Items in the 'Special' box - transporters, tractors, drones et.c. - how are they damaged in combat?
And is there a timescale for Hydran Armada?
A nugget asks...
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- Dan Ibekwe
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A nugget asks...
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Items in the special box cannot be damaged.
Hydrans, dunno. IIRC SVC said at the SFU seminar that the Tholians/Orions are next, then prolly fighters, which may include Hydran Stingers and may be fighters for existing empires.
Hydrans, dunno. IIRC SVC said at the SFU seminar that the Tholians/Orions are next, then prolly fighters, which may include Hydran Stingers and may be fighters for existing empires.
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- Dan Ibekwe
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Thanks.
A couple more;
Movement; do I need to move forward before or between facing changes?
For example, I have a ship with 6 thrust points, which was moving at speed 5 on the prior turn. This ship wishes to make two turns to starboard this game turn; is 'S1S' a legal speed plot?
Similarly, if the ship had been moving at speed 6, would 'S,S' (leaving her at speed 0) be legal?
Drones; am I right in thinking that drones launch, move and attack in the same sequence as fighters? Meaning that if they are launched at range 8 or less there is no defence against them ?(save for counter-launching anti-drones, or a desperate dash to get out of range).
Although fighter interception might be another possibility.
Also, a Kzinti FF has Drones(4). Is there any restriction on launching the lot (16 real missiles) on one turn?
A couple more;
Movement; do I need to move forward before or between facing changes?
For example, I have a ship with 6 thrust points, which was moving at speed 5 on the prior turn. This ship wishes to make two turns to starboard this game turn; is 'S1S' a legal speed plot?
Similarly, if the ship had been moving at speed 6, would 'S,S' (leaving her at speed 0) be legal?
Drones; am I right in thinking that drones launch, move and attack in the same sequence as fighters? Meaning that if they are launched at range 8 or less there is no defence against them ?(save for counter-launching anti-drones, or a desperate dash to get out of range).
Although fighter interception might be another possibility.
Also, a Kzinti FF has Drones(4). Is there any restriction on launching the lot (16 real missiles) on one turn?
We are Hydrans! NO ONE LIKES US!
- Dan Ibekwe
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- Posts: 449
- Joined: Thu Mar 08, 2007 6:06 pm
- Location: Manchester UK
Re: A nugget asks...
They can be damaged by using the critical hit rules (rules annex). I never used them and I'm not sure if they have a real impact in the game, but it can be done.Dan Ibekwe wrote:Items in the 'Special' box - transporters, tractors, drones et.c. - how are they damaged in combat?
Marc
- Dan Ibekwe
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