Check out this awesome video!

The SFU's ground-based combat system

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leathernsteel
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Check out this awesome video!

Post by leathernsteel »

Have a look at this!

[Working links below -- J.Sexton]

I can't wait!
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mwaschak
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Post by mwaschak »

The "beaten zone" rule for opportunity fire is cool.

-Jay
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Savedfromwhat
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Post by Savedfromwhat »

I think he was saying Beam zone.
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Post by Rich Stokes »

That seems very quick and elegant. I'm really looking forward to this game!
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Steve Cole
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Post by Steve Cole »

Beaten zone
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Savedfromwhat
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Post by Savedfromwhat »

Apparently I don't speak Texas :P
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SFU_FEAR
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Post by SFU_FEAR »

Subscribed to the channel!
Mike Curtis, FEAR, Copyright 2014 ADB, Inc.
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phdillman
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Post by phdillman »

Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles.

Gotta get this!
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Burning Chrome
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Post by Burning Chrome »

Er...site currently states videos removed by user?
Suppose you were an idiot. And suppose you were a member of Congress. But then I repeat myself.-- Mark Twain
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phdillman
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Post by phdillman »

Guess they re-uploaded.

Part one

http://youtu.be/S80PiveeChs

Part two

http://youtu.be/SK-w9Y76ER0
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Jean
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Post by Jean »

There was a typo we needed to fix. Share away!

[Edit: I called ADB tonight and caught Petrick and SVC playing this game. They claimed they were playtesting, but it sounded like too much fun!]
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terryoc
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Post by terryoc »

Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles.
I think it's 100 metres/hex. Ships land in the "remote areas" IIRC, so they don't appear on the map. A ship would probably be a terrain piece really... A crashed ship might make a fun terrain feature in a scenario (Sparrowhawk Down? :) )
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Steve Cole
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Post by Steve Cole »

200 meters per hex.

A counter is 5 Marines or 10 militia.
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aramis
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Post by aramis »

Looks interesting. The vid, however... it deserves a reshoot from a script. It had a lot of good examples, but the "senior moments" (Ooops, I forgot...) are a bit unnerving. Could even take the script direct from the 1st ed video...

Also, the half-inch counters on 16mm hexes looks REALLY cramped; modern players may have issues with it, as will some of us with unsteady hands. Perhaps go to 20-25mm hexes to allow a little finger (and terrain reading) space?

Lack of finger space is why I don't play Fed Space much anymore. I just can't work half in counters on 16mm hexes. with 25mm and a 3-4 counter limit, all counters could be used unstacked.
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Steve Cole
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Post by Steve Cole »

I didn't think anyone had played Fed Space in 20 years.
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