Range penalty for cloaked ships
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Range penalty for cloaked ships
Is the range penalty for cloaked ships "Double and add 4" as read in 5P3b example or is the range penalty for cloaked ships "add 4" as read in 5P3c?
- leathernsteel
- Lieutenant SG
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first page of rulebook reads "This is a FIFTH EDITION rulebook"
5P3b Fade: Paragraph 3 headed by "Example:". Last sentence. A nearby Federation ship could have fired phasers without penalty during the Direct Fire Phase of Impulse #3 (before he knew the Romulan would cloak), or with the +4 penalty during Impulse #4 (the fade-out period) or with the "Double and add four" penalty during Impulse #5 (when the ship is fully cloaked)
I hope this helps explains the place I am reading.
5P3b Fade: Paragraph 3 headed by "Example:". Last sentence. A nearby Federation ship could have fired phasers without penalty during the Direct Fire Phase of Impulse #3 (before he knew the Romulan would cloak), or with the +4 penalty during Impulse #4 (the fade-out period) or with the "Double and add four" penalty during Impulse #5 (when the ship is fully cloaked)
I hope this helps explains the place I am reading.
- leathernsteel
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- duxvolantis
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Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+leathernsteel wrote:Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half.
This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
Dux Volantis
Romulan Star Empire
Romulan Star Empire
- leathernsteel
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True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.duxvolantis wrote: Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+
This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
- duxvolantis
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A better term would be 'effective range' or something like that.storeylf wrote:True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.duxvolantis wrote: Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+
This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
Dux Volantis
Romulan Star Empire
Romulan Star Empire
- leathernsteel
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