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Scoutdad
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Post by Scoutdad »

djdood wrote: 12 map panels is hard to fit on many typical tables. I can fit 12, but I use a very large grand dining table with two leaves, which my wife was kind enough to buy me at an estate sale.
Ha! Rookie!
I can fit 56 on my table... well, almost on my table. One hex row at the top edge and one hex row at the bottom edge hang off... but its close enough for government work!!!
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ElizabethB
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Post by ElizabethB »

Scoutdad wrote:
djdood wrote: 12 map panels is hard to fit on many typical tables. I can fit 12, but I use a very large grand dining table with two leaves, which my wife was kind enough to buy me at an estate sale.
Ha! Rookie!
I can fit 56 on my table... well, almost on my table. One hex row at the top edge and one hex row at the bottom edge hang off... but its close enough for government work!!!
Okay wow. That's like 7x8 and since I don't remember the actual dimensions I'll pretend like they're 8.5x11 and be like 88x59.5, or close to 7' x 5'. Assuming the 8 are on the horizontal axis and 7 are on the vertical.
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Post by Scoutdad »

4'8 x 12 foot conference table.
Found it at a yard sale... then had to build a game room in the garage around it.
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ElizabethB
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Post by ElizabethB »

That is pretty handy to have.
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Grimmshade
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Post by Grimmshade »

How many planets and such come in the games and expansions?
I'm thinking of making some space objects out of foam while I'm waiting.

Also, is there a book or website with images of the various ships?

Is the Federation Admiral campaign book still planned?
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Post by djdood »

Grimmshade wrote:How many planets and such come in the games and expansions?
Don't know. Map panels with them were all in the expansion Attack modules. Since I put all my map panels in one box, I have no idea where they all originated from.
Grimmshade wrote:Also, is there a book or website with images of the various ships?
Yes. Sorta. Kinda.
The master starship books for Star Fleet Battles includes line-art for every ship (a top-view schematic in almost every case).

There is also the webpage with renderings of the Starline 2500 miniatures CAD models. There is lots more imagery of the various miniatures HERE.
Grimmshade wrote:Is the Federation Admiral campaign book still planned?
I believe so. It hit some major snags with it's own internal combat resolution system not matching the SFU, but that is slowly getting resolved.
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Nerroth
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Post by Nerroth »

In the long run, if you were thinking of expanding further into the setting, there are a number of additional options out there.


The first I might mention is Feeration Commander: War and Peace, which adds the Vudar Enclave, Inter-Stellar Concordium, and Andromedan Invaders to the game system.

The Vudar are a "special case" Klingon subject species with a range of ion-based technologies; the ISC lies on the far side of the Gorns and Romulans (from a Federation perspective); while the Andromedans are mysterious extra-galactic invaders with a slew of unique technologies available to them.

The rules needed to fly Vudar, ISC, and Andro Ship Cards are in the most recent update to the FC Reference Rulebook.


Beyond that, there is a PDF preview pack for a pair of "lost empires": the Carnivons and Paravians. These two species were introduced in Star Fleet Battles' Early Years modules; a "what-if" set of "modern" ships was published in SFB Module C6, showing what their respective fleets would have looked like had they remained a factor in the Alpha Octant.

(On a side note, there is an FC preview of sorts for the Early Years setting in Captain's Log #39 and the CL39 Supplemental File.)

The Carnivons are a wolf-like species distantly related to the Kzintis and Lyrans; historically, they were defeated and subjected to mass xenocide by their feline cousins, but reports indicate that a "last command" may have successfully fled to the Sargasso Storm Zone. The bird-like Paravians are genetically related to the Gorns, but grew a pathological hatred for their reptilian kin; their home world was wiped out when a Sun Snake (a kind of "space monster") drove their home star nova, but a group of survivors managed to flee to the distant Omega Octant.

(As shown on this galactic map, the Milky Way of the Star Fleet Universe is divided into twenty-four sectors, which in turn are split into five regions amenable to "life as we know it".)


Speaking of Omega, there is a playtest pack available for that setting. Things work quite differently over there relative to the Alpha Octant; while the empires currently previewed in FC all use "metal-hull" starships, other, more exotic factions lurk over in SFB.

There is another playtest pack for the Lesser Magellanic Cloud, an "island galaxy" which the Andromedans conquered in the run-up to their assault on the Milky Way.

(As a disclaimer, I should note that I wrote the rule portions of these playtest packs, though they are based on modules written for SFB by others.)


And if you ever decided to give Tholian Attack a second look, it includes data on how to do battle in the M81 Galaxy (the Tholian and Seltorian "home galaxy"). There is even a pair of black-and-white Ship Cards for the M81 Pirates in Captain's Log #40, which work very differently to the Orion Pirates in the Alpha Octant - or, for that matter, to the respective "pirate" factions in Omega and the LMC.


There are playest rules and Ship Cards for two "almost-were" empires in Captain's Log: the Peladine (who were conquered by the Lyrans) are previewed for SFB in Module E4, and for FC in CL50; while the Borak (who were absorbed by the Hydrans) are previewed for SFB in Module E3, and for FC in CL51.


Beyond all of that, there are even more empires, eras, and settings which exist over in SFB- not least of which being first-generation X-ships.

And the prospect of new modules for SFB itself, such as Module X2 (a new generation of advanced warships), or a module looking at the Xorkaelian Tyranny (the empire over on the far side of the galactic map, which is set to become the "big bad" of the X2 era).

How many of those may one day end up in FC remains to be seen.


Of course, with the possible exception of War and Peace (which is the only one of these to be formally published, in terms of having a "full" module with countersheets and laminated Ship Cards included), any and all of the above are strictly optional. But still, if you were to find yourself wishing to see what else is out there in the broader game universe, there's a healthy range of options to consider.


Oh, and if you haven't seen it already, I'd recommend taking a look at the Commander's Circle, and the back issues of the free monthly Communique magazine. There is a lot of material there which may help you get settled in to all this game system has to offer.

Plus, if you haven't popped over already, it might be worth taking a look over at the Discus BBS.
Last edited by Nerroth on Thu Feb 16, 2017 6:30 pm, edited 2 times in total.
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Grimmshade
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Post by Grimmshade »

I'm sad because a few of the cards needed printing for my Klingon Border set, so my stuff hasn't shipped yet.

@djdood - Those minis websites are just what I was looking for to help with ship visualization! Thanks!

@Nerroth - I'm mostly a TOS guy, so I'm probably waiting on the War and Peace expansion till one of the last ones.
I'm stumped on the Tholians, because I'm not really that interested in them, and they have the roughest mechanics. Could I legit skip them entirely and just grab Distant Kingdoms, Hydran Attack, and Booster 92 next?

Transports, Reinforcements, Battleships, and Orions all have my interest, but I think new species raise the scenario options better than adding a few more ships. Am I wrong in this thinking?
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Nerroth
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Post by Nerroth »

If you were already planning on getting the Reference Rulebook PDF (a wise choice, as noted earlier in this thread), it might be an idea to take your time looking over the various rules for weapons and systems for some of the Ship Cards you haven't quite gotten around to.

The rules needed to fly the Neo-Tholian and Seltorian ships in Tholian Attack are in the RRB, as are those for the three War and Peace empires - so you can see for yourself how much time and effort would be needed to get a grasp of them, were you so minded.


Oh, and if you were thinking of getting Briefing #2, a number of the "Franz Joseph" Ship Cards in Booster #91 are designed to work in the Middle Years setting.


And for what it's worth, the Omega setting has a "jump-in point" from an Alpha Octant perspective, courtesy of the Federal Republic of Aurora. The Aurora system was mysteriously transplanted to the Omega Octant in Y130 (2530), at which point it set about establishing a new pocket star-nation of its own. The FRA relies on ships derived from the "Terran" hulls in Federation service (the CL and POL), with a wayward Orion raider cruiser thrown in for good measure. The Aurorans eventually branch off in their own direction technology-wise (not least when a waylaid Klingon star system is dropped into their territory), yet they might still allow a Star Fleet veteran to orient themselves in this far-flung region of space.
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Grimmshade
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Post by Grimmshade »

I'm reading the Rules PDF now. Good idea to see what I like in there.

Sounds like I'll be buying Booster 91 soon!

I've heard that there is some good SFU fiction. Do you know where I can find that?
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Post by djdood »

There is a major fiction piece anchoring every issue of the Captain's Log magazine, going clear back to issue #1 in the early 1980s.

Some of that has been compiled in the "paperback" books like For the Glory of the Empire.
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Post by Grimmshade »

Cool man, I'll buy some!
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ElizabethB
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Post by ElizabethB »

Federation Commander material starts appearing in Captain's Log #32 onward.

The fiction is worth it, as well as the historical articles, histories of various ship classes/hulls, and the like.
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Post by djdood »

Grimmshade - Just in case you weren't familiar with Captain's Log; there is new material for Federation Commander (for all of ADB's games, actually) in every issue. Usually at least 2 new scenarios, 4 new ships, often some playtest rules for a new concept being ported over from SFB (fighters, etc.).
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Grimmshade
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Post by Grimmshade »

I wasn't familiar with Captain's Log, but I just looked it up and it looks awesome! It's pretty pricey, so I may just start collecting with new issues. Looks like a great book!
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