February 2016

Star Fleet Universe News

        We have just uploaded our first book to Kindle, that being the Klingon short story anthology For the Glory of the Empire. You can find this ebook on Amazon:
        This book has also been loaded as a PDF to all of the usual download websites at a new lower price of $3.95:
        Warehouse 23 (PDF):
        DriveThru RPG (PDF):
        Wargame Vault (PDF):
        DriveThru Fiction (PDF):
        You can buy this book in paper from ADB:
        It also includes scenarios for Federation Commander and one for Star Fleet Battles. However, you do not need to own or play the games to enjoy the fiction in this book.
        The anthology includes the stories "For the Good of the Empire," "The Threads of War," "Flotilla Commander," "A Plague on Their Houses," and "Fight Fire with Fire."
        Yes, this is the same book we have sold for years as a PDF and trade paperback, but distribution was low as it was a labor of love and priced for wargame market production, not for paperback book stores. (The new edition is priced for the book trade, which is why it is at a much lower price reflecting a broader market.)
        To go into Kindle meant turning Jean loose on the book with the Purple Pen of Proofreading and locking Steve Cole in the closet while she fixed everything that today's readers expect to see done properly, for example, a consistent spelling for the word "killikam."

        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Pike, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has recently started a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our first goal is to get 100 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Indiana, New York, Ohio, Texas, and Washington. We've gone international with groups in Canada and England. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml
         Each month we shine a spotlight on one of our battle groups. This month it is Battle Group Bevard County. They are home ported in Cocoa  Beach, Florida. They enjoy playing Star Fleet Battles and Federation and Empire. Catch up with them on their battle group page!

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here: http://www.starfleetgames.com/rangers/index.shtml

Register and join the the Star Fleet Rangers!
Ambassador Badge

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com


The 2015 Platinum Hat Tournament is well underway. The first round is completely through and the second round has six of the eight games played. Our thanks to Fleet Captain Peter Bakija for keeping this tournament moving along.

Rated Ace Tournament 45 is complete. Congratulations to Bill Schoeller who won a Klingon civil war. Gregg Dieckhaus was the judge.


On February 14, 2016, Star Fleet Battles will be played at RADCON7 in Pasco, Washington at the Pasco Red Lion. Ranger Harlan Haskell will provide everything needed.

On February 26-28, 2016, at CondorCon in San Diego, California, Star Fleet Battles will be running throughout the convention. Jayme Webster is running the gameroom. CondorCon's website is here: http://www.condorcon.org/

On March 5, 2016, Star Fleet Battles will be played at Gnomecon at Coastal Georgia Center in Savannah, Georgia. Refiner's Fire is the scenario and the Ranger in charge will be Michael Baker.

On April 1-3, 2016, Star Fleet Battle Force will be played multiple times at WhosYerCon 2016 at the Wyndham Indianapolis West Hotel in Indianapolis, Indiana. Anthony Harding is in charge. WhosYerCon has a website here: http://www.whosyergamers.org/

Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00 pm. Eric Phillips is the person to contact.

Star Fleet Battles games are held regularly in Indianapolis, Indiana at Game Paradise. Anthony Harding is the contact person. For more information see: http://www.meetup.com/Star-Fleet-Battles-Indy/.

Star Fleet Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person. This month's game will be on the 12th of March.
Games are held in Spokane, Washington on an irregular basis. Contact them to see if there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992 http://www.thegamershaven.net/gamers_haven.php

Download Transmissions

HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

COMMUNIQUE: The latest Communique brings you more Ship Cards, scenarios, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.

COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

FC Forum Recent Posts

       The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let her know. Come see what the commotion is about and join the Federation Commander Forum now.
       We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!
       While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.

F&E Strategy of the Month

        The Kzinti FKE is a significantly better ship than the EFF, as it has two more Combat Potential (ComPot) and absorbs two more damage. However, before Turn #14, the Kzinti production of FFKs and FKEs is limited. FKEs immediately become a very tempting target for Coalition directed damage, especially when the Kzintis present an entire carrier line. To mitigate this, the Kzintis should arrange their battle forces to place two or more carrier groups with FKEs together. For example, if they have three CVS groups with FKEs, they should all deploy to the same battle hex, while CVS groups with EFF escorts should go to other battles. In this way, the Coalition can use directed damage on fewer FKEs per turn, and this valuable resource is preserved.
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month


        Due to the movement and fire nature of A Call to Arms: Star Fleet some thought should be given to fleet formation and set up positions. [Unlike SFB or FC, there is only one firing opportunity per turn. You can fly right through the spot where the best enemy weapons are pointed and end your movement on the other side of the kill box without him being able to fire. This very different game system requires some very different tactics.]
        One important thing to remember is whenever possible maintain a four-inch gap between ships because exploding ships in A Call to Arms: Star Fleet have a blast radius that will damage surrounding ships any nearer than 4".
        Command ships are usually the biggest and baddest ships in your battle force. Your first instinct might be to protect them by setting them up in the rear, but if you have multiple ships with the Command trait there is really no reason to hold them back. You should seriously consider allowing them to lead from the front. This holds especially true of dreadnoughts and battleships which tend to be able to use the Boost Energy to Shields! special action raising their shields score by at least three dice a turn.
        Typical screen ships, like frigates, destroyers, and light cruisers, will serve you better by setting up on flanks or slightly behind your big hitters. This enables them to use their weaponry in defense of the larger (or more valuable) target without the small ships become a more tempting target themselves.
        Developer's Note: This note was edited to reflect revised rules.
(End of A Call to Arms: Star Fleet Tactic of the Month)

New Releases

Communique #122 has been posted to the Commander's Circle

Click here to see our previous issues of Hailing Frequencies.

Recently Released
Klingon Master Starship Book Stock #5433 $29.95
F&E Compendium Part 3
Stock #5718-3 $12.95
Captain's Log #50 Stock #5750 $24.95
Captain's Log #50 SSDs Stock #5750-2 $3.50
Captain's Log #50 Supplemental File Stock #5750-S $3.50
Romulan countersheet from Captain's Log #50 Stock #5750-C $0.95
Hydran Master Starship Book
Stock #5439 $19.95
Captain's Log #49 Stock #5749 $24.95
Captain's Log #49 SSDs Stock #5749-2 $3.50
Captain's Log #49 Supplemental File Stock #5749-S $1.00
SFB: Federation Master Starship Book
Stock #5432 $24.95

To be released in 2016
F&E Minor Empires, SKU 3214, price $TBA
A new Starmada book for both editions.
F&E Fighter Operations update 2015, SKU 3203
Federation Commander Reference Starship Book
Traveller Prime Directive Core Rulebook
New starships for the 2500 (1/3125) range including Klingon B10
New starships for the 2400 (1/3788) range including heavy war destroyers and the jumbo freighter.
Tribbles vs. Klingons (assuming Kickstarter works!)

ADB, Inc. continues its relationship with Steve Jackson Games and their Warehouse 23. We chose Warehouse 23 because they have a philosophy that agrees with ours -- our customers are honest and honorable and wouldn't aid people who want to steal our products. Furthermore, we know from experience how devastating a computer crash can be and want our customers to know that they don't have to worry about the loss of their e-products bought through Warehouse 23. What do we have there? We have created a new page that allows easy access to our PDFs for sale on Warehouse 23. From here you can see what we currently have posted and have links to those products.

For the Glory of the Empire
SFB: Module R11 Rulebook 

SFB: Module C1 - New Worlds I (2015) Rulebook
SFB: Module C1 - New Worlds I (2015) SSD Book (B/W)
SFB: Module C1 - New Worlds I (2015) SSD Book (Color)
SFB: Module Y2 Rulebook
SFB Commander's Edition, Supplement #3
SFB: Module C6 Rulebook
SFB: Module C6 SSD Book (B/W)
SFB: Module C6 SSD Book (COLOR)
Federation Commander Scenario Log
Federation & Empire: Fighter Operations 2015 Rulebook
Battlewagon Article #6: Battlewagon Scenario
SFB Commander's Edition, Supplement #1
Star Fleet Battles Advanced Missions Rulebook
About Federation & Empire
SFB: Module C5 Rulebook 
SFB: Module C5 SSD Book (B/W)

SFB: Module C5 SSD Book (COLOR)

SFB: Module R11 Rulebook (DriveThru RPG or Wargame Vault)
Star Fleet Times #36-#40 (DriveThru RPG or Wargame Vault)
Captain's Log #18 (DriveThru RPG or Wargame Vault)
Federation Commander: Romulan Ship Card Pack #2 Available  (DriveThru RPG or Wargame Vault)
Federation Commander: Lyran Ship Card Pack #1 Available  (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) SSD Book (B/W) (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) SSD Book (Color) (DriveThru RPG or Wargame Vault)
Star Fleet Times #31-#35 (DriveThru RPG or Wargame Vault)
Captain's Log #17 (DriveThru RPG or Wargame Vault)
SFB: Module Y2 Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module P6 - The Galactic Smorgasbord (DriveThru RPG or Wargame Vault)
SFB: Campaign Designer's Handbook (DriveThru RPG or Wargame Vault)
Star Fleet Times #26-#30 (DriveThru RPG or Wargame Vault)
Captain's Log #16 (DriveThru RPG or Wargame Vault)
SFB Commander's Edition, Supplement #3 (DriveThru RPG or Wargame Vault)
FC: Andromedan Ship Card Pack #1 (DriveThru RPG or Wargame Vault)
SFB: Module C6 Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module C6 SSD Book (B/W) (DriveThru RPG or Wargame Vault)
SFB: Module C6 SSD Book (COLOR) (DriveThru RPG or Wargame Vault)


For the Glory of the Empire

Star Fleet Fiction

Federation Tramp Steamer Satchel Paige, Y159
       "Thank you for saving us," the freighter captain said. "Those Orions would have murdered us all."
       "The Klingon Empire is no haven for pirates," Ensign Ketrick said. "They are lawless criminals, and have no place in our society, which is based on order and justice." The Orion raider did not have permission from us to raid Federation territory. We received orders to help your ship and return it to the Federation in good order because the Empire wants to reduce tensions on this border while we're at war with the Kzintis. At least my tour with the Marines was more exciting than usual, and the boarding party medal will be worth a few drinks at the next port call.
        "The passengers have elected a representative to personally thank you," the freighter captain said, gesturing to a teenage girl standing nearby.
        "Thank you for saving us," she smiled. "We wanted you to have this cat as a reward," she said, handing Ketrick a carrier. "His owner was killed in the original attack."
        "Thank you," Ketrick said. Now, what do I do with it?

(Continue reading here)

Ask Admiral Vanaxilth
        Chris Proper asks: If I am moving Speed 4 under a wild weasel and announce acceleration to Speed 14, when in Sequence of Play does the wild weasel become voided?
Kommodore Ketrick replies: Under rule (C12.386), "For purposes of wild weasels (J3.0), a ship's Maneuver rate (C2.42) is adjusted at the point where the speed change takes effect in the Sequence of Play, i.e., the Voluntary Movement Stage (6A2)."

        Matthew Potter asks: What happens when a ship loses lock-on to an unvoided wild weasel, but does not lose lock-on to the ship protected by the weasel? Rule (P2.3224) says that if the aggressor has lost lock-on to the protected ship, then the protected ship cannot void the weasel. What if the roles are reversed and the weasel is the one behind the planet and the protected ship is standing out in the open? Is the wild weasel considered voided for the duration that the aggressor-ship has no lock-on to it? Is the protected ship still protected by the wild weasel with regards to the aggressor-ship?
        ANSWER: While it is hard to see how a wild weasel behind a planet could protect the launching ship, I have to rule that it somehow does. There is no requirement that a given unit have a lock-on to a wild weasel for its effects to apply to that unit. If there were such a rule, it would introduce many complications.
        So, if you were to launch seeking units at a unit under wild weasel protection, but there was a planet between you and the wild weasel, the seeking weapons would either lose tracking or acquire the planet (if self-guiding).

        David Zimdars asks: Suppose a scatter-pack is distracted by an active wild weasel at some point after launch. The wild weasel is destroyed and the explosion period ends prior to the scatter-pack release point nine impulses after launch. The unit that launched the wild weasel did not void the wild weasel (no active fire control or similar actions). When the scatter-pack blossoms in this post-explosion period do the drones track their original target or the wild weasel post-explosion hex?
        ANSWER: The drones would track the original designated target. You launched the scatter-pack, targeted at the enemy ship, with submunitions set to track the primary target. Then the enemy ship launches a wild weasel. The scatter-pack begins tracking the wild weasel, thinking it is the enemy ship, but its targeting instructions have not actually changed. At the point the scatter-pack releases, the enemy ship has no wild weasel protection for newly launched seeking weapons. The submunitions seek their target per the original targeting instructions. They are treated under (J3.2122), the same as any other seeking weapons that were launched after the explosion period ends. The fact that the scatter-pack is nominally still tracking the wild weasel does not change their target.
        Follow-up question: If the scatter-pack had been set to track random targets such that the drones would ordinarily track the unit that launched the wild weasel, do they track the intended target or the post-explosion hex?
        ANSWER: Any seeking weapons launched after the explosion period ends are not affected by the wild weasel in any way.
(End of Admiral Vanaxilth)

        Q: Rule (439.15) states that ships destroyed when trapped in a web only give Tholians salvage if the Tholians keep the hex. However, if they destroy a ship in the web, losing the hex or not, should the attacker get any salvage at all? After all, these hulks surely wouldn't be left intact after any combat round or a retreat.
        A: Yes, the salvage from any ships destroyed while trapped in the web is calculated at the end of the combat phase for that particular hex. It is recommended that a space on the gaming table be designated for the storage of ships destroyed in the web for a particular hex and then, at the end of the combat phase, when ownership of the hex has been determined, the salvage can be calculated and awarded to the owner of the hex.

        Q: Can a tug perform Mission W Rescue from the support echelon on a self-killed unit that was stuck in a Tholian web?
        A: No, see rule (537.223).

        Q: While Tholians cannot send ships to another empire to build webs (512.4), what if they take over a planet outside of Tholian space? Would a planet and/or any base there then gain the web as well?
        A: If the base has a supply path to Tholian territory, yes.

        Q: Do ships that die while trapped in a Tholian web Generate Salvage (439.0) for the attacker?
        A: Enemy units that are destroyed while conducting combat trapped (512.32) inside of a Tholian web do not yield salvage for the attacking player unless the attacker fails to meet the requirement of (439.15).

        Q: Do ships that die while trapped in a Tholian web get a depot (424.0) roll?
        A: No (512.32); the specialists cannot reach the ship.
(End of F&E Q&A)


Dear Aunt Jean,

         How is Traveller Prime Directive coming?

        A: Right now the author and I have been able to download the new Traveller book. We keep getting notices that things have changed, so it may be April when Matthew says a print edition will come out (and we expect the book to stabilize) before we can get a good grip on things and start modifying our existing PD20M books to use the Mongoose-Traveller game system.

Send questions to Jean at design@StarFleetGames.com and SVC will decide which one Jean will answer next.
(End of Ask Aunt Jean )

Cool Stuff on the Website

In this section we will provide links to various web pages and items that we think you will find "cool".
We have recently updated the look and design of the Rangers Page, check it out here:
Rangers Page
Here is a link to our new page about our new upcoming game:
Tribbles vs Klingons
Here are links to various flyers you can use to advertise your Demos and Game Days:
Ranger Resources
Here are links to the new pages of Starline 2500 miniatures pictures.
Starline 2500 Battleships page
Starline 2500 Federation Miniatures
Starline 2500 Klingon Miniatures
Starline 2500 Romulan Miniatures
Starline 2500
Traveller Prime Directive
Call to Arms Star Fleet

We have also uploaded new Xander wallpapers to our Wallpapers section on the website.

We have new images of our game Star Fleet Marines posted on our BBS topic page.


These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 150331 Captain's Log #50 (Adobe Acrobat Required)
Alert 140707 FC: Tactics Manual and Captain's Log #49
(Adobe Acrobat Required)
Alert 140418 PRICE 2500 (Adobe Acrobat Required)
Star Fleet Alert 140320 CL48, Away Team Log
(Adobe Acrobat Required)

FC Tactic of the MonthHIGH SPEED LAUNCH

       Andromedan satellite ships must fly at a baseline speed no higher than eight on the turn they are launched or recovered. Speed is life! Launch your satellite ships on Impulse #8 so they will be able to change their Baseline Speed during Energy Allocation of the subsequent turn, before any seeking weapons can impact. Recovery is a little trickier, but plan to recover your satellite ships on Impulse #1 after changing speed down to eight during Energy Allocation.
(End of FC Tactic of the Month)

SFB Tactic of the Month
- Commander Terry O'Carroll, HMAS New South Wales

        When attacking planetary ground bases, Gorns can use their unique combination of plasma torpedoes and balcony-and-track shuttle systems to overwhelm the defender's phasers. To do this, while approaching the planet, load all plasma torpedoes. (Plasma shotguns are useful here.) Reach your desired launching range near the end of the turn and launch plasma torpedoes at the ground bases. While approaching, move shuttles from the bay out onto the balcony. This will take two impulses per balcony position. When ready, launch the shuttles simultaneously (one per balcony position and one straight from the bay), filled with boarding parties. Immediately declare that the shuttles are in convoy (D15.52). (Administrative shuttles can be declared as escorts for the ground assault shuttles, helping to make sure the more valuable ground assault shuttles get to the ground.) The defender will be confronted by a very large number of targets for his weapons, virtually guaranteeing that something will get through. The defender can respond to the ground invasion by moving troops around himself, but it is another thing complicating the defender's situation and this will create opportunities.
(End of SFB Tactic of the Month)


        Throughout the month our graphics director places on the website various cards called Demotivationals. These are like postcards with an image and a phrase that is often used for humor. Here are the newest demotivationals since our last newsletter:



To see our previous Demotivationals click here.


Facebook Highlight of the Month

Michael K. Jones writes: Starfleet Battles with Eamon Wentzel, Dominic Wentzel & Michael Strom At Madness Games & Comics in Plano, Texas. Playing first game using my first painted SFB minis!

Klingon D7 Battlecruisers

Mini of the Month
         Every month we will feature one or more of our miniatures that has been painted by a fan. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Starline 2500 ships. Hugh captioned this "Godzilla Attacks Tokyo." Painting and photo by Hugh Paton.

Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!