May  2022

Star Fleet Universe News


       The biggest news is that Steve Petrick can see again. He had the first cataract surgery on Tuesday 10 May and by the next day was able to read normal book-sized type. He will have the second eye done on the 17th. We hope to see him back in the office before the end of May.

       The almost as big news is that this issue you get FOUR play-value extras comprising the heavy cruiser of the new PRAX empire for four different game systems: SFB, FC, ACTASF, and STARMADA.



        Our website,, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Dale, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 400 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on websites have been changed to match. The new site is
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here:
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here:  

        This month we feature Battle Group Hampton Roads, headquartered in Hampton, Virginia. CO William Phillips reports they play Star Fleet Battles and Federation & Empire. They also enjoy attending gaming conventions. Read more here:

         Do you have a battle group? Be sure to report your activities here:

         Do you want to see if there's a battle group near you? Check out the map here:

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!


        As announced in Captain's Log #54, Jean Sexton Beddow's husband, Al Beddow has been appointed to take over the day-to-day of running the SFU Ranger demo team. He comes with a bit of experience both teaching various types of games as well as having been in quite a few demo teams (and ran/helped run a few). He is most familiar with GURPS Prime Directive but early on played ACTASF and spent Gencon 2012 demoing it in the Mongoose Publishing booth there.
        They announce: We have big changes coming to the program. A new handbook, suggestions for demoing our games, and vastly improved rewards. All we can safely say about the (already approved) rewards is they will include ALL physical products and PDFs – but nothing on
        To kick all this off we are verifying everyone’s email, plus getting their handles on the Federation Commander Forum and BBS. Our official comms will be the hidden Ranger section of the Forum, which are for handling business, answering questions, providing links to resources, etc. The Facebook group will be our more public social space, but no one is required to join FB if they don’t want to. 

        So, we are asking each of you to email Al at the address below with the following:

        - Name
        - Email (preferably the one used on DTRPG/Wargame Vault)
        - Forum Handle
        - BBS Handle

        Al will add you to the Ranger group on the forum once he has this info, which will let you access our area there. He is looking forward to working with all of you to spread the news of the Star Fleet Universe!

        Current stats: We have heard from 22 of our Rangers and have three new ones! We are excited to see the Rangers becoming active as playing in person and cons once again start up.

Jean Sexton Beddow
Ranger Commandant 

Al Beddow
Sergeant-Major for Ranger Operations

Ranger Email:

FB Group:

ADB Forums:




        Jean Sexton Beddow has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton Beddow if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at Or if you prefer, email Will McCammon at: or Tony L. Thomas at:

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is:




Update to Sapphire Star IX:

With Sapphire Star tournaments IX and X finished, XI is now running. The second Sapphire Crown tournament will kick off on 1 June with the four most recent winners.



        Due to the COVID-19 virus, many conventions have been cancelled. We encourage you to check out Star Fleet Battles Online where there is a free demo version. It is a good way to hang out with others who play Star Fleet Battles and Federation Commander. Check it out here:

        Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.

Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: This monthly magazine repeated much of the same information that Hailing Frequencies does. December 2019 was the last month it was published. Old issues can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Tholian Heavy War Destroyer painted by Kent Ing

Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!

New Releases


Star Fleet Battles

Federation Commander



You can look at Hailing Frequencies Extras here.

Click here to see our previous issues of Hailing Frequencies.


Recently Released

Cadet Training Handbook Reprint Edition
, SKU 5620, $9.95
Federation & Empire: Tactical Operations
, SKU 3216, $36.95
Starmada Battleships Armada Unity
SKU 6135, $16.95
Star Fleet Battles: Module R2 Rulebook Revised for 2021
, SKU 5607-2, $7.95
Federation & Empire: Combined Operations 2021
, SKU 3207, $29.95
SFB: Module R4J –Shadow of the Eagle
, SKU 5638, $17.95
SFB: Module R4T – Tholian Will
, SKU 5637, $25.95
GURPS Romulans 2021 SKU 8404, $24.95
GURPS Klingons 2020 SKU 8403, $24.95
SKU M30002, $29.95
Tholian Master Starship Book
SKU 5437, $24.95
SFB: Module J – Fighters! 2020
, SKU 5604, $19.95
Distant Armada Unity
, SKU 6134, $16.95
Gorn Master Starship Book
SKU 5436 $23.95
Captain's Log # 54
, SKU 5754, $24.95
Captain's Log # 54 SSDs, SKU 5754-2, $3.50
Captain's Log # 54 Supplement, SKU 5754-S, $4.00

       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here:

Click here and you can see all of the products we have avaliable as PDF and Ebooks.



Captain's Log #34
Federation & Empire: Tactical Operations Rulebook

SFB: Module R2 Rulebook Revised for 2021
Federation Commander: Klingon Ship Card Pack #5

Federation & Empire: Combined Operations 2021 Rulebook

Federation & Empire: Planetary Operations 2021 Rulebook

Captain's Log #33

SFB: Module R4J - Shadow of the Eagle - Rulebook 

SFB: Module R4J - Shadow of the Eagle  - Black/White SSDs
SFB:Module R4J - Shadow of the Eagle - Color SSDs 
GURPS Romulans Revised

Captain's Log #32

Star Fleet Marines Battle Manual

SFB: Module R4T - The Tholian Will - Rulebook

SFB: Module R4T - The Tholian Will -  Black/White SSDs
SFB:Module R4T - The Tholian Will - Color SSDs
Captain's Log #31

Captain's Log #49

Captain's Log #49 Color SSDs
SFB: Module E5 - North Polar Republic (Black/White)

SFB: Module E5 - North Polar Republic (Color)
SFB: Module J – Fighters! Rulebook

SFB: Module J – Fighters! Black/White SSDs
SFB: Module J – Fighters! Color SSDs
Captain's Log #30

SFB Commander's Edition, Supplement #2 
Tholian Master Starship Book

Battleships Armada Unity
Nexus #18


Captain's Log #34  (DriveThru RPG or Wargame Vault)
Federation & Empire: Tactical Operations Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R2 Rulebook Revised for 2021 (DriveThru RPG or Wargame Vault)
Federation Commander: Klingon Ship Card Pack #5 (DriveThru RPG or Wargame Vault)
Federation & Empire: Combined Operations 2021 Rulebook (DriveThru RPG or Wargame Vault)
Federation & Empire: Planetary Operations 2021 Rulebook (DriveThru RPG or Wargame Vault)
Captain's Log #33  (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB:Module R4J - Shadow of the Eagle - Color SSDs (DriveThru RPG or Wargame Vault)
GURPS Romulans Revised (DriveThru RPG)
Captain's Log #32  (DriveThru RPG or Wargame Vault)
Star Fleet Marines Battle Manual (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will - Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #31  (DriveThru RPG or Wargame Vault)
Captain's Log #49 ( DriveThru RPG or Wargame Vault)
Captain's Log #49 Color SSDs  (DriveThru RPG or  Wargame Vault)
SFB: Module E5 - North Polar Republic (Black/White) (DriveThru RPG or Wargame Vault)
SFB: Module E5 - North Polar Republic (Color) (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #30  (DriveThru RPG or Wargame Vault)
SFB Commander's Edition, Supplement #2  (DriveThru RPG or Wargame Vault)
Tholian Master Starship Book  (DriveThru RPG or Wargame Vault)
Battleships Armada Unity (DriveThru RPG or Wargame Vault)
Nexus #18 (DriveThru RPG or Wargame Vault)

For the Glory of the Empire


Ask Admiral Vanaxilth


        Francois Lemay asks: Can drones just launched be involuntarily transferred if the drone-launching ship is placed in stasis on the impulse of drone launch?
        ANSWER: I sent this one to Kommodore Ketrick who replied: Yes, per (F3.41). The fact that a ship guiding drones is placed into stasis is as much an involuntary release as if the ship were blown to Hades or any of a number of other involuntary release conditions occurs during a given impulse.

        Francois Lemay asks: A Klingon C8 at Speed 31 has a Kzinti battlecruiser (Speed 20) in a tractor at Range 1; both are heading in the same direction. The battlecruiser also has a Speed 20 ECM drone following it. The C8's pseudo-speed is now 19 and battlecruiser's pseudo-speed is eight. It is Impulse #4 and Speed 8 and Speed 19 both move. The C8 moves forward. Does the battlecruiser's ECM drone move as well?
        ANSWER: Yes, if the battlecruiser leaves its hex, the ECM drone will immediately speed up to 20 and seek the hex of the battlecruiser.

        Follow-up question: On Impulse #5, the battlecruiser will move as required, will the ECM drone move again? If so, the Speed 20 ECM drone is basically moving at Speed 27.
        ANSWER: Speed 20 moves on both Impulse #4 and Impulse #5, so the ECM drone will move both those impulses if it needs to in order to keep station with the battlecruiser. Now, if both ships keep moving the same direction, the ship will eventually leave the drone behind. However, it should be noted that the ability of an ECM drone to change speed, instantaneously, as many times as it needs to, can lead to it moving more hexes in a turn than its rated speed under certain circumstances.

        Follow-up question: The battlecruiser has launched four Speed-20 drones at the C8 while tractored on Impulse #6. On Impulse #7, Speed 19 and Speed 20 move. The C8 can do a sideslip or even turn. How are the four launched drones handled? According to (G7.9433), the drones are carried along when the C8 moves whether it is a sideslip or turn. Do the drones then move or must they wait until Speed 20 is called for and not Speed 8 or 19?
        ANSWER: The drones are carried along in the tractor tunnel when the C8 moves. They will move again, advancing along the tractor tunnel, when their movement is called for. They do not miss their move just because the tunnel moved.
(End of Admiral Vanaxilth)



        Q: There is confusion about rule (442.8), the one about the Romulans getting more KR spare parts. The wording of the rule is said by some to imply that the Romulans can only obtain one turn of parts per turn, while others insist that there is no reason that the Romulans cannot obtain multiple "turns" of supply during each game turn.
        A: Multiple deliveries can be made each turn, but each delivery requires a separate ship (KRT, SPH, 3FE, Klingon/Lyran tug) and each ship can make only one trip by Strategic Movement per turn. (The "singular nature" of the rule implies one trip, not one ship making one trip.) Obviously, Strategic Movement delivery is limited by available ships, Strategic Movement capacity, and a valid pathway.
         You can also deliver spare parts by Operational Movement, but this would be much slower and might take multiple turns for each ship used. You cannot "daisy chain" one load of spare parts on multiple ships, each making one six-hex part of the journey, because all movement is (in reality) simultaneous.
        ou can also use blockade running, which has its own rules and limits.
        KR parts can certainly be stockpiled beyond the original six turns of parts listed under (442.82). Once the parts are delivered to the Romulan capital, they can be moved to any other Romulan supply point by any of the means noted above. This might be done to supply KR-type ships in separate grids, but in that case, each grid would use one "turn" of supplies each game turn.
(End of F&E Q&A)

Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.


       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 190709 CL53 (Adobe Acrobat Required)
Alert 190309 Distribution (Adobe Acrobat Required)
Alert 170327 CL52
(Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)

by Lieutenant JG Terry O'Carroll, HMAS New South Wales

          One of the limitations of the Hydran hellbore cannon is that it's hard to get the primary damage element to hit the same shield as your ship's phasers when overrunning the enemy. Unless you're facing his one weakest shield, the enemy will choose a different shield to take the primary hellbore damage, spreading your damage over multiple shields and preventing you from doing significant internal damage. This is a real nuisance in a typical heavy-cruiser duel when flying a hellbore-armed ship without Stingers. The usual method of getting around this is to damage the shield on one impulse with phasers, then fire the hellbores on a later impulse. However, this gives the target time to use Evasive Maneuvers, try to get out of the arc of your weapons, or even disable your hellbores with weapons fire or hit-and-run raids.
          One solution is to declare directed targeting with the phasers. Hellbores cannot use directed targeting, and so are resolved as a separate volley. Since you choose which order the volleys are resolved in, you can resolve the phasers first ("dinging" the shield to make it the weakest) and then the hellbores.
           The limitations on this are that the hellbores cannot be overloaded, because this prevents directed targeting from being used, and it also gives the target multiple opportunities to reinforce the facing shield.
          This tactic is probably most useful for the Hydran command ships, which have fusion beams as well as hellbores; these ships have the close range firepower to knock down a shield without overloading.
(End of FC Tactic of the Month)

SFB Tactic of the Month
Ensign Troy Latta, USS Colorado

          When fighting outside their transporter-link network, Ryn vessels suffer several serious disadvantages, not least of which is disrupted fire control for two impulses after each quantum transporter jump. Not only does this cut firing opportunities in half, but a jumping ship cannot control transporter-emitter missiles while its fire control is offline. Here is how to get at least partial use of these secondary weapon systems when "off the grid."
          Let's say we have two heavy cruisers, Acinonyx and Bastet's Pride. On Impulse #1, both ships launch all their transporter-emitter missiles at an enemy. On Impulse #2, Acinonyx transfers control of its transporter-emitter missiles to Bastet's Pride, then jumps forward with its quantum transporters.
          After Acinonyx's fire control comes back online on Impulse #4, Bastet's Pride transfers control of all the transporter-emitter missiles to Acinonyx and jumps forward itself.
           On Impulse #6, the process can be repeated, with each ship retaining control of the transporter-emitter missiles while the other recovers from its jump.
          In this way two ships can combine their seeking weapon control channels to handle up to six transporter-emitter missiles at a time. It is not as many as could be controlled inside the transporter-link network, but half is better than none.
(End of SFB Tactic of the Month)

F&E Strategy of the Month


          Beginning in Y174 Romulan carrier group density can be increased by converting SparrowHawk-Bs to FireHawk-Bs or NovaHawk-Bs and in Y175 SparrowHawks can be converted to FireHawk-Ms.
          The SparrowHawk-B to FireHawk-B conversion gains you two points of combat potential and two points of command rating for three economic points and does not cost you any carrier production slots because the fighter group(s) of the carrier(s) converted do not increase. The same applies to the NovaHawk-B giving you three additional combat potential and a command rating nine ship over the FireHawk-B's command rating of eight, but at the cost of four economic points.
          The SparrowHawk to FireHawk-M gains you six points of combat potential for four economic points. The SparrowHawk is treated as an ad-hoc escort under (515.34) meaning that it loses four points of offensive combat potential. The conversion of the SparrowHawk to a FireHawk-M means the FireHawk-M is now a true escort with the added benefit of being a minor two-step conversion under (437.0). As you can build four to five SparrowHawks a turn and up to two more with minor shipyards, you can convert one or more of these ships during construction depending on the location of your war cruiser minor shipyards and minor conversion facilities under (450.0) and (431.34).
          Both the FireHawk-B and FireHawk-M can be repaired at a battle station. Also the NovaHawk-B can be repaired at a battle station as it qualifies for the plasma repair exception under (420.423). Obviously, this paper builds on the ideas presented in the two previous papers of the same name.
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month

          The largest bodies of terrain usually encountered in ACTASF, planets can range in size from moons as small as 1 inch in diameter to huge gas giants of 12 inches in diameter or more. They will typically only be one planet on the map at a time as they orbit their stars at great distances and the typical gaming table would need to be a mile or so long to include two planets, although a large planet may have several moons in orbit around it and many of these may be on the map. As with other types of terrain, planets block line of sight. Ships may however fly "over" planets without penalty, although if a ship is on the planet template, the line of sight to that ship will be clear to any ship within range.
          Planets in ACTASF have a unique feature: the gravity well. The depth (or size of the gravity well is based on the size (diameter) of the planet itself. A larger planet has a deeper gravity well. The gravity well can be used by wily captains to gain a great movement advantage. Ships that begin their Movement Phase inside the gravity well and parallel to the planet can "orbit" the planet. So long as the ship stays at the same distance from the planet's surface, it may be moved forward around the planet. For all intents and purposes, this movement will be considered straight-line movement as centripetal force and the planet's gravity keep the ship in orbit.
          Gas or ice giants often have a planetary ring around them. Planetary rings are typically 3" wide and located 1d6+6 inches from the planet's surface. These are treated as either dust clouds or asteroids fields (50:50 chance of either one).
(End of A Call to Arms: Star Fleet Tactic of the Month)