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PallidaMors Commander
Joined: 24 Oct 2007 Posts: 478 Location: Seattle, Wa
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Posted: Sun May 18, 2008 6:34 am Post subject: particle cannons |
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question:
If a particle canon was fired on impulse 5 of a given turn and then on the same turn was fired on impulse 8 would the next time then that particle cannon could fire be on the next turn on impulse 3 ( following the rule that PC must wait 3 impulses to fire again) or doees that same PC become available to shoot again on impulse 1 of the next turn (and as such there is no delay in firing)
Thanks! _________________ Creator Empire campaign rules and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing |
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DrFaustus Lieutenant JG
Joined: 13 Jul 2007 Posts: 97
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Posted: Sun May 18, 2008 10:04 am Post subject: |
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It does state in the rule 4P1b that the fire delay is across turns so yeah the earliest is impulse 3 that you could fire. |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun May 18, 2008 4:36 pm Post subject: |
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Dr Faustus is correct. The rule is specific that the delay carries over between turns. Consider it the side effect of being able to shoot twice in a single turn. _________________
Federation Commander Answer Guy |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Thu Jun 05, 2008 7:20 pm Post subject: |
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mjwest wrote: | Dr Faustus is correct. The rule is specific that the delay carries over between turns. Consider it the side effect of being able to shoot twice in a single turn. |
Or thrice if you time it right . |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Jun 05, 2008 8:01 pm Post subject: |
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ummmmm, no.
While the delay can extend the two firings across a turn break (i.e., one pulse on impulse 7 and again on impulse 2 of the next turn - and consequently on impulses 5 and , I don't think the intent of the rule is to allow for three firing pulses in a single turn. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Thu Jun 05, 2008 9:47 pm Post subject: |
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Impulse 6 turn one
Impulse 1 turn two
Impulse 4 turn two
Impulse 7 turn two (third time that turn)
I see no problem with this manuver . |
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MikePowers Lieutenant SG
Joined: 13 Oct 2006 Posts: 176
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Posted: Thu Jun 05, 2008 10:09 pm Post subject: |
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Other than that the rules specifically don't allow you to fire a particle cannon more than twice per turn? |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Thu Jun 05, 2008 11:10 pm Post subject: |
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Missed That |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Thu Jun 12, 2008 7:54 am Post subject: |
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My point relates more to the energy cost of firing a particle cannon.
In the particle cannon rules in Tholian Attack, it gives the energy cost as 1.5 points per shot for normal fire, 3 per shot for overloads.
However, in the Example in the same rule, the firing ship pops off two shots at two points per shot.
I see that the question of actual power cost has already been answered in
http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?t=727&highlight=particle+cannons
...but I thought it odd that the ruling was not in Briefing #1.
Just an accidental omission, I guess! _________________
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Thu Jun 12, 2008 1:26 pm Post subject: |
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Probably just an item that got missed. Most likely my bad.
I now have that item marked in my rulebook for future notice. _________________
Federation Commander Answer Guy |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Thu Jun 12, 2008 6:35 pm Post subject: |
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Can't say fairer than that! _________________
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