Announcing Tribbles vs. Klingons
Moderators: mjwest, Albiegamer
Announcing Tribbles vs. Klingons
"I fear no enemy, but tribbles give me the creeps."
--Admiral Kauldblud
The Klingon battlecruiser Ruthless is on combat patrol when a carton of tribbles loaded on board by traitorous Subject Races erupts in Cargo Hold Number Two. Tribbles quickly consume the stockpile of food in the compartment, then break out through air ducts, wiring conduits, and plumbing drains into other compartments. Panic ensues and the crew stampedes out of the three lowest decks by way of the transporters, maintenance shafts, and turbolifts. The captain, outraged by the cowardice of his crew, orders the Marines to storm their way into the lower decks and "Kill everything!" but only a few minutes later the deadly and fearless Klingon Imperial Marines retreat in blind panic, having abandoned most of their weapons and equipment. "Send us to the gadolinium mines if you will!" says one Marine sergeant major, "but I will not return to face those ... those THINGS." The captain, with only minutes before the Secret Police report the mutiny to higher commands and tribbles pouring out of the food replicators, calls for volunteers: "Promotions, medals, and transfer to guard a retirement colony await those who rid my ship of this pestilence!" he declares. Meanwhile, a pet cat brought aboard by a crewmen heads into the bowels of the ship on his own self-appointed mission of death.
TRIBBLES VS KLINGONS is a fast-playing game for two-to-six players. The game rules are only three pages long (strange since the designer's last "simplified" game has over 500 pages). The playing boards show the lower decks of a Klingon battlecruiser. Cast pewter warriors represent the players and the cat. Miniature balls of innocent fluff represent the tribbles. Die-cut playing pieces represent the weapons and other equipment left behind by terrified crewmen and panic-stricken Marines. Random cards allow you to send your rival warriors in the wrong direction, or provide them with weapons, or order them to chat with the secret police. An option allows players to play a "cooperative game" where the goal is to win as a team, not rinky-dink your rivals out of the battle space so you can claim all of the medals.
We plan to launch this game on Kickstarter sometime in late May or June, and release it this fall. If we raise enough money, the game will be improved with more and better maps, more and better playing pieces, and (of course) more tribbles!
FOr more information, see http://www.starfleetgames.com/Tribbles.shtml
--Admiral Kauldblud
The Klingon battlecruiser Ruthless is on combat patrol when a carton of tribbles loaded on board by traitorous Subject Races erupts in Cargo Hold Number Two. Tribbles quickly consume the stockpile of food in the compartment, then break out through air ducts, wiring conduits, and plumbing drains into other compartments. Panic ensues and the crew stampedes out of the three lowest decks by way of the transporters, maintenance shafts, and turbolifts. The captain, outraged by the cowardice of his crew, orders the Marines to storm their way into the lower decks and "Kill everything!" but only a few minutes later the deadly and fearless Klingon Imperial Marines retreat in blind panic, having abandoned most of their weapons and equipment. "Send us to the gadolinium mines if you will!" says one Marine sergeant major, "but I will not return to face those ... those THINGS." The captain, with only minutes before the Secret Police report the mutiny to higher commands and tribbles pouring out of the food replicators, calls for volunteers: "Promotions, medals, and transfer to guard a retirement colony await those who rid my ship of this pestilence!" he declares. Meanwhile, a pet cat brought aboard by a crewmen heads into the bowels of the ship on his own self-appointed mission of death.
TRIBBLES VS KLINGONS is a fast-playing game for two-to-six players. The game rules are only three pages long (strange since the designer's last "simplified" game has over 500 pages). The playing boards show the lower decks of a Klingon battlecruiser. Cast pewter warriors represent the players and the cat. Miniature balls of innocent fluff represent the tribbles. Die-cut playing pieces represent the weapons and other equipment left behind by terrified crewmen and panic-stricken Marines. Random cards allow you to send your rival warriors in the wrong direction, or provide them with weapons, or order them to chat with the secret police. An option allows players to play a "cooperative game" where the goal is to win as a team, not rinky-dink your rivals out of the battle space so you can claim all of the medals.
We plan to launch this game on Kickstarter sometime in late May or June, and release it this fall. If we raise enough money, the game will be improved with more and better maps, more and better playing pieces, and (of course) more tribbles!
FOr more information, see http://www.starfleetgames.com/Tribbles.shtml
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
- trynda1701
- Lieutenant SG
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OMG, so this is Project T?
D'oh! Why didn't we see this coming!
Looking forward to see how this runs. Having played "Zombies!" before, it can be an absolute riot! And that would be just right for this premise!
Hmmm, different colours for different types of tribble. Bring on the rabid radioactive zombie tribbles, I say!
Mark
D'oh! Why didn't we see this coming!
Looking forward to see how this runs. Having played "Zombies!" before, it can be an absolute riot! And that would be just right for this premise!
Hmmm, different colours for different types of tribble. Bring on the rabid radioactive zombie tribbles, I say!
Mark
C'mon the Orions!
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- Scharwenka
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- bluebirds38
- Lieutenant Commander
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So, Tribbles are innocent balls of fluff, are they?
[Plays card sending Jean to "assist the ESS with their enquiries"]
Perhaps you can explain your un-Klingon attitude... in the agonizer booth!
[Plays card sending Jean to "assist the ESS with their enquiries"]
Perhaps you can explain your un-Klingon attitude... in the agonizer booth!
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

- CyrDraconis
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Carthaginian
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- bluebirds38
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- Steve Cole
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Every turn, each player getz to move the cat so many square. The cat ignores walls and people and well everything. He can move vertically between decks. Whatever square the cat lands in, he attacks one tribble (50-50 chance of a kill) and all of the rest of the tribbles scatter in random directions. While the can can win (if the players don't push their kill scores, since the cat would kill 3 tribbles a turn in a six player game) what he really does is change the tribble packs. Say I notice that Petrick is about to turn the corner and have a free shot at a huge pile of tribbles. I send the cat to scatter them so he has fewer targets. Say I notice that Leanna is about to be overwhelmed by a huge pack of tribbles. I send the cat to scatter them, leaving her only one or two she has to fight.
The Guy Who Designed Fed Commander


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Carthaginian
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