I am having a little argument with another player about the deceleration rule.
As I understand it (and it seems in the example) of the interaction of deceleration and turning, if i have already fulfilled my turn mode, it seems like I could turn and then decelerate, canceling the movement.
For example: My ship has a fulfilled turn mode. On sub-pulse 4 I turn the ship one hex face tot he left, then pay a movement point and remain in the same hex.
Is this correct, or is the whole turn maneuver not possible on a deceleration?
Turning and Deceleration
Moderators: mjwest, Albiegamer
- ericphillips
- Commander
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- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
I've had that debate as well. I'm sure the answer is yes you can turn then decel.
It isn't very clear from the rules though, which states something along the lines of you turn just before moving into the new hex, which sort of imply if you don't move then you don't turn. I'm sure it was confirmed though that that was not the intent.
It isn't very clear from the rules though, which states something along the lines of you turn just before moving into the new hex, which sort of imply if you don't move then you don't turn. I'm sure it was confirmed though that that was not the intent.
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Ah, I misread the example. I was doing it right. I went and played a game with someone last weekend I had never played with before, and when I did turn and cancelled moving he objected. We looked in the rule fast, but finally just moved to get on with the game instead of arguing about this or that.mjwest wrote:Yes, you can do exactly like that. As Dirk points out, this is explicitly shown in an example.
Do not that you can NOT do this with sideslips. This only works with turns.
Thank you for the clarification.
