Unless of course the scenario dictates that some ships are stopped - such as Repair Rendezvous (8KM).
Thanks for the clarification.
Search found 7 matches
- Thu Aug 19, 2010 5:52 pm
- Forum: Rules Questions
- Topic: Tactical Maneuvers
- Replies: 4
- Views: 4833
- Thu Aug 19, 2010 11:26 am
- Forum: Rules Questions
- Topic: Tactical Maneuvers
- Replies: 4
- Views: 4833
Tactical Maneuvers
In which impulse can a ship do Tactical Maneuvers?
Is it any impulse but only once per turn? If so can a ship therefore TM on the 8th impulse of one turn and the first impulse on the next?
Thanks.
Is it any impulse but only once per turn? If so can a ship therefore TM on the 8th impulse of one turn and the first impulse on the next?
Thanks.
- Wed Aug 18, 2010 4:07 pm
- Forum: Rules Questions
- Topic: Frame Damage and Skip Points
- Replies: 28
- Views: 21034
Frame Damage
Thank You MJ.
Why couldn't it be written in the rules that way?
Also the guys can get quite passionate about the rules. Good debate, but its an option per skip point by my reading, but house rules are house rules.
I was actually getting it all wrong. i was saving up the skip points until the end ...
Why couldn't it be written in the rules that way?
Also the guys can get quite passionate about the rules. Good debate, but its an option per skip point by my reading, but house rules are house rules.
I was actually getting it all wrong. i was saving up the skip points until the end ...
- Tue Aug 17, 2010 3:59 pm
- Forum: Rules Questions
- Topic: Frame Damage and Skip Points
- Replies: 28
- Views: 21034
Frame Damage and Skip Points
A ship takes 25 internal hits. The 23rd hit cannot be allocated as both results are already unavailable, this results in a skip point.
Does this point then become the 6th on that particular row ie: do you add it directly after the 25th hit, or do you roll a new die and get a new table to use.
What ...
Does this point then become the 6th on that particular row ie: do you add it directly after the 25th hit, or do you roll a new die and get a new table to use.
What ...
- Sat Aug 14, 2010 7:57 am
- Forum: Rules Questions
- Topic: Die Roll modifiers
- Replies: 4
- Views: 5326
Die Roll modifiers
Thanks for your answers. That makes EM far more attractive to use.
- Fri Aug 13, 2010 1:22 pm
- Forum: Rules Questions
- Topic: Die Roll modifiers
- Replies: 4
- Views: 5326
Die Roll modifiers
So that means that a Disrupter, rolling a 5 against an EM ship, would then if applying 4A4, miss?
- Fri Aug 13, 2010 7:09 am
- Forum: Rules Questions
- Topic: Die Roll modifiers
- Replies: 4
- Views: 5326
Die Roll modifiers
2D4 - Evasive Maneuvering - +2 added to die rolls, any modified rollgreater than 6 is treated as a 6.
4A4 - Die Roll Modifiers - If the modified die roll is greater than 6, move to next column for phasers and treat as a miss for "hit and miss" weapons.
Which of these rules is correct?
4A4 - Die Roll Modifiers - If the modified die roll is greater than 6, move to next column for phasers and treat as a miss for "hit and miss" weapons.
Which of these rules is correct?