January 2016

Star Fleet Universe News


The big news this issue is that Steve Cole is recovered from  his surgery and back at his desk, hard at work on F&E Fighter Operations, ACTASF-Deluxe, and the art for the Romulan Master Star Ship Book. He has also cleared our first Kindle book (For the Glory of the Empire) for upload. The next version of Fighter Operations should be uploaded this week. Steve has resumed his daily exercise walks with Wolf (see photo) and is slowly working back up to his goal of a mile a day. Meanwhile, Jean Sexton is out of the hospital and able to work an hour a day on proofreading, marketing, and social media. We can't promise any specific release dates, but products ARE moving again.

        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Pike, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.


        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

        ADB has recently started a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our first goal is to get 100 followers. Help us reach that, please.

        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.


         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Indiana, New York, Ohio, Texas, and Washington. We've gone international with groups in Canada and England. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml
         Each month we shine a spotlight on one of our battle groups. This month it is Battle Group Bevard County. They are home ported in Cocoa  Beach, Florida. They enjoy playing Star Fleet Battles and Federation and Empire. Catch up with them on their battle group page!

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here: http://www.starfleetgames.com/rangers/index.shtml

Register and join the the Star Fleet Rangers!
Ambassador Badge

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.

        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.

        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com


       The 2015 Platinum Hat is in progress and the games are running, some of which have already concluded.


       Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00 pm. Eric Phillips is the person to contact.

       Star Fleet Battles games are held regularly in Indianapolis, Indiana at Game Paradise. Anthony Harding is the contact person. For more information see: http://www.meetup.com/Star-Fleet-Battles-Indy/.

       Star Fleet Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.
       Games are held in Spokane, Washington on an irregular basis. Contact them to see if there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992 http://www.thegamershaven.net/gamers_haven.php

Download Transmissions

HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

COMMUNIQUE: The latest Communique brings you more Ship Cards, scenarios, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.

COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

FC Forum Recent Posts

       The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let her know. Come see what the commotion is about and join the Federation Commander Forum now.
       We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!
       While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.

F&E Strategy of the Month

        Early in the game, the Coalition will often try to create "trap lines", to force the Alliance to retreat into hexes that create new battle hexes, not in the Alliance favor (as shown in the Tactic note ". . . And Settle Their Hash"). As the Coalition has a significant ship advantage early on, it is very difficult to actually stop further combat hexes being created during the Combat Phase.
         However, as with anything, the higher the rewards, the higher the risks.
        It is possible to hurt the Coalition far more than they know, by correctly placing the reserves, which magnify your ability to gain advantages in combat involving small numbers of forces.
        One good example is a line of Klingon D7s and Lyran BCs behind your front line, just waiting for your picket forces to retreat into them. Being so heavily outnumbered, the chance of the picket ship surviving is minimal.
        So how do you turn the tables?
        Well, with flexible carrier groups, you can more easily break off high Combat Potential (ComPot) single ships to pin your enemies (and the reserve rules require you to use minimal ship numbers, not ship equivalents).
        So in the above example with flexibly created reserve fleets, you could leave a DNL behind to fight the D7, and a TGC with battle/carrier pod combo to fight the BC.
        The DNL versus D7 single ship combat fight would be on +2 versus -4, in the DNL's favor!
        The TGC versus BC fight, although not as large difference (as fighters do not count in the defensive ComPot comparison), it still is +2 versus -2, again in the tug's favor. In addition, the tug can elect to kill its fighters and retreat to resolve two casualties, thereby only risking the crippling of the tug on a roll of twelve.
        In both examples, the Coalition ship would be destroyed on a roll of only eight or higher!
        A Hydran battle tug is even more dangerous, with modifiers of +4 versus -3, and has enough fighters to resolve a casualty point without retreating!
        So, as with anything, there are risks, but by escorting carriers to protect them against espionage and sabotage missions or drone raids, and then breaking the group during the Movement Phase maximizes the reward, while minimizing the risk.
One thing not mentioned so far, however, is that often, the best ship to pin your enemy, is the flagship which cannot be left to pin a force. Therefore, each reserve force should have two eligible flagships, for example a DN and a DNL, so that either could be left, or a CV along with the TGC+BV (or even a CC).
This will maximize your reserves' capabilities, and ensure that if your enemy allows you a free hand with your reserves, you can make them pay for trying to kill your smaller picket ships!
        Even if you are risking the loss of say a SB (but making the enemy pay), killing a key hull and saving a minor planet or BATS (and causing more damage there) might well be worth the loss of a starbase. Plus you might even cause your enemy to be cut off from supply.
        Good hunting!
(End of F&E Strategy of the Month)

A Call To Arms: Star Fleet Tactic of the Month


        When playing a multi-ship engagement, do not lose track of the damage and which weapons enemy ships have fired. If a unit becomes crippled, there is a chance that it may have lost the ability to fire some or all of its weapons due to critical hits to its weapons systems. Another aspect of being crippled is there is a coin flip chance that a unit will lose any special traits that it could use for defensive fire such as anti-drone or tractor beam.
        At a time like this, a seeking weapon (be it a drone or a plasma torpedo) will automatically hit a crippled unit making it a sitting duck. This may make it more than worth your while to chunk a seeking weapon or two at him. Even if you do not manage to out right kill him on impact, you still have a fair chance of causing more critical hits, which can push its escalation level higher resulting in its destruction in the end phase.
(End of A Call to Arms: Star Fleet Tactic of the Month)

New Releases

Communique #121 has been posted to the Commander's Circle

Click here to see our previous issues of Hailing Frequencies.

Recently Released
Klingon Master Starship Book Stock #5433 $29.95
F&E Compendium Part 3
Stock #5718-3 $12.95
Captain's Log #50 Stock #5750 $24.95
Captain's Log #50 SSDs Stock #5750-2 $3.50
Captain's Log #50 Supplemental File Stock #5750-S $3.50
Romulan countersheet from Captain's Log #50 Stock #5750-C $0.95
Hydran Master Starship Book
Stock #5439 $19.95
Captain's Log #49 Stock #5749 $24.95
Captain's Log #49 SSDs Stock #5749-2 $3.50
Captain's Log #49 Supplemental File Stock #5749-S $1.00
SFB: Federation Master Starship Book
Stock #5432 $24.95

To be released in 2016
F&E Minor Empires, SKU 3214, price $TBA
A new Starmada book for both editions.
F&E Fighter Operations update 2015, SKU 3203
Federation Commander Reference Starship Book
Traveller Prime Directive Core Rulebook
New starships for the 2500 (1/3125) range including Klingon B10
New starships for the 2400 (1/3788) range including heavy war destroyers and the jumbo freighter.
Tribbles vs. Klingons (assuming Kickstarter works!)

ADB, Inc. continues its relationship with Steve Jackson Games and their Warehouse 23. We chose Warehouse 23 because they have a philosophy that agrees with ours -- our customers are honest and honorable and wouldn't aid people who want to steal our products. Furthermore, we know from experience how devastating a computer crash can be and want our customers to know that they don't have to worry about the loss of their e-products bought through Warehouse 23. What do we have there? We have created a new page that allows easy access to our PDFs for sale on Warehouse 23. From here you can see what we currently have posted and have links to those products.

SFB: Module C1 - New Worlds I (2015) Rulebook
SFB: Module C1 - New Worlds I (2015) SSD Book (B/W)
SFB: Module C1 - New Worlds I (2015) SSD Book (Color)
SFB: Module Y2 Rulebook
SFB Commander's Edition, Supplement #3
SFB: Module C6 Rulebook
SFB: Module C6 SSD Book (B/W)
SFB: Module C6 SSD Book (COLOR)
Federation Commander Scenario Log
Federation & Empire: Fighter Operations 2015 Rulebook
Battlewagon Article #6: Battlewagon Scenario
SFB Commander's Edition, Supplement #1
Star Fleet Battles Advanced Missions Rulebook
About Federation & Empire
SFB: Module C5 Rulebook 
SFB: Module C5 SSD Book (B/W)

SFB: Module C5 SSD Book (COLOR)

Federation Commander: Lyran Ship Card Pack #1 Available  (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) SSD Book (B/W) (DriveThru RPG or Wargame Vault)
SFB: Module C1 - New Worlds I (2015) SSD Book (Color) (DriveThru RPG or Wargame Vault)
Star Fleet Times #31-#35 (DriveThru RPG or Wargame Vault)
Captain's Log #17 (DriveThru RPG or Wargame Vault)
SFB: Module Y2 Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module P6 - The Galactic Smorgasbord (DriveThru RPG or Wargame Vault)
SFB: Campaign Designer's Handbook (DriveThru RPG or Wargame Vault)
Star Fleet Times #26-#30 (DriveThru RPG or Wargame Vault)
Captain's Log #16 (DriveThru RPG or Wargame Vault)
SFB Commander's Edition, Supplement #3 (DriveThru RPG or Wargame Vault)
FC: Andromedan Ship Card Pack #1 (DriveThru RPG or Wargame Vault)
SFB: Module C6 Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module C6 SSD Book (B/W) (DriveThru RPG or Wargame Vault)
SFB: Module C6 SSD Book (COLOR) (DriveThru RPG or Wargame Vault)
Star Fleet Times #21-#25 (DriveThru RPG or Wargame Vault)

Star Fleet Fiction

Sensor Room, Xanadu

        "Did they do it?"
        Miriam's hushed question sat in the room unanswered. Tombaugh, trying to force a clearer picture through the scanner fogged with dust and debris readings, couldn't be sure. "At least both sides seem to have stopped firing for the moment. Whether Norris is out of weapons or Igneous is about to blow up, I just can't tell."
        "Sir, I'm not sure either, but I thought I caught a flash of another signal out there before the screen flared with that last exchange of fire," murmured DeBey.
        "Try and lock it down, Miriam," Clyde replied.

(Continue reading here)

Ask Admiral Vanaxilth
        Matthew Potter asks: Under (FP1.9), someone can hold a small torpedo and then inflate it with a couple points of reserve power just before launch (subject to limits by what the launcher can hold). However, (FP1.96) is particularly silent on how much reserve power is needed to accomplish this. It states "However, during a later part of Turn #6, the owning player could add reserve power and increase the torpedo to a plasma-S."
        ANSWER: Kommodore Ketrick replies: You are only providing the missing energy and cannot provide more energy than the tube can hold. Thus a plasma-G in a plasma-S tube can be increased to a plasma-S by providing the missing energy between a plasma-G (2-2-3) and a plasma-S (2-2-4), i.e., one point of reserve power. You could not increase the plasma-G in a plasma-S tube to a plasma-R (2-2-5) by providing two points of reserve energy because the plasma-S tube cannot handle that much energy, but if the tube was a plasma-R tube you could upgrade the plasma-G as a plasma-R for two points of reserve power (or a plasma-S to a plasma-R for one point of reserve power).

        Peter D. Bakija asks: A ship and a fighter both move on a given impulse. There is a plasma torpedo that is unidentified, but clearly targeted on either the ship or the fighter. On Impulse #N, the ship moves into the plasma torpedo's hex before the fighter moves. Does the plasma reveal if it is targeted on the ship before or after the fighter moves?
        ANSWER: Kommodore Ketrick replies: No, the plasma being a seeking weapon moves after all non-seeking weapons in the Order of Precedence (C1.313) and would not strike either the ship or the fighter until it is called on to move. Obviously if it were targeted on the ship, it (more properly the controlling player) would simply announce that it has impacted the ship when it was called on to move.
(End of Admiral Vanaxilth)

        Q: Can a blockade runner that decides to end its turn in the hex it targeted be intercepted as any normal raid on a particular hex (nearby ships reacting on it, including free police ships)?
        A: Any ship on a blockade run can be intercepted only one time along the path it traveled, but it could be any of those hexes. This includes the hex it targeted. See (320.54) for details.

        Q: Will a blockade runner that is on a one-way blockade run then block supply and other paths for the rest of the turn at the target hex? It seems strange to think that a blockade runner can block supply for a whole enemy fleet, leaving it vulnerable to a whole lot of hammering.
        A: Since the target hex must be a friendly or neutral hex per (320.511) and normal rules that allow for blocking of supply and other paths are met, then, yes. Don't leave open enemy space behind you.

        Q: What determines "friendly hex" when it comes to a blockade runner targets? Surely the same empire, but what if it is conquered territory?
        A: See (102.0) Basic Terms: FRIENDLY: This refers to a unit or hex which is owned by forces of the same empire or an allied empire.
(End of F&E Q&A)


Dear Aunt Jean,

        How are you doing? When will you get back to work?

        A: I'm doing a lot better and it's good to be home instead of trapped in a hospital. I'm still "leashed" to an oxygen machine (which confuses Wolf) but my breathing is getting better every day, and I have more stamina and a more positive attitude. I don't know when I will get back to the office, but weather permitting I may manage a "visit" on Saturday to train Simone to take over uploading PDFs and posting some of the marketing announcements. I know that Steve Cole really wants that book uploaded to Kindle, but if somebody doesn't publicize it, nobody is going to notice.

Send questions to Jean at design@StarFleetGames.com and SVC will decide which one Jean will answer next.
(End of Ask Aunt Jean )

Cool Stuff on the Website

In this section we will provide links to various web pages and items that we think you will find "cool".
We have recently updated the look and design of the Rangers Page, check it out here:
Rangers Page
Here is a link to our new page about our new upcoming game:
Tribbles vs Klingons
Here are links to various flyers you can use to advertise your Demos and Game Days:
Ranger Resources
Here are links to the new pages of Starline 2500 miniatures pictures.
Starline 2500 Battleships page
Starline 2500 Federation Miniatures
Starline 2500 Klingon Miniatures
Starline 2500 Romulan Miniatures
Starline 2500
Traveller Prime Directive
Call to Arms Star Fleet

We have also uploaded new Xander wallpapers to our Wallpapers section on the website.

We have new images of our game Star Fleet Marines posted on our BBS topic page.


These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 150331 Captain's Log #50 (Adobe Acrobat Required)
Alert 140707 FC: Tactics Manual and Captain's Log #49
(Adobe Acrobat Required)
Alert 140418 PRICE 2500 (Adobe Acrobat Required)
Star Fleet Alert 140320 CL48, Away Team Log
(Adobe Acrobat Required)

FC Tactic of the MonthRELOAD ON THE RUN

        In Federation Commander you can reload the drone racks of a ship by "repairing" them (4G8). Doing so requires that the drone rack not have launched any munitions during the current turn (5G5a). Rule (5G5b) allows you to do partial reloads of multiple drone racks in a turn as long as any given drone rack you start reloading is fully reloaded before you begin reloading another drone rack. What all of this means is that at the end of any given turn you should remember whether or not a given drone rack was used in that turn. If it was not (and nothing else is desperately crying for repairs), go ahead and reload it rather than let your repair points for that turn go to waste.
        Consider a Kzinti frigate. Some tactics require the frigate to launch four drones on Turn #X, follow them towards the target, and then during Turn #X+1 launch two more drones for a total of six, the frigate's maximum control rating, and follow all six toward the target. At the end of Turn #X+1  the frigate could use damage control to load one drone into each of the two racks that did not launch a drone with one repair point each.
        The fact that you have these two extra drones in those racks might come in handy late in the battle when you do not have time to both repair a rack and reload it. The two currently undamaged racks (mark any damage on the two racks with fewer drones) will each still have a drone available to launch.
        This obviously has more utility for the Kzintis with their multiple drone racks. However even Federation ships should pay attention to whether or not they used a drone rack on a current turn. If repair points are going begging then take the time to reload a rack with a couple of anti-drones or a drone (or two).
        You cannot save up repair points; if you cannot use them you lose them. So before you just go to the next turn, take a look at your ship's drone racks, and if you did not use them, and have a few repair points, then reload a few rack spaces now. Having those drones and launching them late in the game may, at the least, draw enemy fire that might have scored more internal damage on your ship (saving more repair points) and let you perhaps score the decisive damage on your opponent.
(End of FC Tactic of the Month)

SFB Tactic of the Month
- Lieutenant JG Alexander Fulton, USS Oregon

     Under (J1.531), ships with a balcony-and-track system (which includes all Gorn ships, along with a few others) take "rear hull" damage points on shuttles that are in balcony positions. As a result, the shuttles in these positions can act as "extra rear hull" on your ship. Generally this is not the best use of your shuttles. However, there are certain cases when shuttles cannot be used for any purpose (combat in nebulae or within the first five turns of transiting the WYN Radiation Zone, for example). In such cases, you may as well roll all the shuttles you can out onto your balcony positions for a (sometimes significant) increase in the number of "rear hull" damage points your ship can take!
(End of SFB Tactic of the Month)


        Throughout the month our graphics director places on the website various cards called Demotivationals. These are like postcards with an image and a phrase that is often used for humor. Here are the newest demotivationals since our last newsletter:


To see our previous Demotivationals click here.


Facebook Highlight of the Month

Star Fleet Battle Force being played! Friday night Game Night!

Mini of the Month
         Every month we will feature one or more of our miniatures that has been painted by a fan. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Starline 2500 Romulan FireHawk. Painting and photo by Eric Drumm.

Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!