Range penalty for cloaked ships

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Masat
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Range penalty for cloaked ships

Post by Masat »

Is the range penalty for cloaked ships "Double and add 4" as read in 5P3b example or is the range penalty for cloaked ships "add 4" as read in 5P3c?
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leathernsteel
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Post by leathernsteel »

I didn't see anything about the effective range being doubled anywhere but there is a 4 hex penalty. Perhaps you misunderstood that the ship receives only 1/2 damage? I'm going off of the Revision 6 rulebook.
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Mike
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Post by Mike »

Masat, can you determine what version of the rules you have?
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Masat
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Post by Masat »

first page of rulebook reads "This is a FIFTH EDITION rulebook"

5P3b Fade: Paragraph 3 headed by "Example:". Last sentence. A nearby Federation ship could have fired phasers without penalty during the Direct Fire Phase of Impulse #3 (before he knew the Romulan would cloak), or with the +4 penalty during Impulse #4 (the fade-out period) or with the "Double and add four" penalty during Impulse #5 (when the ship is fully cloaked)

I hope this helps explains the place I am reading.
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mjwest
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Post by mjwest »

That was a typo that lasted through version five of the rulebook. It was corrected in version six.

There is no "double".
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leathernsteel
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Post by leathernsteel »

Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half.
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duxvolantis
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Post by duxvolantis »

leathernsteel wrote:Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half.
Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
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leathernsteel
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Post by leathernsteel »

I can't wait to try this stuff out when I get Romulan Border! :D
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Post by storeylf »

duxvolantis wrote: Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.
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duxvolantis
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Post by duxvolantis »

storeylf wrote:
duxvolantis wrote: Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.
A better term would be 'effective range' or something like that.
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Kang
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Post by Kang »

leathernsteel wrote:I can't wait to try this stuff out when I get Romulan Border! :D
In the meantime, you can always try it with Orion ships :)
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leathernsteel
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Post by leathernsteel »

That's a good point, Kang. I'm still going to get Romulan Border though :D
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Kang
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Post by Kang »

Too bloomin' right, mate! An excellent product. :D
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