ISC plasma F fireing rate

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

User avatar
pneumonic81
Lieutenant Commander
Posts: 275
Joined: Fri May 23, 2008 9:30 pm
Location: Austin TX

ISC plasma F fireing rate

Post by pneumonic81 »

I dont have this rule anyplace dispite having the ISC ships from the comms, can anyone tell me the fireing rate for the rear firing plasma clusters?
User avatar
junior
Captain
Posts: 803
Joined: Tue May 08, 2007 5:14 am

Post by junior »

iirc, it depends on what you're firing at.

Against ships, it's one plasma per cluster of launchers per turn.

Against small targets (shuttles and drones) it's as many as you want.

Though I should double check that. It's been a while.
User avatar
pneumonic81
Lieutenant Commander
Posts: 275
Joined: Fri May 23, 2008 9:30 pm
Location: Austin TX

Post by pneumonic81 »

It seems like there must be some rule for that. In SFB I think its like you said, but in FC I have no idea
User avatar
junior
Captain
Posts: 803
Joined: Tue May 08, 2007 5:14 am

Post by junior »

It's in Booster #0, which I don't have handy at the moment.

It might also be discussed in the Communique that provides the FAQ and errata to the Booster #0 ISC rules. I don't remember which one that is off the top of my head, however.
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

It was Communique #15.

Note that, when used Offensively (against ships), the launch rate is one Pl-F per SHIP, not per cluster. The Booster Zero rule was in error.

There is no limit on firing them Defensively, whether in the Offensive Fire Phase or the Defensive Fire Phase. (Other than whatever limits are imposed by them being Pl-F torpedoes.)
Image
Federation Commander Answer Guy
User avatar
pneumonic81
Lieutenant Commander
Posts: 275
Joined: Fri May 23, 2008 9:30 pm
Location: Austin TX

Post by pneumonic81 »

Thanx for the clarification Mike and everyone else.
User avatar
pinecone
Fleet Captain
Posts: 1862
Joined: Sat May 03, 2008 2:09 pm
Location: Earth

Post by pinecone »

I was wondering if those "clusters" were just replacements for the PL-D that didn't exist at the time? In SFC 2 The ISC had PL-D.
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

pinecone wrote:I was wondering if those "clusters" were just replacements for the PL-D that didn't exist at the time? In SFC 2 The ISC had PL-D.
When the ISC (and their rear-firing Pl-F) were created, the Pl-D did not exist in the game. It is a completely open question if the ISC would have used Pl-D racks instead had they been in the game when the ISC were invented. The do, certainly, serve a very similar function. If they were used instead, I doubt there would be quite as many present, however.

That said, the opportunity was there when the Captain's Edition was created to make such a change and it was not taken. So, the rear-firing Pl-F remain.

They are what they are. (I seem to be saying this frequently, lately. :) )
Image
Federation Commander Answer Guy
User avatar
pinecone
Fleet Captain
Posts: 1862
Joined: Sat May 03, 2008 2:09 pm
Location: Earth

Post by pinecone »

mjwest wrote:
pinecone wrote:I was wondering if those "clusters" were just replacements for the PL-D that didn't exist at the time? In SFC 2 The ISC had PL-D.
When the ISC (and their rear-firing Pl-F) were created, the Pl-D did not exist in the game. It is a completely open question if the ISC would have used Pl-D racks instead had they been in the game when the ISC were invented. The do, certainly, serve a very similar function. If they were used instead, I doubt there would be quite as many present, however.

That said, the opportunity was there when the Captain's Edition was created to make such a change and it was not taken. So, the rear-firing Pl-F remain.

They are what they are. (I seem to be saying this frequently, lately. :) )
What do you mean by there might not be as many present?

Oh, and you have been saying that alot :lol: .
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

pinecone wrote:What do you mean by there might not be as many present?
Just that an ISC CA has six rear-firing torpedoes. This is because they load slowly (once per three turns). If they used Pl-D racks instead, they might only have two racks, and certainly wouldn't have had more than four.
Image
Federation Commander Answer Guy
User avatar
pinecone
Fleet Captain
Posts: 1862
Joined: Sat May 03, 2008 2:09 pm
Location: Earth

Post by pinecone »

But they are loaded from the start, so I doubt it would be too bad of a disadvantage (And if it were, the point value could be decreased.
User avatar
pneumonic81
Lieutenant Commander
Posts: 275
Joined: Fri May 23, 2008 9:30 pm
Location: Austin TX

Post by pneumonic81 »

Whats great about those rear firing plasma Fs is, its a great distraction when your trying to reload the ppd. What works for me is to come in on an oblique approach, fire the ppd at 15 the end of the turn and break off. if they pursue they gett o fly thru a plasma F as well. Some will do that, but most wont.

As ISC I often dance peoples shields right off with those PPDs, thing is we had a guy who thought he could fire tons of pl-F and so I needed to clarify that.
User avatar
pinecone
Fleet Captain
Posts: 1862
Joined: Sat May 03, 2008 2:09 pm
Location: Earth

Post by pinecone »

The problem with that is that the pl-F's are in the back.
User avatar
pneumonic81
Lieutenant Commander
Posts: 275
Joined: Fri May 23, 2008 9:30 pm
Location: Austin TX

Post by pneumonic81 »

pinecone wrote:The problem with that is that the pl-F's are in the back.
Generally, when im running away, my opponent is behind me.
User avatar
pinecone
Fleet Captain
Posts: 1862
Joined: Sat May 03, 2008 2:09 pm
Location: Earth

Post by pinecone »

Well, there's always reverse movement.....
Post Reply