Turning and Deceleration

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
ericphillips
Commander
Posts: 701
Joined: Thu Apr 16, 2009 11:42 pm
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

Turning and Deceleration

Post by ericphillips »

I am having a little argument with another player about the deceleration rule.

As I understand it (and it seems in the example) of the interaction of deceleration and turning, if i have already fulfilled my turn mode, it seems like I could turn and then decelerate, canceling the movement.

For example: My ship has a fulfilled turn mode. On sub-pulse 4 I turn the ship one hex face tot he left, then pay a movement point and remain in the same hex.

Is this correct, or is the whole turn maneuver not possible on a deceleration?
storeylf
Fleet Captain
Posts: 1887
Joined: Thu Jul 24, 2008 9:11 pm

Post by storeylf »

I've had that debate as well. I'm sure the answer is yes you can turn then decel.

It isn't very clear from the rules though, which states something along the lines of you turn just before moving into the new hex, which sort of imply if you don't move then you don't turn. I'm sure it was confirmed though that that was not the intent.
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

I too am under the impression that you can turn, then decel to cancel the move - but I'm sure Mike West will give us the official answer.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
ericphillips
Commander
Posts: 701
Joined: Thu Apr 16, 2009 11:42 pm
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

Post by ericphillips »

I think this too, because rule (2C1) says, "The actual act of turning ... is done at the start of a given movement impulse (immediately before moving into the next hex). So, it seems to read that turning is comprised of two parts: the turn and the movement.
DirkSJ
Lieutenant Commander
Posts: 239
Joined: Tue Jun 08, 2010 7:21 am

Post by DirkSJ »

In my copy of the rule book this is explicitly laid out in an example. A ship is going 24 and decel's all three moves and turns one hex facing when it's turn mode is met, never moving a hex.
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

Yes, you can do exactly like that. As Dirk points out, this is explicitly shown in an example.

Do not that you can NOT do this with sideslips. This only works with turns.
Image
Federation Commander Answer Guy
User avatar
ericphillips
Commander
Posts: 701
Joined: Thu Apr 16, 2009 11:42 pm
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

Post by ericphillips »

mjwest wrote:Yes, you can do exactly like that. As Dirk points out, this is explicitly shown in an example.

Do not that you can NOT do this with sideslips. This only works with turns.
Ah, I misread the example. I was doing it right. I went and played a game with someone last weekend I had never played with before, and when I did turn and cancelled moving he objected. We looked in the rule fast, but finally just moved to get on with the game instead of arguing about this or that.

Thank you for the clarification.
User avatar
pinecone
Fleet Captain
Posts: 1862
Joined: Sat May 03, 2008 2:09 pm
Location: Earth

Post by pinecone »

I think the tactic has been dubbed the "Low energy turn" :wink:
Post Reply