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ADDs Change Proposal: Engage Previously Impacted Drones

 
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gar1138
Lieutenant Commander


Joined: 10 Jul 2007
Posts: 345
Location: Eugene, OR

PostPosted: Mon Jan 17, 2011 4:43 pm    Post subject: ADDs Change Proposal: Engage Previously Impacted Drones Reply with quote

With the ADDs change coming in the Rev6 rules, would it be possible to reconsider having ADDs be able to fire on a previously impacted drone held in a tractor beam? I always thought it seemed odd that you could use ADDs (which are specifically designed to hit drones) only on the impulse of impact, but phasers could be used on future impulses. Thanks,

Garrett
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4091
Location: Dallas, Texas

PostPosted: Mon Jan 17, 2011 5:04 pm    Post subject: Reply with quote

I don't think so. This change gives you the opportunity for more than one shot (in prior offensive fire phases). In a way, the change helps address the issue, but in a different direction.
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1384

PostPosted: Mon Jan 17, 2011 5:06 pm    Post subject: Reply with quote

Main reason is, in SFB ADDs are more accurate at longer ranges, and automatically miss if the range is too short. (Being kinetic kill weapons, maybe they need time to accelerate?) A drone in a tractor is too close to effectively engage.
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Bolo_MK_XL
Captain


Joined: 16 Jan 2007
Posts: 834
Location: North Carolina

PostPosted: Mon Jan 17, 2011 8:31 pm    Post subject: Reply with quote

I would imgine the tractor field itself interfered with the flight of the ADD ---
Might actually get caught up by the tractor, possibly releasing the drone for immediate strike on the ship --
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Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3807

PostPosted: Tue Jan 18, 2011 4:31 pm    Post subject: Reply with quote

We aren't going to change that.
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