Purpose of Borders of Madness

Discuss general information about the Federation Commander gaming system here.

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Blammo
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Post by Blammo »

Bolo: That's the way we are doing it too

SVC: Yeah, after I did some re-reading, that is the way I interpret it. And, about T-Bombs (mines in general), just want a good set of rules that fit withing the FC framework (since it is NOT SFB). I will, and do, stand up for myself :twisted:

One last thing on the fire declaration: Like I said, I have my preference. However, in FC, with the me too rule, if I want to fire I just call it out. If the other guy/girl has a go, then great. If they hold their fire, that's ok. If they alpha strike, good for them. I play my own game, not theirs. All I was intended to say with any of my points on the subject was that my preference is hidden declaration and that I don't see one declaration option as superior to the other. I think we all can agree we love this game (why else would we spend so much time writing/debating about it) :lol: :lol: :lol:
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duxvolantis
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Post by duxvolantis »

Steve Cole wrote:I don't think the firing thing is an issue. "No" actually IS "maybe" unless everybody says "no".

As for T-bombs, I don't know that I ever declared them out of BoM. Increasingly, I see BoM as a menu of optional rules. Take any or reject any at your pleasure. The fact that we create a t-bomb rule just means "groups that want T-bombs can have them" not "everybody has to use them."

I think one thing we may be seeing (and I've seen it a thousand times) is "I want ADB to protect me from that pushy guys who always argues and argues and argues until we agree to use his favorite optional rules" and guys, I don't think I can do that. Stand up for yourself! If you don't want to use a rule, just refuse to back down, or horse trade it for something else.
If you want to use <insert weapon/ship/optional mechanic> this is how it works in FC is an awesome way to approach things.

IMHO if BoM is an 'all or nothing' thing it will be less successful than if it is a set of rules that can be adopted situationally.

For example I can see rules in BoM being used not as a permanent rule for a given set of players but also as a reference as well.

For example mines are pretty tedious and mostly irrelevant in a typical engagement. But peeling the onion on a big, fully webbed Tholian BATS loses a bit of it's flavor and challenge without the mines to contend with.
Dux Volantis
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Steve Cole
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Post by Steve Cole »

I don't know of anyone who ever said BoM would be an "all or nothing thing".
The Guy Who Designed Fed Commander
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