April 2012

Star Fleet Universe News

THE BIG NEWS: this month is that Star Fleet Marines is nearing release (set for 23 April), with the first components going to press this week. We're also please to see our partners at Mongoose shipping Federation Fleet Boxes and Klingon Fleet Boxes in quick response to orders (and all pre-orders have now been sent).

WEBSITE: Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Joel Shutts, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business. One of our newest pages is for Starline 2500 where we display photos and 3d renders of the new starships.

FACEBOOK: Jean continues to improve our page on Facebook, adding many new photos and other features.
If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.

VIDEOS: StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review

STARBLOG: Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is
The blog covers all aspects of the company.

AMBASSADORS: Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.
Ambassador Badge

Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.

That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and are now placing them on e23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, and Issue #3 are already there and further issues are being prepared for upload.

Custom Decals for Starline ships

Have you ever wished you could accessorize your Starline 2500 Federation fleet with your own names and hull numbers? Well now you can!

Tenneshington Decals is pleased to announce that production of custom decals for the Starline 2500 miniatures line has begun. We are currently shipping Federation Squadron Box decal sheets with Fleet Box and individual blisters to follow upon shipment of those products.  In the coming months we hope to add custom decals for all the empires of the Star Fleet Universe.

Our decals are printed in high resolution on waterslide transfer paper with the names / hull numbers of your choice. Each sheet comes with decals for the ship name, the hull number, warp engine stripes, secondary hull pennants, and various hatches, access ports, and windows.  The Squadron Box sheet covers the five ships in the Squadron Box while the Fleet Box sheet covers all 16 ships in the Fleet Box and even has decals for the 6 shuttlecraft included.

For more information or to download the order sheet, check us out at www.tenneshington.com. Or if you prefer, email Will at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.



Rated Ace Tournament 37 has all of its Round 4 games completed and Round 5 should start at any time. The games are exciting and the four remaining players are all tough competitors. We think all the players and spectators are having a good time. Good luck to the final four! The judge is Kerry Mullan.

Rated Ace Tournament 38 has finished the first round games. Of the 16 second round games, all but five are completed. Two of the third round games are compete and there is even a fourth round game ready to start. Judge Peter Bakija seems excited about the turnout and the rate of play; we know that we are. Good luck everyone!

Master 2011 was a "just for fun" tournament, but the competition has been fierce. No surprise, the ISC won! (It was a civil war after all.) Congratulations to Kerry E. Mullan on his win.

Andromedan Playtest Tournament has seen nine of the 16 scheduled games played. So far, there still have been two Andromedan wins both captained by Pauls. We're sure that a secret Andromedan weapon is not "Paul" (and PA is not supposed to stand for "Paul"), so we continue watch this tournament with interest.

Winter 2012 FCOL Tourney has completed the first round and Round 2 is nearly finished with the last game in play. There are twelve players competing. Jim Dauphinais is the judge.

NetKill Patrol for the First Quarter 2012 is over. The top three players are Brendan Lally, Joshua Driscol, and David Zimdars. Their playoffs are scheduled.

SFBOL World League is just starting up. These teams of three players play to see which team is the best. If you are interested, please sign up on the BBS here: http://www.starfleetgames.com/discus/messages/12031/140.html?1333993383


Please send information to Jean via the email in her BBS profile, PM on the Mongoose or Federation Commander forums, or Message on Facebook. If you want convention support, please contact Mike Sparks at support@StarFleetGames.com. Your convention must meet a few simple requirements (one of which is being held in the United States due to shipping costs) which are here: http://www.starfleetgames.com/sfb/tournament/tourn_main.shtml\

River City Hobbies will be hosting demos of ACTASF on April 19 and 21 in La Crosse, WI.  

GnomeCon is held on April 20-22, 2012 in Savannah, Georgia. We know there is a Star Fleet Battles Cadet Game scheduled for Saturday evening and there is lots of open gaming going on. For more information see: http://gnomecon.org/

La Crosse Public Library will be hosting Gaming for Adults on April 26 in La Crosse, WI. There will be ACTASF demos during this event which starts at 4:00 p.m.  

A Call to Arms: Star Fleet First Official Tournament is tentatively scheduled for April 28, 2012 in London, England at Mongoose's headquarters. When we learn more, we'll let you know.

No Brand Con in Eau Clair, WI will have open gaming demos on May 4-5. Games to be demoed include SFBF, FC, and ACTASF. For more information see: http://nobrandcon.com/

Fountain of Youth Games in Eau Claire, WI will be hosting demos of ACTASF on May 6.  

Archcon/Diecon 12 is going to be held June 22-24, 2012 in Collinsville, IL. They will be offering three sessions of A Call to Arms: Star Fleet. For more information, see http://www.diecon.com/D12/

STRATCON is going to be held June 23-30, 2012 in Cincinnati, OH. While primarily for F&E, all other SFU gamers are welcome to play other SFU games. For more information, see http://www.starfleetgames.com/discus/messages/37/27310.html?1328579665

Wolfcon 007 is going to be held November 23-5, 2012 in Chicago, IL. A Star Fleet Battles tournament is usually held on Sunday afternoon. For more information, see http://www.wolfcon.org/

Download Transmissions

HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

COMMUNIQUE: The latest Communique brings you more Ship Cards, scenarios, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.

COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

FC Forum Recent Posts

The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let him know. Come see what the commotion is about and join the Federation Commander Forum now.

We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!

While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.

FC Tactic of the Month

     Batteries are the most critical system on an Andromedan ship. Here are some tactics for getting the most from your batteries as an Andromedan, and getting around them as a non-Andromedan.
     o Andromedans consume more power than non-Andromedans because of the cost to operate power absorber panels. Andromedans should not start any scenario with their batteries completely empty. Andromedans cannot fly at battle speeds while firing all their weapons without dipping into their batteries. Andromedans also need some empty capacity in their batteries to clear their power absorber panels, so they should start any scenario with their batteries about half full.
     o When an Andromedan ship takes damage to its batteries, it should disable full batteries first, unless they will need the power before the end of the turn. During the Repair Phase they can repair a disabled battery which will then be empty, and available to accept power from the power absorber panels. This may also leave empty batteries available during the turn in case a power absorber panel is disabled and releases any held power.
     o Andromedan ships should always use frame to protect their last battery. Once an Andromedan ship loses enough power that it cannot run its power absorber panels, it will explode as the energy in the panels turns back into damage. Use it or lose it.
(FC Tactic of the Month continues here)

SFB Tactic of the Month

     Surprisingly to many players, most Kzinti ships lack double drone control. Furthermore, while the type-C drone racks can launch two drones in a single turn, they cannot be launched within twelve impulses of each other. The following tactics can help minimize these limitations for maximum drone concentration and utility:
     1. For a scatter-pack you plan on launching at long or medium range, consider loading it with three type-IVHF drones. By making them fast drones (the F designator) with automatic terminal guidance (the H designator), you minimize the demand they place on your drone control channels.
     2. You can cover yourself with a type-IHF electronic counter-measures drone launched from one of your type-C drone racks. Once the twelve required impulses have passed, you can then launch a four-drone wave using all four of your racks. To minimize the strain on your drone control channels, include a second electronic counter-measures drone in the drone wave. It will immediately take control of itself to escort the drone wave to the target. (If the type-IVHF scatter-pack is in flight and you are at Range 9 or greater, you will especially want to do this.) Your scatter-pack shuttle will have fallen behind as you speed towards the target - wait until the fast drones have caught up with you in order to concentrate the two waves together.
     3. Your second wave of four rack-launched drones can be put into play after the turn break when your first two waves get within eight hexes of their target.
(SFB Tactic of the Month continues here)

F&E Strategy of the Month

Klingons, are you tired of attacking the Hydran ships attempting to cross Klingon territory, crippling several or killing a ship or two, only to have them retreat closer to Federation territory?
     Use special raids to attack Hydran ships in Klingon territory which are attempting the Expedition. This has the advantage of being able to target a particular ship, and the Hydrans cannot retreat toward the Federation, unlike with conventional combat. The Klingons can do one special raid plus a drone raid per turn, and the Lyrans can do one raid.
     One should target cripples so as to destroy them and further reduce pin count, making it harder for the Hydran ships to retreat into a group of Klingon ships. This forces them to decide if they want to conduct a fighting retreat or constrain their movement options further.
     This tactic also allows targeting the ship holding the Hydran diplomat, unlike conventional combat wherein that ship may remain out of a Battle Force until it is forced to join due to minimum force requirements. Even if you do not kill the ship, merely crippling it may convince the Hydrans to move the diplomat to another uncrippled ship, possibly a smaller one.
(F&E Strategy of the Month continues here)


Throughout the month our graphics director places on the website various cards called Demotivationals. These are like postcards with an image and a phrase that is often used for humor.
These are the Demotivationals for the month of March:
Smokey and the Bandit

To see our previous Demotivationals click here.

Mini of the Month
Every month we will feature one or more of our miniatures that has been painted by a fan. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Starline 2500 Federation Fleet
Bill Stec


New Releases

Communique #76 has been posted to the Commander's Circle.

Recently Released
Captain's Log #44 Supplemental File, Stock #5744-S, $5.00
Star Fleet Times Issues #1 - #5, Stock #3030, $5.00
Playtest Module R107 - The Nicozians, Stock #7107, $5.00
Captain's Log #44, Stock 5744, $19.95
Star Fleet Battles Module E3: Borak Star League, Stock #7103, $12.00
Booster 31, Stock #4231, $9.95
Booster 32, Stock #4232, $9.95
Booster 33, Stock #4233, $9.95
A Call to Arms: Star Fleet, Stock #30000, $29.99
Starline 2500: Squadron Boxes #1, Stock #30002, $29.99
Starline 2500: Squadron Boxes #2, Stock #30003, $29.99
Starline 2500: Squadron Boxes #9, Stock #30004, $29.99
Starline 2500: Federation Fleet Box, Stock #30006, $99.99

To be released during April 2012
Romulan PD20 Modern, Stock #8724, $24.95
Star Fleet Marines Assault, Stock #2101, $34.95
Starmada Nova Edition rulebook, Stock #6120, $16.95

To be released during April-May 2012
Starline 2500 Squadron Box #5 (Klingon vs. Orion) Stock #30009, $39.99 (JV-Mongoose)
Starline 2500 Squadron Box #7 (Federation Reinforcements) Stock #30011, $39.99 (JV-Mongoose)
Starline 2500 Squadron Box #9 (Romulans) Stock #30004, $39.99 (JV-Mongoose)
Starline 2500 Romulan Fleet Box, Stock #30008, $99.99 (JV-Mongoose)
Mongoose has scheduled various squadron and fleet boxes through the summer.

To be released during May 2012
Klingon Armada Nova Edition, Stock #6101, $16.95
Romulan Armada Nova Edition, Stock #6102, $16.95
A Call to Arms: Star Fleet Reference Cards, Stock #30001, $14.99

To be released during June 2012
Captain's Log #45, Stock #5745, $TBA
Alien Armada Nova Edition, Stock #6103, $16.95
Distant Armada Nova Edition, Stock #6104, $16.95

To be released during July 2012
Federation Commander: Reinforcements Attack, Stock # 4110, $29.95
Starmada: Battleship Armada, Stock #6105, $16.95

To be released during August 2012
Traveller Prime Directive Core Rulebook, TBA
Federation Commander Booster Pack 34 Escorts, Stock #4234, $9.95
Federation Commander Booster Pack 35 Cops & Raiders, Stock #4235, $9.95
Federation Commander Booster Pack 36 Heavies, Stock #4236, $9.95
Secret Project "T" (No data available because it's a secret!!!)

To be released during September 2012
A Call to Arms Star Fleet #2, BattleFleets, TBA (JV-Mongoose)

To be released during 2012
Captain's Log #46, Stock #5746, $TBA (November)
Federation Admiral, Stock #4080, $TBA

PDF SALES: ADB, Inc. continues its relationship with Steve Jackson Games and their e23 Warehouse. We chose e23 because they have a philosophy that agrees with ours -- our customers are honest and honorable and wouldn't aid people who want to steal our products. Furthermore, we know from experience how devastating a computer crash can be and want our customers to know that they don't have to worry about the loss of their e-products bought through e23. What do we have there? We have created a new page that allows easy access to our PDFs for sale on e23. From here you can see what we currently have posted and have links to those products.

Star Fleet Times #11 - 15
Captain's Log #21
JagdPanther Magazine #3
Star Fleet Times #6 - #10
Star Fleet Battles Pocket Edition
Captain's Log #20
JagdPanther Magazine #2
Vudar Ship Card Pack #1
Introduction to the Star Fleet Universe
JagdPanther Magazine #1
Captain's Log #44 Supplemental File
Star Fleet Times Issues #1 - #5
Playtest Module R107 - The Nicozians
"All 16 of the old captain's logs were updated to high resolution searchable documents "

Introduction to the Star Fleet Universe
Prime Directive PD20M
Klingons PD20 Modern
Federation PD20 Modern

FC: Border Box #10, SKU 4410, $99.95
Federation LTT, SKU 0238, $9.95
Federation Old CA, SKU 0239, $8.95
Tholian TK5, SKU 0717, $7.95

Star Fleet Fiction


    "Come in, Lieutenant Commander Kerrell, and get yourself a drink before you sit down," Captain Korlass said, waving aside my attempt to salute and formally report. "You did well for your first mission! I have the honor to present to you the first of many command stars."
    Korlass was being unusually friendly. There had been bad blood between him and Koranik, a feud I had stayed clear of. The promotion to lieutenant commander had not escaped my notice. I accepted the command star, noting that it was 5th rank, the lowest version of the award, and formally saluted him as required by protocol. He seemed to be humoring me by returning my salute, turning this into almost a wave toward his office liquor cabinet. I helped myself to some Sefarian brandy and took a seat.
    "I appreciated your support," I said. "Once we found the mining operation, it was more than my boats were designed to deal with. Sending additional ships so promptly was good for the flotilla's morale, to know that we will be supported."
    "You dealt with the situation superbly," he said. "I have genuinely looked forward to having such an aggressive warrior as yourself in command of my gunboats. I was particularly impressed that you went ahead and completed your mission despite having more prisoners and booty than you could accommodate."
    "The mission needed to be done," I said, "or you would not have assigned it." I did not need to mention that sending Slish-tak to look over the third cluster was, among every other reason, a way to ensure we'd get reinforcements, assuming we found anything else.
    "I am proud to have under my command an officer who will press home his attacks as you did on the convoy, and who will complete his mission regardless of the difficulty," he said. I knew that rumors had been circulating that Koranik, waiting for his promotion and transfer, was not the aggressive and almost reckless commander he was when first appointed to his post. There had been missions in which I wondered at his orders to withdraw from a fight in which we were outmatched, but nothing that was beyond the limits of his prerogative. This did not seem to be enough to explain the feud between Koranik and Korlass, but it was no doubt part of it.
    "While I have had only two days in command of the flotilla, it has opened my eyes to the broader priorities of higher command. I see more clearly what burdens you bear, and how the 747th can carry its share of those burdens."
    "Well said, Kerrell," Korlass replied, "We will make of you a sector commander in due time. I have read the reports on the status of your flotilla. I know you are short of boats. I have already told my station maintenance troops to help get your wounded boat back into operation. What else do you need?"
(Continue reading here)

Ask Admiral Growler

     Eric Jimerson asks: Can a deployed and operational mobile logistics base be torn down and carted away (by friendly forces) during a scenario?
     ANSWER: That is one of those "yes and no" questions that comes down to scenario rules. If the mobile logistics base is fully established at the start of the scenario, the answer is no (not even by special scenario rules). Positional stabilizers take a long time to spin up or spin down, and this cannot be done during a scenario (G29.12).
     However, special scenario rules might define that a base begins the scenario already under "deconstruction" (just as it might define the base as about to "come on line"). Existing rules say the mobile-base pods are not active while under transport (R1.24), so if it were about to undergo final disassembly (for scenario purposes), it would be inactive (phasers and power systems, shields, other systems, would not operate). It would simply be a "pair of cargo pods" for most purposes. (The crew would probably have to have been removed by a troop freighter or other personnel transport sometime prior to that point, perhaps leaving only the 35-to-45-man skeleton crew, i.e., the minimum crew, for the final disassembly. They would then be transferred to the tug or some other ship.)

     Loren Knight asks a follow-up question: Should the scenario use a cargo pod SSD or would you use the real SSD and hit systems according to what they are? Also, the number of internal systems might be different from a cargo pod.
     Another thought, the Victory Points awarded would be for the station parts and not for a cargo pod, right? What is the BPV of an inactive but crewed mobile logistics base? (Its EPV would remain the same, right?)
     ANSWER: Under the provisions of (G14.13) the systems on the inactive pods are not operable and are treated as cargo boxes for damage purposes. The Victory Points are based on the economic value of the unit (S2.20-C) and the economic value does not change just because the unit is inactive (it still costs the same to build the replacement mobile-base pods if they are destroyed).

     Francois Lemay asks: A base is in hex 2525 facing F; on Impulse #28 it rotates to 2525 facing A. On Impulse #29, enemy ships get to hex 2526A and fire on the base's #4 shield scoring 100 points of internal damage. My question is if the base's heavy phaser-4s #1 and #2 and phaser-3 #7 qualify for phaser hits due to their still being able to fire at anything in 2526 since it is Impulse #29? I suspect on Impulse #30 the phasers I mentioned do not qualify then.
     ANSWER: First, (R1.1G7) does not change (D4.321). If you fire at the base station on an impulse where (R1.1G7) makes it possible for phasers that are otherwise out of arc to fire at you, then those phasers can be hit under (D4.321).
     Second, the exception is a starbase. Under (R1.1D-2) the damage has to be applied to the docking module that is behind the shield that the fire is penetrating through. This changes once you have penetrated the armor belt behind that docking module, which makes the docking modules that were protected by that armor belt also vulnerable, but not the ones protected by the other armor belt. So in the case of a starbase, (R1.1G7) does not increase the vulnerability of the weapons in the docking modules to directional damage.
(End of Ask Growler. )


     Q: Rule (506.3) specifically prohibits the Romulans from building any kind of base in their off-map area, but a ruling in CL#38 said they could and a response to a rejected tactical note in the CL#40 Supplemental File said they could not. Can this be clarified, please?
     A: This is an issue as old as the game. It was clarified in F&E2010 that the Romulans can build a mobile base or a colony there to provide Strategic Movement or a place to accumulate EPs. F&E2010 also provided the Klingons with an "assumed base" in their leased area in the Lyran outback.
     Q: In a confusing situation, an Hydran fleet in Lyran space was out of supply and drained the supply tug so that they would be treated as in supply. Later in the turn, the fleet re-established supply, and then lost the supply link. Did the supply tug get refilled or not?
     A: It depends on when supply was re-established. Rule (509.53) is only part of the solution; the Sequence of Play establishes certain points at which supply is evaluated. If the supply tug was back in supply at one of those points, it was refilled. If not, it wasn't.
     Q: A diplomatically aligned neutral planet (540.24) generates EPs but is not connected to adjacent grids and is in its own partial grid until such time you are at war with the other neighboring power. They accumulate EPs which may be used to locally construct defenses and/or accumulate. May one use Orion smuggling to transfer EPs to the planet to augment its indigenous EPs for construction projects?
     A: Sure, if you have them per (410.34). You would have to obey all rules concerning the use of EPs for your empire at that time based on your economic condition. If you are at Peace, you could cancel PWC or use other diplomatic income to do this. Or, if you were at War but this was an inactive fleet you could use money from the general treasury at the local Orion's rate of exchange. The local planet would not allow you to remove such income via the Orions as they know it would just make their situation more untenable.
(End of F&E Q&A)


      Q: When will you release the long-promised Traveller version of Prime Directive?

      A: One of the changes we have made in the Prime Directive line is that we are not promising "vapor books." We're not going to tell you "this spring" and then "this summer" and then "this fall." We've learned that many things happen when there is an outside contractor and an editor with an outside Real Life (TM) job.
      That said, I'll be going to Amarillo mid-May of this year to work exclusively on Traveller: PD. Mike West knows about this plan and will be available to work via email. The Steves know that I cannot be kidnapped to work on their pet projects during this time. With any luck at all, it should be ready to go when I leave. Distributors and retailers like 90 days to get the publicity out, but we might be able to get the book to players at Gencon.

     Send questions to Jean at design@StarFleetGames.com and SVC will decide which one Jean will answer next.
(End of Ask Aunt Jean )

Cool Stuff on the Website

In this section we will provide links to various web pages and items that we think you will find "cool".
Here are links to the new pages of Starline 2500 miniatures pictures.
Starline 2500 Battleships page
Starline 2500 Federation Miniatures
Starline 2500 Klingon Miniatures
Starline 2500 Romulan Miniatures
Star Fleet Command
Starline 2500
Traveller Prime Directive
Call to Arms Star Fleet

We have also uploaded new Xander wallpapers to our Wallpapers section on the website.

We have new images of our next game Star Fleet Marines posted on our BBS topic page.


These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 120327 Starmada (Adobe Reader Required)
Alert 120227 Marines (Adobe Reader Required)
Alert 120123 Romulans PD20M (Adobe Reader Required)
Alert 111129 CL44 (Adobe Reader Required)
Alert 110830 OMRB (Adobe Reader Required)
Alert 110615 Mongoose (Adobe Reader Required)
Alert 110504 GURPS Fed & C3A
(Adobe Reader Required)
Alert 110221 Schedule (Adobe Reader Required)
Alert 101231 New Year (Adobe Reader Required)
Alert 101026 Fight For A Cure
(Adobe Reader Required)


Starline 2500 Klingon D17 Cruiser
See the other images here.

Klingon D17