Proximity photon torpedoes

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

Post Reply
darebear
Ensign
Posts: 6
Joined: Wed Jul 03, 2019 11:08 am
Location: Ontario, canada

Proximity photon torpedoes

Post by darebear »

From reading the rules I understand proximity photons were removed from the game. Was there a specific reason for that? Would it break the game to use proximity photon rules?
User avatar
Mike
Fleet Captain
Posts: 1674
Joined: Mon May 07, 2007 10:58 pm
Location: South Carolina

Post by Mike »

Maybe I'm wrong, but I don't remember proximity photons ever being part of Federation Commander.
Mike

=====
Sandpaper gets the job done, but makes for a lot of friction.
User avatar
mjwest
Commodore
Posts: 4103
Joined: Sun Oct 08, 2006 4:30 pm
Location: Dallas, Texas
Contact:

Post by mjwest »

There are a lot of rules in SFB that didn't make the translation to Federation Commander. Proximity fuses on photons is one. So is DERFACS for disrupters. These were intentional decisions, all focused on making sure Federation Commander stays as streamlined as possible.
Image
Federation Commander Answer Guy
User avatar
Steve Cole
Site Admin
Posts: 3846
Joined: Wed Oct 11, 2006 5:24 pm

Post by Steve Cole »

Giving the Fed that would require giving other empires other things, complicating the game while returning balance to the original point. Better to keep the game simple and streamlined and balanced.
The Guy Who Designed Fed Commander
Image
Post Reply