Okay, I just got GPD and GURPS Feds fresh off of e23. Nice!
"For more see GURPS Basic Set or GURPS Federation" p 72 GPD
I checked GURPS Feds and didn't find anything. Did they get cut at the last minute maybe...?
Is this page in GPD all that we have on Vulcan Psi Powers..?
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- mojo_billbo
- Commander
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Wow... it sure costs a lot of points to get Neck Pinch up to Spock levels of performance. 
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- mojo_billbo
- Commander
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- Location: Danville, PA
You need a way to buy off the penalty for the location. (A separate technique from the affliction advantage.)
The affliction needs to be at least at level 3 or 4 to be as effective against HT 10 folk as what you see in the show-- I don't think it ever failed.
Hmm.... Beating the dodge is another issue. I'd allow a stealth roll to get into position for that under certain circumstances-- say... having the cute one chat the target up, maybe.... (Her margin of success would be a bonus for the vulcan.)
Yeah.... This will be an exception to the 125 point limit. Vulcans should have this at Affliction-5... along with some kind of technique to improve chances of hitting... along with decent stealth skill.
The affliction needs to be at least at level 3 or 4 to be as effective against HT 10 folk as what you see in the show-- I don't think it ever failed.
Hmm.... Beating the dodge is another issue. I'd allow a stealth roll to get into position for that under certain circumstances-- say... having the cute one chat the target up, maybe.... (Her margin of success would be a bonus for the vulcan.)
Yeah.... This will be an exception to the 125 point limit. Vulcans should have this at Affliction-5... along with some kind of technique to improve chances of hitting... along with decent stealth skill.
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Wait... let it be a bog standard Judo roll modified by Psi Talent, that's fair enough... without making up some kind of technique.
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