost to this." Clearly, there is no cost in economic points. Normally the POL-MP conversion is a 2 EP conversion. My question is this: Even if the conversion is "free," does the conversion still use up two points of conversion capacity at the LDR special conversion facility (548.14), or does "there is no cost to this" mean that the LDR may ignore the conversion capacity limits for this one special conversion?
       A: Per (548.14) the no-cost conversions must still use the available conversion capacity to perform these POL-MP conversions.

       Q: Would rule (714.22) prevent the conversion of a captured size-class-2 ship to LDR technology, as it says the LDR conversion facility cannot produce a ship of greater than size-class-3?
       A: A conversion that produces a size-class-2 unit from a smaller unit is different than a conversion that changes an existing size-class-2 unit, so yes, you can convert a captured DN or CVA.

       Q: When a capital shipyard is replaced and finishes construction on a Spring Turn, does the empire receive half of their yearly Free Fighter Factors in that next Fall turn? Rule (511.32) just says that the new shipyard can begin production on the turn after it is paid for. Rule (431.741) says that free fighters are received by a replacement capital only after the shipyard is fully functioning again, which in this case would be the Fall turn. Rule (442.6) is silent on the issue.
       A: When a capital shipyard is replaced and finishes construction on a Spring turn, the controlling empire receives half of their yearly Free Fighter Factors in that year's Fall turn. In addition, based upon the precedent as set in (442.63), if a replacement shipyard becomes available for production on a Fall turn, then "it receives 50% of the annual free fighter allocation (round fractions up, so the 15 Federation annual fighters produce eight free fighters on Turn #7)."

       Q: When building a fighter depot (445.31) does the six EP cost include the fighters or just the warehouse?
       A: It includes the fighters.

       Q: Are there rules in F&E on changing out modules on the Romulan Hawk modular ships?
       A: Yes. See (433.43) for the modules on SparrowHawk cruisers and SkyHawk destroyers. See (525.6) for the various Romulan dreadnoughts that can use modules.
(End of F&E Q&A)

Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.


       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 190709 CL53 (Adobe Acrobat Required)
Alert 190309 Distribution (Adobe Acrobat Required)
Alert 170327 CL52
(Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)

by Cadet Jonathan David Amery, HMS Cambridgeshire

       Many Klingon ships come with vast arrays of phaser-2s, and with a little clever maneuvering you can get many or most of them in arc during one turn. Unfortunately, this uses up a lot of energy points. If you can get to Range 1 or Range 2, then the solution is to fire them as phaser-3s under rule (4B2e).
       At Range 1 the phaser-2 does on average half a point of damage better than the phaser-3, and 5/6ths of a point better at Range 2. The phaser-3, however, uses up half as many energy points, allowing another phaser-3 to be fired, or get you halfway towards arranging a Marine raid on the enemy ship. At Range 0 or above Range 2 the phaser-2 is much better.
(End of FC Tactic of the Month)

SFB Tactic of the Month
Cadet George Duffy, USS New York

       Suppose during a battle, you are approaching a ship with a facing shield that is down, with the ship within transporter range and having no facing weapons charged. Normally you could drop your own facing shield and perform a full set of hit-and-run raids to take out some key systems. Consider this possibility: assign one transporter so you can perform a hit-and-run raid on the enemy's shuttlebay.
       When a hit-and-run raid occurs in his shuttlebay, the defending player is required to record all relevant information as to what is in each shuttle box and must reveal it at the end of the turn (J1.413), so as to help confirm which box the hit-and-run raid actually landed on. Even though the hit-and-run raid may or may not have succeeded, you have just been given some very good intelligence as to what the opposing player has prepared in advance, should you decide to close to point-blank range by next turn.
       For example: A Klingon D7 is fighting a Federation heavy cruiser. It is Impulse #12 of Turn #4, with the Federation heavy cruiser having launched a shuttle near the beginning of the turn. Each ship loses a facing shield from an alpha strike and is within transporter range of the other, when the Klingon sends a hit-and-run raid to attack the shuttlebay. At the end of the turn, the Federation player reveals what was available in his shuttlebay on that impulse.
       Shuttle box #1: Empty (two deck crews assigned to box)
       Shuttle box #2: Ground assault shuttle
       Shuttle box #3: Administrative shuttle
        Shuttle box #4: Multi-role shuttle (no drones loaded)
        Using the above, the Klingon player can assume no special mission shuttles were started at the time of the hit-and-run raid (none of the remaining shuttles were listed as special mission shuttles). Even if a special mission shuttle were to be started later on that same turn using reserve power, it would still take at least another turn (scatter-pack) or more (suicide shuttle) for one to be ready. It also tells the Klingon player that the missing shuttle that just launched earlier could very likely have been loaded with drones as a scatter-pack because that would be a main reason to assign deck crews to shuttles. (On a carrier, just knowing where a player assigned his deck crews on that turn can be a great benefit.)
        Note: a wild weasel or a scatter-pack carrying one drone could still be prepared and be able to launch by next turn.
       Knowing this allows you to choose whether or not to close in on the target on the following turn, to execute an alpha strike, maybe to perform an anchoring maneuver, right away before he has time to prepare some suicide shuttles.
(End of SFB Tactic of the Month)

F&E Strategy of the Month


        A convoy can be used in an aggressive way to reshape tactical supply instead of relying upon existing fixed infrastructure. This would allow ships to be more effective during a turn by accomplishing more than attacking one target. This makes use of the interaction between supply points and retreat priorities.
        An example: The Klingons purchase and place a convoy at 1202, which they hold, and move it from 1202 to 1201 to 1301. The real target is 1401, but the attack starts with a force attacking 1502. Once the Kzintis stop reacting to 1301 and 1502, a second Coalition force then moves to 1401. The critical element is that the Alliance is outnumbered at 1401.
        The battle at 1502 is fought first, with the Coalition accomplishing as much as it can there, and then retreating - to 1401! This is because the convoy at 1301 is the closest supply point. After the battle at 1401 is fought and the combined force has accomplished what it could there, the Coalition retreats - to 1301!
        As the goal is a raid on the Kzinti capital, any Kzinti ships that react out of the capital are a bonus. Any Kzinti ships that are fought at 1502 with lesser defenses are a bonus. Any Kzinti ships that reacted to 1301 will face the combined Coalition fleet and are a bonus. Coalition ships that get to fight multiple battles with advantage on the same turn have their value increased.
        Both Klingon and Lyran ships can participate in the raid. Just make certain a Klingon ship commanded the battle before each retreat, as its priority is the one followed. After any Kzinti ships at 1301 are dealt with, the Coalition force then retreats - to 1302, which is better for retrograde movement.
        Ships can be fed into 1301 and 1502 as the Alliance will tolerate, as the goal is to have as few Alliance ships at 1401 as possible. The key is to outnumber the Alliance at 1401, so that any ship that reacts out cannot return.
        This technique can be adapted to any area that has multiple adjacent enemy targets along a hexrow.
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month

        You could use the "line up" ability (part of a final maneuver at the end of the Movement Phase) to threaten a given ship, even one that has yet to move. Suppose the enemy really wants to keep a cruiser in a particular spot (not moving) for some game reason (within transporter range of a planet, or in a place he can fire between two terrain features at a particular target). If you make a show of moving a ship or two and "lining up" your firing arcs on the enemy ship that doesn't want to move, you are in effect announcing your intention to fire at that ship during the Attack Phase. You might convince your enemy that staying put is a bad career move. (You aren't actually required to fire at this target and could be trying to distract him from noticing what else your ship is in position to shoot at.)
(End of A Call to Arms: Star Fleet Tactic of the Month)




Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Kent Ing painted these 7000 Scale Klingon Fleet Core Collection ships (Smooth Fine Detail Plastic).

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